Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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@7798255 |
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@7885621 |
Xdapoloxd « Censeur » 1637472120000
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@7820012 |
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@7887174 |
Mapcrew « Consul » 1638662700000
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Left as is: @7798255 - Newen#6196 - The art and design look really nice and the flow is decent, but there are two problems related to the gameplay. First of all, the paths provided are equally difficult and equally rewarding, which takes away the replay value from this map. Secondly, the gameplay is pretty basic and not too interesting. As a result, the map does not attain a highperm value. @7885621 - Zeus#6550 - The flow is pretty good, but the gameplay is too flawed for the map to be considered for P18. It is generally short, simple and awkward to play in some places. There are many obstacles where execution could be improved. Some death tokens are thrown in randomly as well. Lastly, the far more difficult top path provides a lot less points than the bottom path. @7820012 - Xdapoloxd#0000 - I like the unusual obstacles here, the map has potential. The main issues, however, are the distribution of rewards and underexecution. The beginning of the map tends to offer more points for the easy paths. The top path is disrupted around the circular note due to inconsistency, and some out-of-reach places are present too. Overall, edits are needed for the map to be considered for defilante. @7887174 - Zeus#6550 - The art and the gravity are good ideas, but there are a few problems to mention. To begin with, the map is unnecessarily large and excessively empty. The gameplay is quite poor and simplisic too. Besides, rewards seem to be random and spammed, like in your previous map. Overall, the map is not worthy enough for rotation. Will be discussed: None Ignored: None Dernière modification le 1638665520000 |
Xdapoloxd « Censeur » 1639305120000
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@7820012 - edited @7820024 @7820056 @7820058 @7820060 |
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@7888241 |
Mmmmmmmmmmmmmmm « Citoyen » 1641922080000
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@7887987 @7887966 @7887979 @7887988 |
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The Map: @7891889 Credits: https://www.artstation.com/artwork/d8Q4X3 |
Mapcrew « Consul » 1643058600000
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Left as is: @7820024 - Xdapoloxd#0000 - The map has potential. However, most obstacles consist of climbing or sliding on the platforms, while the moving spheres do not play a significant role. Try to use the concept in a more diverse way to prevent the map from feeling repetitive/linear. @7820056 - Xdapoloxd#0000 - This one has an originall layout, but the water does not complement it well. It often breaks the pace/flow and the skull tokens are rather annoying, adding unnecessary precision and difficulty. @7820058 - Xdapoloxd#0000 - Similarly, the obstacles are not linked to each other and the trees constantly break the flow. The gameplay is mostly basic run-jump-slide and does not attain a highperm value. @7820060 - Xdapoloxd#0000 - I like the idea and the design of this map, but it is way too chaotic and mass-deathy. Try to support the players with some more platforms or spring tokens. @7888241 - Zeus#6550 - The obstacles are a bit underwhelming and some parts are often inconsistent. Furthermore, the gameplay is pretty automatic. @7887987 - Mmmmmmmmmmmmmmm#4582 - Very innovative idea, but it needs a better execution. The space is used poorly and obstacles are either automatic or precise. Additionally, the abundant skull tokens could cause mass death in public rooms. @7887966 - Mmmmmmmmmmmmmmm#4582 - Again, the space is poorly used. The topmost section is too difficult for defilante, while the bottom one is dull. The mechanism is time consuming and makes the gameplay even less enjoyable. Overall, the gameplay is not worth a P18. @7887979 - Mmmmmmmmmmmmmmm#4582 - The up and down path is an original idea and the map could potentially work in defilante, but some obstacles are poor and the whole gameplay is a bit repetitive. Last but not least, space is not well used and the map could be aligned better. @7887988 - Mmmmmmmmmmmmmmm#4582 - Once again, space is used poorly and the map lacks variety. The tokens at the first treadmill are practically unreacheable and there is an overall token spam around the map. Most of the gameplay is going up a ramp, which is not interesting. To conclude, the gameplay is not enjoyable enough for rotation. @7891889 - Inuyasha#9703 - The map is unnecessarily large and empty. I would not recomment placing points in closed tunnels since they are tedious and time-consuming to collect. Moreover, there is some token spam and the flow is easily broken. The gameplay is overall unenjoyable. Also, please avoid exporting defilante maps to the Normal Rotation and use Tribe House instead. Will be discussed: @7820012 - Xdapoloxd#0000 - Flows well and has a nice challenge to it, plus the flaws seem to be fixed. Ignored: None Dernière modification le 1643063340000 |
