Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Mabste « Citoyen » 1479425760000
| 0 | ||
@6932097 |
Viniciusdara « Consul » 1479435180000
| 0 | ||
@5374290 @5820677 Dernière modification le 1479435780000 |
Nukualofa « Citoyen » 1479503040000
| 0 | ||
@4026847 |
Cimentooo « Citoyen » 1479504720000
| 0 | ||
@6919824 @6927997 |
Andrelionte « Citoyen » 1479573000000
| 0 | ||
@6938956 |
Tdpnice « Citoyen » 1479615240000
| 0 | ||
@6926540 @6896976 |
0 | ||
@6941145 |
Reppam « Censeur » 1479747660000
| 0 | ||
@6934530 |
Bataatiinha « Citoyen » 1479749820000
| 0 | ||
@3527991 @6557005 |
Mapcrew « Consul » 1479760920000
| 0 | ||
Left as is: @3591443 - Sekui - It isn't a bad concept, I just feel like that it's frustrating for the shamans when they have to spawn a cannon to pass through the circles since most of the times it ruins the whole building. Moreover, I'd say that it's pretty hard to back with cheese, then the map isn't very appealing and suitable for rotation. @6718605 - Framnm - Better than the previous version, but still not good enough. Since it has two cheeses, you should make it balanced enough so the shamans will choose the best way for them. Currently, it's unbalanced and it's way easier to build to the top cheese making the bottom one completely ignored. @6932186 - Imortaliss - The first bad point I've noticed exactly when I loaded it is the cloud. It's kind of an annoying obstacle that basically doesn't offer anything interesting, acting just like a spam of grounds, only. The map has plenty of room for creativity, that's good but the concept is too unoriginal. @6927722 - Sticklo - Please, read the category rules before posting maps in random threads. Your map doesn't have the P8 requirements, then I haven't played it. @6932097 - Mabste - Where is the shaman spawn??? come on... Gameplay is still confusing for newbies too, but it's much better now, just try to edit the shaman spawn and then I'll review and test it in public. And if possible, take a look into the planks part, I feel like it's just unnecessary. @6582993 - Dprocik - Confusing concept for most of the shamans, most of them die trying to understand what kind of ground it is. Also, i don't really think these grounds offer much to the map's gameplay. Better keeping it as is for now. @6929838 - Shamapas - Sorry, but your map isn't better, even after edits it's just worse than the previous version. Firstly it's annoying building off screen in the right corner, especially when the map uses the ca="" feature. Seems that you haven't understood what I meant and playing the map again made me thing it's just a generic and unoriginal concept that doesn't bring anything fun. @6929831 - Olumpencesu3 - Please, read the category rules before posting maps in random threads. Your map doesn't have the P8 requirements, then I haven't played it. @6684914 - Mquk - Nah, that map was enough, now just wait! We won't need any other similar map. Also, talking about this one, I don't like the fact that there is basically no obstacles in the bottom, a totem or pro shaman can easily do it and avoid the rest. Build-a-thon + unoriginal gameplay. @6801791 - Mquk - Clouds don't really offer much to the gameplay, they seem to be mostly a decoration than an obstacle, for example. The scrolling feature is quite unnecessary too, and overall I'd say that this map seems to have grounds randomly placed, without any space calculation. @6900310 - Quinzinhojr - Boring grass/ice concept. I would rather keep it out of the rotation since there is nothing fun or appealing here to take in consideration. @4831312 - Garyarcanine - Would be cool for Halloween, but since it's already ending there is no need to add this map. I'm also rejecting it for a future high perm because even if the water is a good obstacle, it's kind of annoying that there is no creativity in the bottom and shamans use to build it in the same way, every time it plays. @6936781 - Sticklo - I don't really enjoyed how the water is utilized in the map, it just doesn't flow well. Having to remove a dynamic ice ground is just too tedious and not needed, gameplay is very unoriginal and boring. @5374290 - Viniciusdara - I hated this combination of trampoline and scroll, mostly because it's a concept that doesn't flow well and also because the trampoline isn't anything other than a normal grounds since it doesn't really offer anything different for the gameplay. The top middle is just frustrating for the shamans, since there are only mice bouncing there and you basically only have to walk.. Scroll is so useless and gameplay is like a vertical and horizontal bridge, only. @6934530 - Reppam - Boring concept, with an annoying bridge in the bottom. @6919824 - Cimentooo - Too many pointless grounds, especially the clouds. It's too cramped at some points too, which annoys the shaman and people get bored of this concept too fast. @6927997 - Cimentooo - Map hasn't changed anything, I guess. It's just boring and too tedious for the shaman, nothing appealing or fun to build. @3102179 - Sekui - The dynamic moving platforms are frustrating, even if they don't collide with grounds. It's not a really good concept for cooperation, especially because it won't work for too long, then it's better keeping as is for now. @6938956 - Andrelionte - mass death, fix it and then re submit. @6933873 - Nhokw - Even having shaman objects at the top, that makes it a bit more challenging to play, the map overall is too cramped and is straightforward in a way that there is basically no creativity at the bottom. Also, I don't really enjoyed where mice spawn, since most of the die trying to reach the wood ground in the bottom. @6896976 - Tdpnice - Boring map. Don't, please. We are tired of random maps like this one, this one just doesn't provide anything enoyable for the shamans. @6941145 - Tohpy - same as above @6780352 - Framnm - Played the map in public and clouds don't really offer much to the gameplay, mice usually walk to remove them and that is all, shamans don't even try to use it as support for their building and I don't really like how the bottom is ignored by most of them too. @3527991 - Bataatiinha - Boring map with a concept that consists mostly in only building a vertical bridge all time. @6557005 - Bataatiinha - same as above, and there iesn't much of room for creativity. @5820677 - Viniciusdara - Tedious concept, nothing fun to take it in consideration. Very unoriginal too. P1'ed: @4026847 - Nukualofa - Will be discussed: @1862768 - Garyarcanine - @6926540 - Tdpnice - Ignored: None Dernière modification le 1479766680000 |
0 | ||
@6716249 @6718605 -edited Dernière modification le 1479767340000 |
0 | ||
@6942064 @6942178 Dernière modification le 1479782040000 |
Matheusferei « Citoyen » 1479779520000
| 0 | ||
@6942162 |
Kratos « Citoyen » 1479825780000
| 0 | ||
@6863263 - portal Dernière modification le 1479825840000 |
0 | ||
@6684914 @6801791 Dernière modification le 1480209840000 |
Okpatinhos « Citoyen » 1479834720000
| 0 | ||
@6942562 |
0 | ||
@1972642 @6937385 |
Tdpnice « Citoyen » 1480081740000
| 0 | ||
@6716146 @6894552 |
Nukualofa « Citoyen » 1480143300000
| 0 | ||
@6718987 |
Profirstec « Citoyen » 1480171800000
| 0 | ||
@6947126 |