Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Kvsza 1500460620000
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[Modéré par Wangan, raison : Mass spam] |
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removed Dernière modification le 1500472920000 |
Mapcrew « Consul » 1500538380000
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Left as is: @7188585 - +Lindas - this is really kind of like p7, but it is spinning really too fast, mech seems very simple and nothing interesting... @7192007 - Papelio - boring rotating mechanism, seems more like p7 but the trampoline might be rotating a bit too fast for mice to get on and jump to the grass, its irritating for mice to try to get on the tramp as well since slanted tramps are really a pain especially for nobs...if u are considering p7 @7192194 - Pocholay - Generic mechanism, most mice would likely go for the bottom hole which is really irritating, more like p7 but it is way too irritating for it especially the last part, the mechanism doesn't add any value either to the map. @4950697 - Donmickey - Boring rotating planks map, mechanism and gameplay equally boring. @7200284 - Tennistete - generic push button concept, the mice on the right side seems to have a little advantage from the threadmill going to the hole aka a bit unbalanced, and i think the blocks are to light too so people tend to glitch through it... @6036635 - Polskibialas - fake grounds, waiting for that block is really boring and irritating @7188328 - Fuwb - generic rotating grounds, while it looks artistically good the gameplay is really just riding on the ice or walljumping, pretty lacking. very similar to @3088801 which we already have in rotation too. @6568154 - Bataatiinha - the mechanism seems unstable and the grounds seem pretty random tbh, also 0,0 glitch works if u red anchor the top left most grass and ice grounds. gameplay also seems very similar to waiting @7189605 - Profirstec - it is irritating how fast the ball moves, an we already have similar kind of maps. @7196091 - Surent - pretty much a mass death for many people...trampoline circles are really a killer @7198492 - Squihd - this is more like a p9 kind of map but even so gameplay is not interesting at all because it is very linear, and soulmate makes this even worse because u fly with your soulmate (yeah kind of a nice thing lol). @6996401 - Mrorko - mech is ok but kind of generic for higher perm imo, especially since it is very linear, only some walljumping and pressing of buttons @7199346 - Wiziwiz - too laggy and sync based, similar concept had already been explored and in rotation. massdeath due to lag @1321718 - Graecus - the blocks seems to come down really slow, so the waiting at first is boring. and the few amount of blocks makes the gameplay pretty lacking. this concept is also pretty overused and is not exactly a mechanism imo @1666923 - Graecus - the mechanism broke halfway in my test, and the large ice block is more irritating rather that a challenge imo, it is a boring mechanism as well. @7160786 - Bendittt - while it keeps mice from dying, the ice is still really irritatating, especially since it moves up and down quite fast for one to actually be able to reach it in time, i.e. precision needed is too much, making it not that enjoyable, instead very irritating. @7205658 - Claudaripper - the mechanism concepts used are generic and boring, also if you red anchor the ice block when the chocolate and tramp are together, u can make all grounds disappear :D (mhm its a glitch :( ) @4067007 - Jotatavo - boring walljumping and mice-moving-grounds gameplay, and the grounds are really long imo which blocks the path easily and makes it very irritating to complete, but ok as p1 as it is now. @7192023 - +Lindas - the death tokens are really a killer, while it could be a p7 it seems very blend and boring, almost similar to just having normal trampoline grounds with death tokens to be avoided @7192507 - Tennistete – the mechanism is interesting, but not used in a good way because of how boring the gameplay is, which is just shaman putting anvils on those colours. Also when tested in public the propulsion of mice upwards was not high enough to reach the hole… P1'ed: @7165592 - Matheusnau – while the turn around is nice, the gameplay without turn around seems quite linear idk, but it seems fun for p1 @7205254 - Obsyt - while the mechanism is creative, it seems a bit too laggy and glitchy for public. @4252578 - Jotatavo - generic sticky ground concept, the gameplay seems very short, but i think it's fun enough for p1. P6'ed: @6854109 - Surent - This is quite decent actually, other than the fact that it has 0,0 glitch... @7208345 - Obsyt - it seems fun for p7 @7182251 - Vuzart - interesting concept Ignored: None Dernière modification le 1500544980000 |
Bendittt « Citoyen » 1500572460000
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@7160786 - edit Moving iceground much slower + new mech @7193149 |
Bubamg « Censeur » 1500614340000
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@6005644 @5927957 |
Tennis « Citoyen » 1500644760000
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@7069717 @7213694 - edited the gameplay Dernière modification le 1500813600000 |
Andrezitow « Citoyen » 1500758520000
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@7215187 |
Lucasdoavai « Citoyen » 1500936240000
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Editado >>>> @6569808 <<<< tenho um P6 tira aquele e coloca esse @6569808 @5849809 |
Map_tohpy « Citoyen » 1500943380000
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@7217560 @7217579 |
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@6991137 @7132823 Dernière modification le 1501440540000 |
Runemoro « Citoyen » 1500964320000
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@7217739 |
Zeeeber « Citoyen » 1500965340000
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@7217760 cool map |
Marcinolak « Citoyen » 1500985140000
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@7208272 |
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@7218163 |
Honorabilis « Consul » 1501002780000
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@7218239 |
Vomleci « Citoyen » 1501143540000
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@7219957 |
Streetraat « Citoyen » 1501280460000
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@7221942 @7225372 Dernière modification le 1502337240000 |
Areluissohxx « Citoyen » 1501343580000
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@6986418 |
Bataatiinha « Citoyen » 1501348680000
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@7020978 |
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@7222746 @7228484 Dernière modification le 1501803420000 |