Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Alsalam_alaikum « Citoyen » 1474405740000
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@6867984 @6868754 Dernière modification le 1474406700000 |
Gacha_kris « Citoyen » 1474565100000
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@6870474 |
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@6811246 @6873041 Dernière modification le 1474736280000 |
Quinckas « Citoyen » 1474596780000
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@6828889 |
Tennis « Citoyen » 1474711980000
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@6855744 |
Godmcb « Censeur » 1474725660000
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@6872008 |
Juegames007 « Citoyen » 1474739640000
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Bowlt a dit : |
Mabste « Citoyen » 1474748400000
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and now @6866988 ... |
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@6701065 (same spawn) @6872900 Dernière modification le 1474814760000 |
Pratton « Citoyen » 1474912740000
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@6857696 |
Manuel050712 « Citoyen » 1475010180000
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juegames007 |
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@4509035 @4509050 |
Levelup « Citoyen » 1475117820000
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Mapcrew « Consul » 1475273040000
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Checkpoint! |
Mapcrew « Consul » 1475446140000
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Left as is: @6816667 - Tdpnice - I have to admit you did a good design using anticlouds but there is too much vertical building and no variety. There are too much cramped spaces in the right part that results annoying with the anticloud and some shamans died because they didn’t understand the anticloud works like an ice. @6792763 - Apollopolo – It was a nice idea to add the cloud. Now I will list my observations: 1) Try placing one shaman next to mice spawn, since having both shamans in the same place insist them to kill each other. 2) Move the cloud some pixels slightly higher, if you start building from the top you will notice is a little cramped. 3) Hole’s position don’t convince me too much, try moving it more to the left or somewhere you think it would fit better. @6840658 - Ujkos – Map is better than before but I will list my observations from tests: 1) Try changing the wind to a value of 2 or 1, because some mice tried to rush and used the wind to reach the other sand. 2) Shaman spawn is unsafe while jumping; try to add a vertical ground or something so it’s safer (same with mice spawn). @6864627 - Ujkos - I liked that you have a lot of freedom for building, but both sides (cheese and whole) can be completed with the same vertical build. So it turns boring. @6334808 - Framnm - The design has potential for P8. The only problem is that paths are unbalanced since it's easier to build on the top part of the map than going down and build. @6296881 - Framnm - Is too much building and the cheese seems not a big challenge to turn it at least interesting or funny. @6861558 - Lymero - Concept is interesting but tests showed some players don't know what to do, so as is an excessive use of cannons would be boring for rotation. @6842426 - Jr4t - Too much vertical build with cramped spaces. It can’t be considered funny/interesting for P8. @3916319 - Sekui - Good design but everything feels so closed you hardly have freedom to enjoy it. @2174093 - Sekui - I enjoyed the use of planks, it's really funny. But the decoration needs some work; I don't understand why you used three different grounds, it would be enough with grass and ice, or, wood and ice. Take out the decoration objects that have no place (barrels, stone and the heart thing). On other part, I think it would be enough with planks in the middle of the map, so take out the planks you are using for hole. @6861886 - Mousezxcvbn - Tests showed this is too difficult for rotation. Try to make it a LOT easier. @6861927 - Mousezxcvbn - Paths are too cramped you hardly enjoy it. I suggest you taking more consideration on variety and freedom of building, since that’s how a map is enjoyable. @6863263 - Krato - I have seen a lot of maps that work with the same build. This can't offer something new for rotation. @6850907 - Andrelionte – The map design is fine but I find the extended screen is disappointing and annoying. Also the top right of the map has no use at all, shamans can just ignore it, maybe you can change cheese position there. @6848115 - Andrelionte – Now this design reminds to an old P4 map we had for a few months. I think the concept (mice and cheese trapped in ice) is already well implemented. The only problem is that the build is not outstanding; you could just build a bridge + ramp and the top left feels empty. I would say to edit it so the build doesn’t result generic, and then this might work perfect for P4 or P8. @6828327 - Rdzoze – Map is ok, but I think the gameplay can be better. The problems are: 1) the grounds are too cramped you hardly enjoy building. 