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Fxie's Maps
Garybro
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#181
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Fxie a dit :
Soulmate map #1
Soulmate map #2
Soulmate map #3

I really can only give proper names to my mechanism and art maps as those are the maps I have the most to say about.

:c Fine.
Anxiousmouse
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#182
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Very magnificent maps! *-*
Your becoming one of my favorite map makers. :)
Fxie
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#183
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Hastles a dit :
Now is my time to complain about Fxie's maps, always this girl complain about P5 maps but she only knows how to draw with circles and rectangules, her maps are simple, she thinks that she is pro but she isn't. Fxie can i tell you something? While you complain about all maps, you could improve your maps. How do you have the courage to complain about ART MAPS when you only use circles and rectangules?
Please stop acting like a child complaining. Take Care

From now on I'm using triangle grounds in my art.
Mousechris
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#184
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Fxie a dit :
From now on I'm using triangle grounds in my art.

fxie i think hes saying your getting repetitive and uncreative with art.
Fxie
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#185
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Didn't I tell you before to stay out of my threads?

I'm calling security.
Elvis
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#186
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Hey I'm security, I was called?
How may I halp?
Iluhchez
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#187
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@2515079 - Captain Hammer is probably my least favorite map of yours. Simply because it never works and is essentially a luck/ping race to complete.

Outside of that, I enjoy the majority of your maps. You do an above average job at making good art/mechanisms with passable gameplay.
Elvis
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#188
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Iluhchez a dit :
@2515079 - Captain Hammer is probably my least favorite map of yours. Simply because it never works and is essentially a luck/ping race to complete.

Outside of that, I enjoy the majority of your maps. You do an above average job at making good art/mechanisms with passable gameplay.

Omg srsly that Captain hammer.
Thanks to Elvismousee, we have gathered 0 cheese!

Then when Im not sham
No cheese for you! ^_^

It never works, it always stops midway ./cry
Fxie
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#189
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That's one of many P6 maps which really shouldn't have a shaman. Contrastingly, my tectonic map is nothing but free saves because the map was made so that even players who can't wj can complete it by waiting for the grounds to rise.

Something should be done about P6 maps that shouldn't have shamans in general. Moving them to P7 is not helping the quality of that category either.
Iluhchez
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#190
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Fxie a dit :
That's one of many P6 maps which really shouldn't have a shaman. Contrastingly, my tectonic map is nothing but free saves because the map was made so that even players who can't wj can complete it by waiting for the grounds to rise.

Something should be done about P6 maps that shouldn't have shamans in general. Moving them to P7 is not helping the quality of that category either.

Yes but you're ignoring the part where we said that the hammer on that map is dysfunctional and more often than not, gets stuck/won't move and do what the mechanisms primary job is.
Fxie
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#191
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Iluhchez a dit :
Yes but you're ignoring the part where we said that the hammer on that map is dysfunctional and more often than not, gets stuck/won't move and do what the mechanisms primary job is.

The hammer does back and forth unbelievably well given that it goes back and forth to begin with. Maintaining consistency with this mechanism is more than a little challenging and I've tweaked the mech for hours to achieve a balance that works in the editor which is the only place I can continually test it. How it works with laggy syncs etc. is beyond my control. There's no edit that can be made to fix this given the number of grounds and the tools the map editor provides.

Since making it perfect is impossible, I addressed the feature of the map that stands out the most: the hammer is a death trap. It is, and it was made to be, yet there's not a whole lot the shaman can do besides break the mechanism, which is why I avoided discussing the impossible and stayed on the subject of deaths and the big P6 problem that can be solved.

If you believe you can make the same mechanic work in perfect consistency I'd appreciate you sharing it.
Anxiousmouse
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#192
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The thing is, with the hammer map, 9/10 times, the hammer doesn't slam the ground on both sides, just only on where the cheese is, with or without the shaman; which makes it impossible to get to the cheese after the hammer hits the ground on the cheese side once. Making it perfect is impossible, yes, but at least you tried your best to tune it up.
Iluhchez
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#193
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Fxie a dit :
The hammer does back and forth unbelievably well given that it goes back and forth to begin with. Maintaining consistency with this mechanism is more than a little challenging and I've tweaked the mech for hours to achieve a balance that works in the editor which is the only place I can continually test it. How it works with laggy syncs etc. is beyond my control. There's no edit that can be made to fix this given the number of grounds and the tools the map editor provides.

