×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Official P3+ Maps Report Thread
« ‹ 10 / 14 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Tchèque
  • Anglais
  • Italien
  • Polonais
  • Hongrois
  • Roumain
  • Espagnol
  • Turc
  • Néerlandais
Tópico Oficial de Denúncias de Mapas P3+موضوع الإبلاغ عن خرائط P3+ الرسميP3以上のマップの公式報告スレッドOficiální P3+ nahlašování mapOfficial P3+ Maps Report ThreadSegnalazione Mappe P3+ UfficialeOficjalny Temat Zgłoszeń Map P3+Hivatalos P3+ Pálya Jelentés TémaDiscuția oficială pentru raportarea hărților P3+Hilo oficial de reportes de mapas P3+Resmi P3+ Haritalarını Raporlama KonusuOfficiële P3+ Mappen Rapporteer Thread
Portwave
« Citoyen »
1692469140000
    • Portwave#8221
    • Profil
    • Derniers messages
#182
  0
Eili - @4095418 (p13)

the most upper lava is not reliable at all, either works/does not/teleports you randomly which leads to the map being unplayable
Yuki
« Archonte »
1692971160000
    • Yuki#0010
    • Profil
    • Derniers messages
    • Tribu
#183
  0
Portwave a dit :
Eili - @4095418 (p13)

the most upper lava is not reliable at all, either works/does not/teleports you randomly which leads to the map being unplayable

The map works fine, you just can't be against the ice wall when hitting that lava.
Jota
« Consul »
1693701240000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#184
  0
@499397 fits better at P4 (but probably shouldn't be perm, too poor mechanism)
@7408215 start is too hard

Mapcrew: @499397 will be discussed to deperm. @7408215 isn't that hard, it's fine.

Dernière modification le 1694964900000
Okpatinhos
« Citoyen »
1694702760000
    • Okpatinhos#0000
    • Profil
    • Derniers messages
    • Tribu
#185
  0
@7833389 - at the first badly placed cannon mice be able to hug the shaman due the proximity of the sha spanw and mice, this make too hard for sha clean the map.

Dernière modification le 1695124980000
Jota
« Consul »
1694994960000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#186
  0
@1558816 Mass death

Mapcrew: in discussion.

@2454769 should be P7
@2013180 mech don't interfere on gameplay with 10+ mice

Dernière modification le 1696110600000
Bautipro
« Censeur »
1697059980000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#187
  0
@7777744 - P13 - The start is extremly inconsistent and it feels based on luck
Aguadekoko
1697172480000
    • Aguadekoko#1505
    • Profil
    • Derniers messages
#188
[Modéré par Pamdecp, raison : This is not the place to submit your own maps.]
Ampxious
« Citoyen »
1697983440000
    • Ampxious#7799
    • Profil
    • Derniers messages
    • Tribu
#189
  0
@592189

You can glitch through the ice by pretending to close down the game.
I tested this in a utility room, it is insanely easy to perform and makes you able to finish the map within 20 seconds.
Pamdecp
« Censeur »
1698077520000
    • Pamdecp#0020
    • Profil
    • Derniers messages
    • Tribu
#190
  0
Bautipro a dit :
@7777744 - P13 - The start is extremly inconsistent and it feels based on luck

I manage to do it consistently, at worst it's a bit precise because you need to hit the treadmill at the right timing but that's all.

Ampxious a dit :
@592189

You can glitch through the ice by pretending to close down the game.
I tested this in a utility room, it is insanely easy to perform and makes you able to finish the map within 20 seconds.

I'd advise against glitch abusing since it could end up in your account being banned. Map is fine.
Danila2007
« Citoyen »
1699036380000
    • Danila2007#0000
    • Profil
    • Derniers messages
    • Tribu
#191
  0
P9 - @3420275
Last piston moves so fast and hit hard that it can lead to instant death if you are happen to be between ice and the piston
https://i.imgur.com/OXFuYNY.png
Jasseh
« Censeur »
1700064120000
    • Jasseh#0000
    • Profil
    • Derniers messages
    • Tribu
#192
  0
@7940808 - P11

The colors in this map hurt the eyes. I know the colors were changed because of colorblind people. But is it really worth changing colors for this minority when the majority of players would prefer the softer colors?

