Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Viptoto « Citoyen » 1480699380000
| 0 | ||
Blue Shaman and first mice spawn : X:150 Y:355 Pink Shaman and second mice spawn : X:650 Y=355 |
Nadanando « Citoyen » 1480742880000
| 0 | ||
@5029872 |
Luskmaps « Citoyen » 1480775160000
| 0 | ||
@6948051 |
Quinckas « Citoyen » 1480800480000
| 0 | ||
@6888890 |
0 | ||
@6956214 shaman (1) : x=75 - y=100 shaman (2) : x=725 - y=100 |
Quinckas « Citoyen » 1481145420000
| 0 | ||
@6711291 |
Makudomakudo « Citoyen » 1481180100000
| 0 | ||
@6960070 |
Bataatiinha « Citoyen » 1481200440000
| 0 | ||
@6440750 @6579462 Dernière modification le 1481213100000 |
Almighty « Citoyen » 1481203800000
| 0 | ||
@6960253 |
Vintage « Consul » 1481211000000
| 0 | ||
@6960393 |
Profirstec « Citoyen » 1481214840000
| 0 | ||
@6960478 |
Drotik « Citoyen » 1481275620000
| 0 | ||
@6582993-edited Dernière modification le 1481373480000 |
Luskmaps « Citoyen » 1481342760000
| 0 | ||
@6962504 |
Tdpnice « Citoyen » 1481352900000
| 0 | ||
@6716146-edited @6938249 |
0 | ||
@6962682 |
0 | ||
@1979005 |
Kurtwild « Censeur » 1481406420000
| 0 | ||
Here are the results for this review. Also I would like to point that I found a few maps with really good designs but the decoration was not the best; some of them had an excessive amount of objects like trees or grass that weren't necessary and others added a background with the old school style of wood and ice. Try to improve it because sometimes the decoration can make a great map looks bad, you can always ask me for an opinion when I am online. Hugs Left as is: @6949896 - Profirstec - At first sight it looks simple and enjoyable but the ground seems randomly placed and the build feels so long and linear. Try to search for a more interesting design. @6801791 - Mquk - The use of woods, ices, chocolates and clouds feels so random and they don't seem to have a aim. I would prefer a simple design with only chocolates and woods (for example), but with a enjoyable gameplay. @6684914 - Mquk - I think you made a really good map with this concept but tests showed it doesn't fit in normal rotation. The build is too long and difficult to understand for new players. @6947698 - Mabste - I see that you have done many edits for this map. I would say the concept is neat and interesting but is really easy to mess up since the spaces are so tight. If you don't find a way to make them bigger, it won't work for rotation no matter how many edits you make. @6950595 - Andrelionte - Grounds feels randomly placed and having ices everywhere results more frustrating than interesting. @6950588 - Andrelionte - Same as your other map. Try to be more creative. @4494669 - Framnm - Cute simplicity but the gameplay is quite unbalanced. The bottom part of the map has no use at all, shamans can just ignore it. @6668981 - Framnm - Nice design but I don't think it can offer something new/fun to rotation. @4901436 - Garyarcanine - Is actually an interesting concept but the middle and hole part feels so cramped. There is no freedom to start building and this would cause mass of deaths. @3779387 - Garyarcanine - I see that you tried a using wind with a simple design. Is actually smart but the map can only offer a long "L" build which is not so exciting. Also wind is too strong. @6951249 - Tohpy - Map is so simple, it can't offer something new/fun to rotation. Also, why are they two holes? With one would be more than enough. Try to be more creative! @6951280 - Tohpy - Map can be complete it with only one shaman, it needs to be more challenging. Also both paths to hole are unbalanced, is easier to reach the one at the left. @6926956 - Wersacho - There are two or three P8 maps with the same concept. Don't think this can add something new/fun to rotation. @6863263 - Krato - The gameplay still feels dull, it only requires a long horizontal building. Try out with something different. @6333872 - Jfrl - I understand how you use the clouds as a shortcut while building but this can only be solved with a huge V building, which is not fun. @6961215 - Okpatinhos - We already have a few maps that could offer this type of build. So don't think it is good enough for rotation. @6149263 - Nukualofa – The mice spawn is really unsafe, during tests all mice died with consumables and bubbles. Also the slanted ground at the middle that work as an obstacle results more frustrating than challenging. @6210288 - Nukualofa - Circles feels randomly placed in the entire map. Try to be more creative! @6948051 - Shamapas - The design is not actually bad but the building just requires a huge L build, which is not so exciting. Also the top right part of the map can be ignored without problem, so it needs more balance on the gameplay. @6888890 - Quinzinhojr - The design reminds me to a weird combination of others P8 maps. This type of build can't offer something new/fun to rotation. @6956214 - Clackprooo - Design is too simple you hardly enjoy it. @6957715 - Filnts - Design is too simple you hardly enjoy it. @6711291 - Quinzinhojr - It was a good idea to use this concept with a simple design but the rings can only be ignore it with a few planks (I know you meant it) but is neither exciting nor fun to play. @6960070 - Makudomakudo - I have seen a lot of maps with the same design. Don't think this can add something new/fun to rotation. @6440750 - Bataatiinha - Gravity is extremely strong, this isn't enjoyable. @6579462 - Bataatiinha - Grounds and rings feels randomly placed, so as the design is so cramped you hardly enjoy it. @6960253 - Nihantres - I have seen a lot of maps with the same design. Don't think this can add something new/fun to rotation. @6960393 - Vintagenacho - Design feels so lazy and dull. Try to be more creative. @6960478 - Profirstec - This map can only be solve with an "L" build which isn't enjoyable. Also mice can rush using the ice to get cheese. @6582993 - Dprocik - I have seen this concept before but in no shaman maps. I think is pretty interesting and challeging but is not fun to build on. @6962504 - Shamapas - Design is fine but it requires a lot of angled planks that it becomes frustrating and boring after a time. @6938249 - Tdpnice – Players can just ignore the top part of the map without problem since the paths are unbalanced. Also the anticloud at the right results useless as an obstacle. @6962682 - Flyingwr - I see that you tried a simple design using cobwebs but it feels boring after a time. Try to make it more challenging. @1979005 - Sekui - Cute and interesting concept but it was a mess during tests. Some players didn't know what to do and others used teleport to cheat, so is not good for normal rotation. @6949867 - Leaomestre – Design is fine but during tests people used only the bottom part of the map. The middle gap resulted useless while building and after all this map can only offer a “L” build which isn’t something new for rotation. @6953468 - Okpatinhos – Tests showed cooperation didn’t work on this map, somehow the shaman spawns made them fight each round since they appear in the same ground. Also you need to improve the decoration, the use of wood+ice with that background looks weird so as the excessive use of trees and grass. @6716146 - Tdpnice – The map is fine in terms of design but during tests no one used the anticlouds. They don’t seem useful for the gameplay at all, this is because they can easily be replaced with a grass and it would be the same; I suggest you to actually use as an obstacle mice should pass. P1'ed: None Will be discussed: @5029872 - Picapauui – I enjoyed the simplicity of this map. I would like to give it a try for P4. Ignored: None Dernière modification le 1481524140000 |
0 | ||
@6785726 @6787507 Dernière modification le 1481524860000 |
Luskmaps « Citoyen » 1481514480000
| 0 | ||
@6965364 @6967098 Dernière modification le 1481635800000 |