Since making it perfect is impossible, I addressed the feature of the map that stands out the most: the hammer is a death trap. It is, and it was made to be, yet there's not a whole lot the shaman can do besides break the mechanism, which is why I avoided discussing the impossible and stayed on the subject of deaths and the big P6 problem that can be solved.

If you believe you can make the same mechanic work in perfect consistency I'd appreciate you sharing it.

Yes but the fact that it's inconsistent /is/ a problem. In my opinion, a map with a mechanism that doesn't consistently work, no matter how interesting the concept may be, shouldn't be placed into a P6 or any higher perm category. Is it a cool idea? Yeah, I like how you're able to play around with the ground physics properties to create maps such as this. But the fact that you can play this map 10 times, and maybe 2 or 3, the hammer won't break on it's own, without the shaman doing something, is an issue.

And no, I wish I could offer any edit advice. But as you could probably tell from my maps, I don't dabble in the mechanism departments. I was moreso explaining how the inconsistency of the mechanism takes away from the quality of the map. I really wish I knew anything about that half of map making to offer any advice. :(
Fxie
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#194
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I'm honestly surprised it got P6.

It was 100% consistent in editor after those hours of tweaking as stated, but there's no possible way to validate maps into random rooms. I would love some help fixing it if possible but to my knowledge it isn't.

Impure might like to help; I'll ask him later.


Edit: We just tried a few things and made some other edits; the map works most of the time now. We tested it in a room in addition to tribe house and it worked consistently.
Plaus
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#195
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About the hammer map, have you tried anything like so?:

<C><P /><Z><S><S T="0" P="1,399,0.3,0,0,0,0,0" L="118" X="640" H="47" Y="230" /><S T="0" P="1,4999,0.3,0,0,0,0,0" L="25" X="638" H="132" Y="295" /><S T="7" P="1,7999,0,0,0,1,0,0" c="4" L="498" X="397" H="14" Y="321" /><S T="0" P="1,19999,0,0,0,1,0,0" L="56" X="154" H="10" Y="323" /><S T="0" P="0,0,2,0,0,0,0,0" L="36" X="153" H="10" Y="354" /><S T="0" P="1,999999,0.3,0.6,40,0,0,0" L="96" X="82" H="10" Y="360" /><S T="0" P="1,999999,0.3,0.7,50,0,0,0" L="96" X="224" H="10" Y="360" /></S><D /><O><O P="0" X="640" C="22" Y="236" /><O P="0" X="640" C="22" Y="249" /><O P="0" X="638" C="11" Y="354" /><O P="0" X="638" C="14" Y="323" /><O P="0" X="154" C="22" Y="323" /><O P="0" X="224" C="12" Y="360" /><O P="0" X="82" C="13" Y="360" /></O></Z></C>

It just uses some red rotating anchor blocks to push it. I figure this would be the most stable construct, and it seems lag proof ( hope it helps :/ ).
Fxie
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#196
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That's pretty much the exact mechanism the map uses, just it's more conservative. The problem is that the hammer is on a much larger scale so that simple mechanism is more subject to error.

I can probably tweak some things though...

Edit: Nevermind. The problem is that sometimes, because of sync, the motors spin at different places and sometimes push the board back before it goes down. The mech is literally the exact same just on a larger scale.
Spinnando
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#197
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LIXO MAPAS YOUR HAMMER KILLED ME FIX TI
Elvis
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#198
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Spinnando a dit :
LIXO MAPAS YOUR HAMMER KILLED ME FIX TI

...
You try to make that map and fix it, then you will see how hard it is.
+ Its not her fault the hammer killed you, its yours. For being too stupid and standing under it.
Elvis
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#199
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Maxixc a dit :

I can't believe that someone actually took that post seriously. Lmao.

Well beleive it. ;)
Maxixc
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#200
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Worst maps.

Elvismousee a dit :
...
You try to make that map and fix it, then you will see how hard it is.
+ Its not her fault the hammer killed you, its yours. For being too stupid and standing under it.

I can't believe that someone actually took that post seriously. Lmao.
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