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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Okpatinhos
« Citoyen »
1478809380000
    • Okpatinhos#0000
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#2081
  0
@6925864
Viptoto
« Citoyen »
1478883720000
    • Viptoto#0000
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#2082
  0
@6906744 (edited)
Luskmaps
« Citoyen »
1478912820000
    • Luskmaps#0200
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#2083
  0
@6929838
@6929842

Dernière modification le 1478919000000
Tdpnice
« Citoyen »
1478941500000
    • Tdpnice#0000
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#2084
  0
@6926540
@6882858-edited
Armani
« Citoyen »
1478942760000
    • Armani#5686
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#2085
  0
@6928739
@6930126

Dernière modification le 1478943900000
Mishokapepi3
1478943780000
    • Mishokapepi3#0000
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#2086
[Modéré par Batt_mellamy, raison : Spam]
Mapcrew
« Consul »
1478973900000
    • Mapcrew#0020
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#2087
  0
Left as is:
@6897134 - Fuzzyfirsdog - There is particularly nothing new to take in consideration, despite the fact gameplay is uninteresting, especially about the cloud grounds. They seem to be used in a very random way that doesn't offer much for the rotation. Also, the open gaps usually facilitates everything for the shaman, lacking in build variety.
@6684914 - Mquk - Cobwebs aren't used in the worst way but they aren't funny either. Getting stuck there is very common and frustrating for the shamans to handle with that. I'd also say that the water isn't a very interesting obstacle. It seems so random and kind of unnecessary too. Overall, the map has an ok cooperation aspect but this isn't enough to be considered.
@6801791 - Mquk - Plenty of room for creative solutions, but it seems like a very common straightforward cooperation map, then I don't feel the need of adding it for P8 since there are already enough maps with similar idea. I haven't enjoyed the clouds at all, they're kind of annoying, especially the most right one because shamans can easily avoid it as an obstacle.
@6923466 - Imortaliss - The map has some useless grounds that doesn't offer anything for the gameplay. Overall they seem to be randomly placed, making a very poor and uninteresting gameplay, which consists basically in building a large bridge only.
@6923614 - Poteerfotter - Even having much of free space for creative solutions, I'm sure that shamans won't be using all this free space for their buildings. The whole bottom has some free space and is completely ignored by everybody, which is just tedious and uninteresting. The wind feature doesn't really offer much for the gameplay either.
@6718605 - Framnm - Nice concept, but bad execution. Having clouds as an obstacle and support for buildings is a cool idea and I really want to see it implemented, but need some adjustments first. Make the clouds more useful for both shamans and mice, since they can build normally ignoring them. Also, I would say that there's something missing in the left top part.
@6867513 - Framnm - Tests showed that this map is going to fail basically all time it plays. Shamans can't build properly or they can't find a good support for their building, despite the fact that if the shamans have the bubble skills, you might notice a massive death for those trying to reach cheese. Keeping P22.
@6422202 - Suprodo - There is already a very similar map in rotation. This map wouldn't make a great addition for rotation and it requires quite a lot of tedious bridge buildings.
@6928934 - Suprodo - same as above, too much of vertical building which is frustrating and not cool for the shamans.
@6921071 - Mabste - Nice concept, but don't you think that it's way too limited for the shamans in the right bottom? The map uses much of space, limiting the variety of building and the cooperation aspect. If you fail at somewhere, it turns difficult to do everything again. Also, try to make clear what do to so mice can pass through the corridor.
@6924771 - Nextprysy - Seems more like a shaman map rather than coop. One shaman usually does the whole map without the another shaman's help. Also, the map has a not very appealing design, mostly because the symmetry doesn't match well and it isn't well aligned at all.
@6776497 - Krato - Another map that has a concept that has been explored in most of the current coop maps. Having another map with ice walls + grass grounds in this way is kinda tedious and repetitive, which doesn't diversify the rotation. Overall, it isn't fun enough and gameplay is kinda blad.
@6863263 - Krato - Useless use of the scrolling feature, with unbalanced paths for cheese. The bottom one is much easier to reach and build properly. Also, I don't like the fact that it requires a lot of vertical building for the upper.
@6916724 - Frejkuon - Cramped and unoriginal, grounds seem to be randomly placed.
@6582993 - Dprocik - Anti gravity maps are very confusing in P4/P8 category and public hate them because of it's frustrating and it's very easy to mess everything up. There are also some skills that affects the shaman and difficult everything for them, which results in the worst possible gameplay.
@6284078 - Dprocik - Build-a-thon and unoriginal.
@6927722 - Sticklo - same as above
@6733728 - Bielpratasqn - ^
@6927973 - Expidiprah - Much of room limited for creative solutions because of some unnecessary grounds that were implemented randomly. Nothing interesting to take in consideration.
@6927997 - Cimentooo - Doesn't really look P8 style, seems more like a P9 with useless use of scrolling.
@6925864 - Okpatinhos - The map itself is quite boring and tedious. Having to build up, find another wall and then build up again is kinda frustrating, despite the fact the map has much of vertical w/ large bridge solutions in the same way all time, which is just repetitive.
@6906744 - Viptoto - Nothing interesting to be looked. This is just an old and boring concept.
@6929838 - Shamapas - Even having a very common concept, the map itself isn't bad. It's somehow fun to build and seems to have a good cooperation aspect. However, I don't like that there are some useless grounds and much of space that could be used in a better way. Try at most to edit it, especially the bottom right and then re submit.
@6929842 - Shamapas - Rectangle grounds have a color very similar to the background, which will just confuse some people. Having them as a ground that doesn't collide with shaman objects doesn't really make it interesting. Otherwise it's a challenging map, but not good enough for the rotation. Better keeping it as P22 for now.
@6926540 - Tdpnice - Enough space for cooperation and map has a good design, however I can't feel the need of it having portals since they are basically useless and makes everything easier and less challenging for everybody. The bottom is mostly ignored by all the shamans either.
@6882858 - Tdpnice - Another map that has a very common concept. It's the same sort of solution every time it plays and there is basically nothing fun to take in consideration. The map particularly wouldn't offer much for the rotation.
@6928739 - Wersacho - Too much of vertical building + portals results in a boring gameplay.
@6930126 - Wersacho - Since the map is supported by ice grounds only, I'm sure that it'll be a mess in public rooms. Firstly, there's no way to make a decent support for the building, especially in divine mod. Also, the map seems cramped in most of the places, which is just tedious and doesn't provide any sort of creativity.
@8413624 - Mishokapepi3 - Map not found.


