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@6514933 @6461491 Dernière modification le 1454803140000 |
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] Dernière modification le 1454857080000 |
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Left as is: @6508751 - Suchpurelove - Wasn't particularly fun to play, trampoline grounds would have been better off being stronger. @5846926 - Framnm - Nobody goes for the left cheese since it's too far, gameplay isn't interesting @6510741 - Framnm - Interestinc concept but anvils tend to go without being used since it isn't necessary to move them @6511230 - Fortesain - Map is more appropriate for racing (P17) category. Difficult for the shaman to help mice that are unable to do the map by themselves. @6509963 - Obsyt - Nothing particularly interesting gameplay-wise, and it's quite difficult for the shaman to help mice that are unable to do the map by themselves cause of all the tight spaces. @6510979 - Thejkbaitss - Nothing new or interesting since the map largely consists of generic racing obstacles. @6512359 - +Mistersacri - Gameplay is too short and quite frustrating to play. @6511017 - Apollopolo - Really confusing to tell what mice are supposed to do. @6511155 - Reganjsg - Too difficult for mice to go beyond the first bit which results in some dying and the rest waiting for the shaman to do something. @6511170 - Reganjsg - Isn't particularly fun and it's difficult for the shaman to help mice that are unable to complete the map by themselves. @6428035 - Renaxan - gameplay is too short and gives people that can see offscreen a huge advantage @6511742 - Kamololz - mass death for those that run into the lava and gameplay isn't interesting or fun @6495634 - Nitenrock - slightly better but it's still quite frustrating to play @6512349 - Taynasousaxd - nothing interesting or fun about the map @6512514 - Skerbex - generic soulmate map which consists of overused obstacles @6512595 - Thejkbaitss - wasn't interesting to play and only consists of common obstacles @1509395 - Killerjimboo - gameplay is quite boring and we already have a lot of balance maps in rotation @3987987 - Brunoav - nothing interesting or new @6512296 - Fakegami - Interesting concept but it gets reptitive having to only push boxes again and again @6514129 - Jtrabalhador - nothing interesting or new and it's very similar in concept to a map already in rotation @6514758 - Resourc - Quite frustrating to play as people get in the way and the webs are difficult to get out of. @6514933 - Xbangs - gameplay isn't particularly interesting or fun @6461491 - Xbangs - gameplay isn't interesting to play since mice have to just use a moving ground to go back and forth @3467441 - Graecus - mass death cause of an invisible wall, gameplay isn't interesting since it's just walljumping the entire time @6096882 - Lzereturn - top cheese is pointless since it's too high up, gameplay isn't interesting and leads to mass death as everyone just pushs everyone else off the sides @6515626 - Ta4 - really frustrating to play and seems more appropriate for bootcamp with some slight adjustments. Shaman has no hope of trying to build and help those that can't complete the map by themselves. @6515643 - Ta4 - isn't particularly interesting or fun to play, map doesn't flow well either @6332327 - Jfrl - gameplay isn't interesting or fun @3880006 - Jfrl - isn't a great use of collision, most mice have to wait for the shaman to build something to complete the map @1771031 - Sekui - isn't particularly interesting, everyone just goes the long way @6505406 - Picapauui - not a good idea to split mice like this since half of them can't see what the other half are doing, also those at the top can't get any help from the shaman @6510364 - Bataatiinha - top hole goes without being used at all, gameplay as a whole isn't interesting or fun, mice just pile up in the bottom right corner and get stuck under everyone else @1343989 - Remixin - mice get blocked by afk mice and whoever falls out first has a huge advantage @6511748 - Bataatiinha - really loved this concept and design but it's a bit mass deathy since most mice aren't able to control their descent @6507411 - Thegbc - I love the concept but unfortunately nobody seems to understand it and it's over after the one go; see if you can make better use of the concept @6395176 - Obsyt - this is the gap that needs to be blocked since alot of mice die here http://prntscr.com/a09p0b P1'ed: @6508611 - Suchpurelove - Decent map but nothing particularly interesting or new @6469422 - Uelintondd - Wasn't particularly interesting to play, everyone goes towards the sides leaving the middle of the map fairly empty @6510812 - Fortesain - Decent map but it gets repetitive and boring quickly, it's also a little unclear what to do at the start. @6097925 - Lzereturn - Slightly better than before but it isn't particularly interesting or new. @6509298 - Mapadded - Map doesn't flow so well and is quite confusing at first. @6434268 - Mapadded - Decent map but some of the trampoline grounds are surprisingly strong and there's only one shortcut. Gameplay is quite short. @6510221 - Apollopolo - Interesting concept but gameplay is quite short. @6498291 - Tdpnice - A typical collision map, nothing new or interesting about it @6515230 - Wallks - nice design but gameplay isn't particularly interesting and is quite short @6515322 - Ratufufu - the trampoline and phaser ground part is interesting but everything else isn't particularly interesting or fun. @6516286 - Ratufufu - gameplay is quite short and the start isn't interesting or new @6205353 - +Mistersacri - the mechanisms have minimal impact on how the map plays and doesn't add much to the gameplay @6498079 - Uelintondd - doesn't play out as well as it seems, the middle thing hardly moves Will be discussed: @3830541 - Remixin Ignored: None Dernière modification le 1454874000000 |
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@6395176 editado @6395187 Dernière modification le 1454878800000 |
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@6096882 - Edited @6267466 Dernière modification le 1454875560000 |
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@6517439 Changed some stuff on the last map I submitted so it doesn't feel too short (there are now three jumps instead of now, and it's a bit harder to get them all on the first try). I didn't clutter it so the sham can have some working space to help newer mice. |