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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Mabste
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#2121
  0
@6947698
Cimentooo
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#2122
  0
@6948125
Mabste
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    • Mabste#0000
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#2123
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REMOVED

Dernière modification le 1480205280000
Mapcrew
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#2124
  0
Left as is:
@6718605 - Framnm - The map is much better now, but still not enough for rotation. Tested it publicly and seems that mice usually walk in the clouds and easily move them, which annoys the shamans and might kill the away mice. Also, it's tedious that solutions are going to be always the same and a big space is completely ignored.
@6942064 - Tohpy - Boring concept, we already have a lot of similar maps in rotation, this one isn't fun since it consists basically in only a few bridges and the solutions are always the same, even having room for creativity. The wall jump over the map isn't really interesting, it might be frustrating for the shamans. Moreover, a single shaman usually does the whole building, then I'm sure this wouldn't encourage cooperation.
@6942178 - Tohpy - Very cramped at basically all the points. It makes solutions very limited for creativity and easy to mess every thing up. Since it's a cooperation map, two shamans can easily block some openings, for example. Furthermore water isn't anything other than a boring obstacle.
@6863263 - Krato - It's interesting how portals aren't used in the worst possible way. They are somehow fun and the scroll encourages shamans to build too, instead of just use portals for solution. That's cool but currently I'm sure you can make gameplay better, even as make a better use of the map space, especially in the left bottom.
@6684914 - Mquk - Boring map, and sometimes painful for newer shamans. The pressure ground is ok, but it usually makes everything more challenging and frustrating for the shamans, mostly because it doesn't have enough supports for stable buildings. I dislike the left side, seems that it was poorly created and designed.
@6801791 - Mquk - Water is a boring obstacle, and somehow pointless, the scrolling feature isn't a good addition too, despite the fact that gameplay isn't much appealing or even fun for cooperation.
@6942562 - Okpatinhos - I like how there is room for creativity, but seems that shamans always does the same sort of solution every time it plays, ignoring the whole upper right side, for example.
@1972642 - Sekui - Found it repetitive in terms of solutions and somehow painful to build on. The map lacks about having various supports and it makes everything more challenging and difficult, which is frustrating. It's well designed, of course, but too time consuming, even for two shamans.
@6937385 - Sekui - Unoriginal concept, tedious solutions and overall not fun.
@6716146 - Tdpnice - Building around the cloud is too tedious, I really don't appreciate this ground being utilized with this intention. It makes the map feels cramped and straightforward in a not friendly way since the cooperation aspect isn't well executed. The rectangle ground at the bottom is nothing but unnecessary in my opinion.
@6894552 - Tdpnice - Have you edited the map? Nothing really changed. It's still boring and the concept is somehow familiar to a cooperation map that already exists. Then I don't feel the need to discuss it. Overall, the map isn't fun to build on and the concept is unoriginal.
@6718987 - Nukualofa - Lava is being utilized in a not very frustrating way, which is cool, but the gameplay is overall not fun, especially because the vertical scrolling makes it a bit tedious. Moreover, seems that shamans, for some reason, can't even spawn planks or any other objects in the right side of the map, check it too.
@6947126 - Profirstec - Another boring map, this concept has been used in most of the shaman and coop maps. Water is a pointless obstacle and there is nothing fun or appealing for the shaman.
@6947698 - Mabste - The map is better now, you've removed the planks and the concept itself is clearer now. However, seems that shamans are still confusing about it, they sometimes mess everything up and can't complete it in time. I would say that when a shaman put a plank in the ice tunnel, it's basically impossible to spawn the cannons properly and let mice pass through it. Sad, but true. Unfortunately the concept is still not suitable for rotation.
@6948125 - Cimentooo - Boring mono solution concept, water is a poor obstacle and it has been explored in most of the current dual shaman maps. There's nothing fun or appealing here so I could put it up for the discussion. It's a bit cramped at some places too.


P1'ed:
None


Will be discussed:
@6716249 - Framnm - nothing against the map, but I don't have a formed opinion. will see what the others think.


Ignored:
@6942162 - Matheusferei - Blacklisted

Dernière modification le 1480292820000
Leao
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#2125
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@6949867
Matheusferei
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#2126
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deleted

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Profirstec
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#2127
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@6949896
Mquk
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#2128
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@6801791
@6684914

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Mabste
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#2129
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@6947698 - EDITED
Armani
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#2130
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Deleted.
Andrelionte
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#2131
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@6950595
@6950588
Fram
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#2132
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@4494669
@6668981

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Gary
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#2133
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@4901436
@3779387

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Matheusferei
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#2134
[Modéré par Kurt]
Siiyz
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#2135
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@6951249
@6951280

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Armani
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@6926956
Kratos
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#2137
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@6863263 - edit
Jfrl
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#2138
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@6333872
Okpatinhos
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#2139
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@6953468
@6961215 Pink shaman X : 445 Y : 240

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Nukualofa
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    • Nukualofa#0095
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#2140
  0
@6149263
@6210288

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