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1479039420000
Sekui
« Censeur »
1479041580000
    • Sekui#0000
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#2088
  0
@3591443
Fram
« Citoyen »
1479042540000
    • Fram#4747
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#2089
  0
@6718605
@6780352

Dernière modification le 1479043080000
Imortaliss
« Citoyen »
1479048600000
    • Imortaliss#0000
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#2090
  0
@6932186
Both shams - X: 275 Y: 175
Extoventrux
« Citoyen »
1479049320000
    • Extoventrux#0000
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#2091
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@6927722 Edited.
Luskmaps
« Citoyen »
1479135180000
    • Luskmaps#0200
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#2092
  0
@6929838 - Edited

Dernière modification le 1479167640000
Olumpencesu3
« Citoyen »
1479136200000
    • Olumpencesu3#0000
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#2093
  0
@6929831 ؟;) ebenize atliyim
Gary
« Sénateur »
1479137460000
    • Gary#6926
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#2094
  0
@4831312
@1862768
Sekui
« Censeur »
1479147660000
    • Sekui#0000
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#2095
  0
@3102179

Dernière modification le 1479742080000
Nhokw
« Citoyen »
1479156120000
    • Nhokw#0095
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#2096
  0
@6933873
Drotik
« Citoyen »
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    • Drotik#8972
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#2097
  0
@6582993
Mquk
« Consul »
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    • Mquk#0020
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#2098
  0
@6684914 - edit
@6801791 - edit
Quinckas
« Citoyen »
1479240600000
    • Quinckas#0579
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#2099
  0
@6900310

Dernière modification le 1479624480000
Extoventrux
« Citoyen »
1479413160000
    • Extoventrux#0000
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#2100
  0
@6936781
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