Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
Xdapoloxd « Censeur » 1652087280000
| 0 | ||
@7844274 |
Zetdey « Censeur » 1652360520000
| 0 | ||
@5903672 |
Wilhelmt « Consul » 1652710980000
| 0 | ||
@7399336 |
Eremia « Censeur » 1654716660000
| 3 | ||
Left as is: @7899729 - Zeus#6550 - No major flaws regarding paths and reward distribution, but the map feels bland and generic. It's pretty linear and involves basic obstacles, while the token spam is sometimes annoying and can break the flow. Lastly, the mechanism does not affect the gameplay significantly. @7905133 - Zeus#6550 - Same as your previous map: layout and gameplay are both simple and basic. This time, rewards are not consistently distributed by difficulty in certain places. Moreover, due to the extensive use of walking, the flow is poor. Dodue is also not needed. @7905123 - Zeus#6550 - Once again, the gameplay is too linear and old-style. Obstacles are too basic and lack challenge. Lastly, rewards seem randomly distributed. @7905562 - Zeus#6550 - This map has a few main problems in its current state. First of all, the gameplay is too generic and simple, and the water grounds don't add anything interesting to it. Tokens are used in excess and dodue, like your previous map, is not necessary. @7903478 - Trinordz#0000 - The main flaw to mention is the use of too many features in one map. They simply don't mix well together: treadmills, water, art, turn-arounds, etc. Some tokens appear to be thrown randomly. @5903672 - Zetdey#3845 - Nice flow and rewards are well distributed, but the gameplay feels identical and simple on each path. There is a lack of challenging obstacles, most of them consisting of speed tokens. There are many speedrun maps with a similar gameplay already in rotation. Will be discussed: @7844274 - Xdapoloxd#0000 - The gameplay is not too innovative or complex, but I like how easy it is to switch paths. This will ensure a high replay value. @7399336 - Chibi#0095 - Lots of various paths to take. Despite obstacles being simple, the map is diverse and fun, and the art is a nice detail. Ignored: None |
Znajek « Citoyen » 1655814480000
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@7907985 |
Xdapoloxd « Censeur » 1656596160000
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@7841139 @7841481 Dernière modification le 1658768280000 |
1 | ||
@7910968 ❤ |
Wilhelmt « Consul » 1658381700000
| 0 | ||
@7910994 |
0 | ||
@7888241 @7887174 @7899729 Dernière modification le 1659789960000 |
Fakedoaero « Citoyen » 1659923220000
| 0 | ||
@7898855 - edited @7898658 - edited @7900272 - edited Dernière modification le 1659924720000 |
Eremia « Censeur » 1659957780000
| 4 | ||
Left as is: @7907985 - Znajek#0000 - In terms of design, the division into multiple sections looks unique. However, the gameplay is not worth a highperm. The map looks polluted with random grounds and decorations that don't complement each other well. Some areas are empty and the alignment overall needs improvements. @7841481 - Xdapoloxd#0000 - Aside from the design, the map doesn't offer any outstanding gameplay. The obstacles are rather boring and slow-paced. @7910968 - Oreoooooooooooo#7481 - The design is nice, but rewards are not well distributed (harder obstacles are less rewarding compared to easier ones). The obstacles are quite basic and precise. @7910994 - Chibi#0095 - It's nice to see all the various paths and the pretty design, but the gameplay is short and linear. It lacks challenge. @7888241 - Zeus#6550 - The whole gameplay is one element repeated over and over again. Skull tokens are spammed heavily, making the map hostile. The colours are hard to distinguish and I struggled to find grounds to step on. @7887174 - Zeus#6550 - A major problem with this map is the inconsistency and poor execution of the obstacles. Taking a speed token, one would expect to have better mobility. Instead, we keep bumping into grounds and breaking the flow. Each new segment seems disconnected from the previous one and not well thought. As a result, the gameplay is not enjoyable. @7898855 - Fakedoaero#0000 - Some design details are confusing and unnecessary, such as the boxes around cannons, which look like they have collision, and vines, which are associated with acid and not cobweb. Needless to say, the map still looks unclear. The apple section does not provide a correct reward distribution. @7898658 - Fakedoaero#0000 - Same issues as last time. @7900272 - Fakedoaero#0000 - The middle of the map remains mass deathy and not well executed. Token spam is still a problem. Will be discussed: @7841139 - Xdapoloxd#0000 - Challenging map. The design was confusing in public tests, but it's only a matter of time until players get used to it. @7899729 - Zeus#6550 - Similar to other mgoc maps, but it works well. Ignored: None Dernière modification le 1659960060000 |
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@7912399 @7885621 @7900722 Dernière modification le 1661009580000 |
Fakedoaero « Citoyen » 1660165380000
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@7898855 - edited @7912999 - edited @7913024 Dernière modification le 1664068320000 |
Geneeskunde « Citoyen » 1661271600000
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@7914091 Dernière modification le 1661328120000 |
Zetdey « Censeur » 1667056920000
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@6446805 |
Darknessflower « Citoyen » 1667840940000
| 0 | ||
@7920092 |
Eremia « Censeur » 1668092280000
| 4 | ||
Left as is: @7900722 - Zeus#6550 - There are no major flaws with this one, but it's somewhat linear and too similar to other maps in rotation. @7912999 - Fakedoaero#0000 - The middle of the map is more or less a single path, which is not suitable for a defilante map of this size. The first acid section is automatic. @7913024 - Fakedoaero#0000 - Original use of zero gravity, some of the obstacles are really interesting and would bring something new to P18. However, the map is mass deathy in some instances and overall too challenging. Try reworking the acid and limiting its use. @7914091 - Geneeskunde#0000 - Visually appealing, but lacking in terms of gameplay. Although the obstacles work well, they are simply too generic and mainly involve walking and jumping. @6446805 - Zetdey#3845 - Original concept, but it's not executed as well as desired. It is difficult to get the tokens in many areas of the map due to inconsistency, which forces players to break the flow and play "slow and precise". This is not too enjoyable. Otherwise, the map is simply luck based and automatic, taking a few seconds to complete. @7920092 - Darknessflower#6445 - The map is quite basic and generic in terms of obstacles. A lot of walking is involved, which is discouraged in defilante. Also, the map is unnecessarily spaced out and rewards are not distributed correctly. Will be discussed: @7912399 - Zeus#6550 - It may not be particularly original, but the flow is nice and the map works well. @7885621 - Zeus#6550 @7898855 - Fakedoaero#0000 - The cannon obstacles following the triangles are a bit too deadly and offer too little rewards, so the map will likely get edited. Ignored: None Dernière modification le 1669072620000 |
Fakedoaero « Citoyen » 1669328400000
| 0 | ||
@7913024 - Edited |
Umut_reyizztr « Citoyen » 1671202860000
| 1 | ||
@7923039 |