2) Some mice tried to rush so they can reach chocolate using the wind, but they died. @6865749 - Rekakurnr - There are a lot of maps with the same design. So this can't offer something new. @6866194 - Djschelle – Map’s concept is great and interesting but tests showed this wouldn't fit in rotation since new players can't understand how the anticloud and dynamic ground work together. @6866226 - Djschelle - I am pretty sure I have seen other maps like this before. Don't think this can offer something new. @6821003 - Quinzinhojr - The build is long and full of vertical planks. This turns it not so enjoyable. @4992965 - Viniciusdara – Dynamic B obstacles are always welcome in shaman maps. But this one is too cramped, shamans have no freedom to place boxes and move the ice without feeling frustrating. @6867551 - Amelxxx - Is too much vertical building this would be boring for rotation. @6868754 - Fuzzyfirsdog - You can find those cheese, hole, mice and shaman position in any other map. Also the use of clouds seems a little random. @6870474 - Krzysztof90 - Wrong category. @6811246 - Eliaspdc - Try using normal ground instead of grounds with color. Also the map is too long and full of vertical building. @6873041 - Eliaspdc - I enjoyed the cheese part. Just try to change the cramped path to hole and mice spawn, since shamans have no freedom of building. @6828889 - Quinzinhojr - New concept but It turns dull after a time. @6855744 - Tennistete – Map has potential for P8. I would make this suggestion: Remove the stone ground below cheese and move cheese between the two ices in the right. @6872008 - Godmcb - Left part is good enough, don't think it needs changes. But right part, specifically where the cheese is, is too cramped and frustrating. Try to edit it in a way is enjoyable and less cramped, and post it again! @2577137 - Juegames007 - Don't think this concept can work for P8. @6866988 - Mabste - I saw this before in P4. I said it was too much for one shaman. But now I will point other facts: 1) Remove the balloons at the beginning, they look bad. 2) Try to use the same object as an obstacle, I would prefer boxes in both sides since they are easy to handle. 3) Remove the cloud at the middle; it interferes a lot with the freedom of building. @6857696 - Pratton - Cobwebs are so frustrating for shaman maps. If you are trying to get one map using this concept, you will need to make it simple and at least enjoyable. @4509035 - Jfrl – The concept is interesting but I don't think it has potential for P8. P1 is fine. @4509050 - Jfrl - Design is fine but try using normal grounds like grass, wood, and ice. Because new players wouldn't understand what is going on with those colors. @6877805 - Levelup - It's a lot of no-sense building. It results boring to do a lot vertical building. @6809774 - Tdpnice – Design feels lazy and cloud results random. @6872900 - Mquk - I have to admit you made a really good design but anticlouds have no relevant use in the gameplay. @6800769 - Apollopolo – The edit you made to the mechanism is great. But I see that you changed shaman’s position, and during tests mice just pushed the dynamic grounds and everything was clear, the mechanism had no use. Try to edit it in a way there is more interaction with the dynamic grounds and this will make it great for P8. @6867984 - Fuzzyfirsdog - Design is fine to be honest. The only problem is that there is only one way to build hole (which is a ramp build). Try to change that part of the map so it has more variety on building. Also I don’t see that the clouds next to shaman and mice spawn have any use. @6701065 - Mquk – I still like the design but I don’t see that those chocolates have a relevant use on the map. Also must mice rush and die trying to do a turn around with the big chocolate. @6658448 - Dprocik – Sometimes the double spawn doesn’t work and mice/shaman get stuck. On other part I think the hole path is better than before, but I would like to see some changes on the shamans double spawn since it doesn’t make a huge difference like it does with mice. Maybe you can just remove the double spawn for shamans or make it more creative. @25877137 - Juegames007 – Don’t think this concept can work for P8. P1'ed: @6852522 - Tdft - Now the design and gameplay are better, P1 will do it. Will be discussed: @6867100 - Uelintondd – We have already seen this concept before and I think it’s enjoyable on this map. The only problem is that it might result too difficult and long even for two shamans. Let’s see what the others think. @2482408 - Juegames007 – Ignored: Dernière modification le 1475454000000 |
Alsalam_alaikum « Citoyen » 1475447640000
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@6867984 - Edited |
Viniciusdara « Consul » 1475448360000
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@6860888 |
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@2174093 - Edited ; @3916319 - Edited. Dernière modification le 1475517420000 |
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@6536866 |