Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Awesync « Censeur » 1503038640000
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Papelio « Consul » 1503055380000
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Currint « Censeur » 1503158940000
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Jaguar « Citoyen » 1503195300000
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Donmickey « Citoyen » 1503252780000
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Nanami « Consul » 1503252960000
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Virtini « Consul » 1503339480000
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Stefan « Censeur » 1503429120000
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@7247438 vanilla parody you have to push the cheese down Dernière modification le 1503746940000 |
Kiddarkness « Citoyen » 1503527940000
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Bienbord « Citoyen » 1503599700000
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Cerrythetree « Citoyen » 1503705900000
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Grimmaro « Consul » 1503776580000
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Xtrollreyizx « Citoyen » 1504003440000
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Left as is: @7160786 - Bendittt Mechanisms are pretty vague, the whole map isn't that fun, without mentioning that a lot of mice die trying to reach the other side. @7193149 - Bendittt For some reason, shamans can kill the mechanism easily by placing B planks or skills like Spider webs. Also, newbie mice won't be able to grab the cheese because the moving grounds are a bit strong so they get pushed away. The map's design isn't attractive. I'd tell you to send this map in this thread: Official Rotation - P7 - No Shaman @6005644 - Bubamg I really like the idea, but mech can be easily break if shaman spawns anything attached to the grounds. Also, would you mind raising the trampolines up a little bit? That way they won't be hidden and mice will know how to get on top. @5927957 - Bubamg I feel like I've already seen this map before. Overused concept along with some random grounds placed around the map isn't cool. @7069717 - Tennistete It looks pretty messy, I don't actually like this gameplay where shaman and mice need each other. Also, there's some fake grounds in the map, like where you can't walljump, the button of the left side which is actually a trampoline. You should add matching colors to all the map. Like the button and the ground that disappear when it gets touched, where you can't WJ (Ice), trampolines etc. @7215187 - Andrezitow Nice idea, but this whole map is just a waiting game and that's not cool. In addition, the map leads to an AFK massdeath, which is terrible. @6569808 - Lucasdoavai Single trap, not fun nowadays. There are ton of maps with this concept already in rotation. @5849809 - Lucasdoavai Confusing, the fact is that it takes more than one mouse to move these. I don't think this would work in public, it's pretty annoying. Even if you make arrow to sign the map, it still is confusing, there are many plataforms and they won't know where to go. Also, it breaks with cannons and planks attached to it. @7217560 - Map_Tohpy It just feels random. It's just random spinning things threw in the map. That isn't fun. @7217579 - Map_Tohpy Interesting idea, but poorly executed. Gameplay isn't fun to play on. @6991137 - V_21 It's not even apparent it's water. Which is clearly an issue; Also, completing it isn't too hard, the springs make it too easy to, which turns the holes from the bottom side useless. Mech does not stand out in the map. @7132823 - V_21 Really nice old school mech, it feels 2010ish. But, there should have signs in the map that could guide mice and shaman in what to do. Besides that, it will be kinda hard for newbie mice to grab the cheese and take it to the hole. @7217739 - Runemoro Fine as is @7217760 - Zeeeber Not cool at all to be real honest. It's just some invisible grounds and dynamic grounds, that's it. @7208272 - Marcinolak Really odd mech and design. Also, for some reasons while testing, it took the whole room and grounds to x0,y0. That's a reason why it shouldn't be in rotation. @7218239 - Honorabilis Weird map, it can lead to mass death. Imagine all of the dead newbies. It's kinda luck based. @7219957 - Vomleci Pretty sure that this has been done before. Bad sync will ruin the map completely for sure. @7221942 - Streetraat Annoying map. Mech does not stand out. @7225372 - Streetraat Easily breakable. I'd tell you to send this map in this thread: Official Rotation - P7 - No Shaman @6986418 - Areluissohxx Not a mechanism mech at all. @7020978 - Bataatiinha It doesn't seem to be moving back and forth correctly, it feels kinda unstable all the moving