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@7800662 |
Viniciusdara « Consul » 1646179380000
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@1231121 @4992965 @5029763 |
Fakedoaero « Citoyen » 1646912520000
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@5823684 @7898855 @7898658 @7900272 @7901264 Dernière modification le 1649304240000 |
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@7899729 Dernière modification le 1648476480000 |
Xdapoloxd « Censeur » 1648475820000
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@7820024 - edited @7820056 - edited @7820060 - edited @7824595 @7829738 |
Mapcrew « Consul » 1649444940000
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Left as is: @7800662 - M23#4702 - Nice design overall, but both paths play in a similar way and are linear in nature. Moreover, the obstacles are basic, so the gameplay is neither various nor challenging enough for rotation. Lastly, the foreground decorations at the spawn cover the cannons. @4992965 - Viniciusdara#4015 - The gameplay is really simple and monotonous due to repetitive obstacles and a poor pace. @5029763 - Viniciusdara#4015 - The idea is interesting and has potential, but the gameplay is generally poor. The main issue is the lack of flow and of more advanced obstacles. Also, make sure you distribute the rewards correctly. @5823684 - Fakedoaero#0000 - It looks and plays in a unique way, but the gameplay tends to get disrupted by some flaws in the obstacles. Many speed/spring tokens are added randomly and worsen the flow, while the lava and trampoline obstacles at the end are automatic and often don't work properly. @7898855 - Fakedoaero#0000 - The invisible cobwebs and cramped spaces near the cannons are annoying and can lead to mass death. Decorations are also overused at some instances and make the map confusing (e. g. the apples). Besides, the green vines used to represent treadmills are usually indicators of death/acid, so in this case players will not understand what to do. @7898658 - Fakedoaero#0000 - Many details, such as the treadmills and some grounds, are confusing. Try to make the design as obvious and clear as possible. The acid is used excessively and the map is quite mass-deathy. Lastly, the token spam makes it visually polluted. @7900272 - Fakedoaero#0000 - Again, avoid using vines to outline treadmills as they will be avoided by players. The paths and flow are not too bad, but some parts are difficult to control and lead to automatic death. It is extremely difficult to surpass the middle of the map. Last but not least, there are some unnecessary tokens. @7899729 - Zeus#6550 - There is variety present and the rewards are well distributed, but the map looks heavily spammed with tokens, especially skulls. They make the gameplay annoying, as players need to constantly stop to avoid death. In turn, the flow is broken. @7820024 - Xdapoloxd#0000 - The mechanism improves the flow and gameplay overall, but it is sometimes difficult to jump from one obstacle to the other. This makes it hard to switch paths. Some death tokens block the way and lead to mass death. @7829738 - Xdapoloxd#0000 - There aren't any major issues and I like the design, but the gameplay is just too simple and not up to standards. Will be discussed: @1231121 - Viniciusdara#4015 - Fun and unpredictable map, could be a good addition to defilante. The ending might need edits, as the water column is a bit tedious to climb. @7901264 - Fakedoaero#0000 - The flow is decent and the design is very cute. @7820056 - Xdapoloxd#0000 - Flows much better and the obstacles are not too precise. Some are original and innovative, especially on the blue section. @7820060 - Xdapoloxd#0000 - The obstacles are somewhat simple, but the map is more stable and enjoyable now. @7824595 - Xdapoloxd#0000 - The paths are balanced and the concept is fun. Ignored: None Dernière modification le 1649449020000 |
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Mapcrew a dit : @7899729 - edited @7905133 @7905123 @7905562 Dernière modification le 1653544620000 |
Trinordz « Citoyen » 1651428720000
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@7903478 |