I reluctantly accepted the changes, but literally the first time I enter a survivor room in weeks, this happens:

https://i.imgur.com/7yBf8qi.png

https://i.imgur.com/dmvNwsQ.png

I would advise to revert the map back to it's original colors.
Kyo
« Citoyen »
1700205660000
    • Kyo#3214
    • Profil
    • Derniers messages
    • Tribu
#193
  0
P6 - @108937
If there are many mice (15-20) in the room, the weight of them "detonates" the ice blocks, causing too many mice to die. Most players die, causing the shaman to lose saves and the mice to lose the cheese.
Bautipro
« Censeur »
1702341120000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#194
  0
@313182 - P7 - The lowest ice is fake because it has friction
Bautipro
« Censeur »
1702748460000
    • Bautipro#5357
    • Profil
    • Derniers messages
    • Tribu
#195
  0
@3325987 - P5 - If you jump at the spawn, you will get stuck
Shalander
« Citoyen »
1703098440000
    • Shalander#0000
    • Profil
    • Derniers messages
    • Tribu
#196
  0
@263926 - P3 - I rarely seen someone completing this one, gravity on this + some walljumps, specially when coming back to hole are super obnoxious, this map is just annoying to play at all, 100% worth skipping everytime.
Zeus
« Censeur »
1703933880000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#197
  0
@763961 - P7 - The way can cause a mass death because it has some " fake grounds ". So a lot of mice will be frustated of the map.
Force_shaman
« Censeur »
1707008280000
    • Force_shaman#0000
    • Profil
    • Derniers messages
    • Tribu
#198
  0
@7533249 - P4 - The plank hole is not at least as wide as a plank.
@4093125 - P4 - See above
@7221056 - P4 - See above
Eremia
« Censeur »
1707178200000
    • Eremia#0020
    • Profil
    • Derniers messages
    • Tribu
#199
  0
Rotation and Survivor reports only.
Bootcamp reports will be reviewed separately.

Danila2007 a dit :
P9 - @3420275
Last piston moves so fast and hit hard that it can lead to instant death if you are happen to be between ice and the piston

@3420275 - This typically happens when a heavy joint mechanism presses the mouse against a solid ground. It is not exactly fixable, but the map has been permed for years without causing noticeable issues. In the rare occasion this happens, the link is sometimes strong enough to prevent death.

Jasseh a dit :
@7940808 - P11
The colors in this map hurt the eyes. I know the colors were changed because of colorblind people. But is it really worth changing colors for this minority when the majority of players would prefer the softer colors?

@7940808 - It's a bit too vivid indeed, it should be no issue to tone it down. Will be discussed.

Kyo a dit :
P6 - @108937
If there are many mice (15-20) in the room, the weight of them "detonates" the ice blocks, causing too many mice to die. Most players die, causing the shaman to lose saves and the mice to lose the cheese.

@108937 - Will be discussed.

Bautipro a dit :
@313182 - P7 - The lowest ice is fake because it has friction

@313182 - Will be discussed.

Bautipro a dit :
@3325987 - P5 - If you jump at the spawn, you will get stuck

@3325987 - Happens when chocolate grounds are close to each other. This is fixable with the help of the shaman and is overall unlikely to happen, because you'd have to jump as soon as the round starts, when the logical path is to go down.

Zeus a dit :
@763961 - P7 - The way can cause a mass death because it has some " fake grounds ". So a lot of mice will be frustated of the map.

@763961 - This is the intended gameplay! It's a P7 map and as such, there is no shaman to lose saves. Deadlier maps are totally fine in No-Shaman maps.

Force_shaman a dit :
@7533249 - P4 - The plank hole is not at least as wide as a plank.
@4093125 - P4 - See above
@7221056 - P4 - See above

@7533249 - Not problematic in the current layout.
@4093125 - As above.
@7221056 - As above. This is only an issue in certain cases (some mechanisms).
R_y
« Citoyen »
1708977480000
    • R_y#8502
    • Profil
    • Derniers messages
    • Tribu
#200
  0
@1661909 - P10 - The lava is repeatedly abused by shamans as they attempt to collide with shaman objects by using it, which causes a massive death to the players. Another point that should be mentioned is that this abuse engenders multiple lags that cause mice to get stuck between walls illogically and unintentionally.
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Official P3+ Maps Report Thread
« ‹ 10 / 14 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27