grounds. Also shaman can use skills to delete some kind of objects, that way everything falls apart. Is the mech currently running by shaman objects? @7222746 - Obsyt With hidden anchors it makes it worse, we can't even tell what we can push; It looks so messy, the end part looks fine though. @7228484 - Obsyt It doesn't even provide much of a challenge, it's just jumping repeatedly all over the map. @7222791 - Chiirs There's a racing map with this concept already. Please, do not copy other people's map or its concept. @7223010 - Chiirs Not even a mechanism. @7223213 - Lolotomy It looks much like a bootcamp map to be honest. @7225475 - Lolotomy Off-screen gameplay; poorly designed; easy to die. @6965679 - Ratufufu Eu realmente adorei esse mapa pra ser sincero. Mas o mapa apresenta alguns erros no mecanismo, no qual os deixam instáveis demais: Os pisos estão saltando quando há um acumulo grande de ratos por cima do piso; Está sendo puxado em duas direções, apenas um palpite; Poderia mudar com mais frequência, por exemplo, quando os ratos já alcançam a parte de cima das plataformas; e O mapa buga com tábuas de prego vermelho. @7016729 - Ratufufu Sendo honesto, o mapa não é tão legal assim de se jogar, mas a ideia é realmente interessante, que poderia ter sido trabalhada melhor. Sem mencionar que buga demais no final da rota do shaman, quando ele não está tocando o Sol/quando ele está tocando. http://i.imgur.com/RfvLXgQ.png @6184390 - Xtrollreyizx I'd tell you to send this map in this thread: Official Rotation - P7 - No Shaman @7227286 - Areluissohxx Too much afk deaths, offscreen gameplay, and much of a waiting game. @4012345 - Eistter Eu realmente gostei desse conceito e como o mecanismo foi feito para parecer aquelas coisas de industrias automatizadas. Mas a ideia poderia ter sido trabalhada melhor em todo o mapa com uma jogabilidade legal. Não é bem um grande desafio assim para completar o mapa, é só uma coisa de subir na plataforma, pegar o queijo e descer para a toca. Não tem toda aquela jogabilidade. @7227540 - Jotatavo Official Rotation - P7 - No Shaman @7228595 - Zhouajie Map looks a little confusing right at the start of the round. Matching colors (the ones from the original grounds and its properties) would work better. @7228815 - Zhouajie This map just feels way too chaotic. I'd suggest you to make it look like a neon light board, not with neon colors, bright colors maybe (colors from the original grounds) and use a darker background. @7231028 - Salwez Not a mechanism map at all. @7234687 - Commupro I'd tell you to send this map in this thread: Official Rotation - P7 - No Shaman @6367404 - Renaxan I didn't actually understand this map. @6988021 - Suckmanuu Too much waiting, but I'd tell you to send this map in this thread: Official Rotation - P5 - Art @7238744 - B_O_Ml Not a mechanism map. @4272067 - Keyx Isn't this just despawning grounds? It's bound to get boring fast. I pretty much don't appreciate waiting maps for sure. @7244126 - Currint Chaotic map. @7213345 - Donmickey I can't imagine this working with a bad sync in public, that won't happen. It doesn't seem to be a mechanism but random grounds. @7192033 - Virtini What's going on here? It's so cramped and confusing to understand what we have to do. @7246801 - Whotosykes Not mechanism at all, just despawning grounds. Fake grounds aren't appreciated: http://i.imgur.com/CearHsP.png @4262205 - Namelessh Could not feel the involvement between the mechanism and the map itself/gameplay. There's not much fun here. In addition, the joint in the middle, its color is too close to the backdrop, seeming to be an invisible ground. @7247438 - Stefanmocarz I feel so trolled right now. @6859382 - Bienbord Usually nightmode maps are really chaotic. I'd recommend you not wasting your time with nightmode maps since they usually tend to be really hard, nightmode never works fine. It will only works if the map is pretty much simple, and your map does not seem to be that simple at all, as it contains a moving and fast ground plus a lava. @7250359 - Cerrythetree What is this? @7253343 - Fuwb Overused concept, boring. @7253224 - Ruoka It seems to be more towards a shaman map though the idea, also I think it would be a little messy in public while sham tries to build over it Since you can anchor it, there isn't much of a point: http://i.imgur.com/UbqFsHn.gif Thought the cloud will just stop and make a barrier, but less glitchy. P1'ed: @7231209 - Rafaelcielo @7232215 - Tenoteno @7238919 - Tenoteno @7241582 - Killerwp P6'ed: @7213694 - Tennistete @7218163 - Vlump @6344385 - Renaxan @7245683 - Tdft @7247621 - Emergentelml @7251156 - Grimmaro @6231298 - Xtrollreyizx @6547015 - Kenanskd Ignored: None Dernière modification le 1504138260000 |
Tenoteno « Citoyen » 1504205460000
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