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Domination map submissionsÎnscrieri de hărți pentru minijocul #domination
Enomicefare
« Citoyen »
1399304520000
    • Enomicefare#0000
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#201
  0
@5024532
Benbirkralm
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#202
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@5011145 Change'd
@4530474 It is permanent. I can't change it.
Iemrevegol
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1399315680000
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#203
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@5015457
@5025037
Skalder
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1399321200000
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#204
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Benbirkralm a dit :
@5011145 Change'd
@4530474 It is permanent. I can't change it.

Copy to clipboard, paste, make your changes, publish as a new map?
Dualyting
1399328340000
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#205
[Modéré par Katburger]
Jfrl
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1399342440000
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#206
  0
@4612785
Heat
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1399357800000
    • Heat#6579
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#207
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@5025970
Fxie
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#208
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Just another note:

A lot of these maps have perfectly fine gameplay, but we want maps to both play good and LOOK good, so we're a little picky when it comes to both of those criteria.

We want the game to look beautiful while being fun, so just keep that in mind if your map has good gameplay: it'll need good aesthetics as well.

Maxkkk a dit :
@5014930

Didn't work very well when tested; it's kind of an odd scene for the chaos and rather small (not that there's a set requirement, but it doesn't quite work here)

Augustinas a dit :
fxie, uve missed @5015461
@5013785 edited
@5014745 edited
@5021858
@5022313

@5015461 - gameplay is fine, but it doesn't fit the general style
I'd make the grounds at least 40 width/height, add some fitting decor, and maybe stylize the sand grounds a bit (sand doesn't hold its weight very well)

@5013785 - looks good, added

@5014745 - the top is a bit too high, leading to offscreen gameplay
Also, the wood/cloud style isn't working too well here, in my personal opinion; it could work with some touching up though

@5021858 - interesting design, and looks fine, so we'll try it out
just one suggestion, to reduce the number of "trapped" mice:
http://prntscr.com/3gnor1 - make this earth wall non-collision (so mice can go around the outside)

@5022313 - design looks good, but the map itself looks rather bland
if you can make it look nicer, gameplay is fine and will be added

Maxkkk a dit :
@5016681

Bottom grounds should be at least 40 height
Also dimensions (height/width) seem inconsistent and we're trying to make domination look pleasing, so the old style of wood and no background won't fly

Oyga a dit :
Edited. @5013515

Looks a lot nicer now, and gameplay is solid; added

Knicksfans a dit :
Map @5013805 is now edited, take a look! :D

Color grounds were not a good idea, man. They almost never look good (so far I don't believe we've accepted any map with them).

I suggest putting sand grounds back and doing what Oyga did with @5013515, which looks good and is simple to create

Toyratz a dit :
Fixed all of my map but not the first map @5014755 @5008602 @5014778 @5014796

@5014755 - The earth circle looks a lot better, but the alignment is very choppy. You can make it smoother if you just put more time into the alignment.
There are some other lingering alignment issues with other parts of the map as well.
Also, I suggest giving the map some life by adding trees and grass decor.

@5008602 - Looks like it did last time; same issue with very low grounds and color grounds and such

@5014778 - Also looks the same...

@5014796 - Same problem on both sides: you can go offscreen to get to the flags.


Zzmacth a dit :
@5019386

---

@4008775 - Bad spawn
@5015998 - too

@5019386 - Lower grounds are too low and upper grounds are too high
Also it'd look nicer if you removed the color squares at spawns
And ground sizes aren't very appealing
Use of decorations is good though

@4008775 - Spawns aren't protected as is preferable, but they aren't openly in the way of combat; since spawn camping is not allowed (if we're not there you can voteban) it shouldn't become an issue
You can whisper Shamousey about it though, he can change it I can't

@5015998 - Again not really overtly in the way of danger, but if you think spawns need guards you can ask Shamousey to take care of that, not something I can do and it doesn't warrant removal

Flindix a dit :
@5019627

Odd thing here: the color grounds look alright in the center, but the outer ones don't look very pleasant.

Also, the floating flag in the center as well as the gap between the water and the ground doesn't look very good

Other than those two bits, looks good

Lutfihady a dit :
@5020559

Goes offscreen (top)

Also, the poles aren't really necessary - http://prntscr.com/3gnsad

Rikkeshang a dit :
@568611
@2086105

@568611 - looks wonderful, solid gameplay; added
@2086105 - looks nice, solid gameplay; added

Mrkurt a dit :
@5020935
@5020961

@5020935 - looks pretty neat, just a few small changes and I'll add it:
1. The space at the top on the right side of the map is very small; you can just make the grounds thinner to fix that
2. The right side is very crammed; you can shorten/remove one of those middle grounds and expand it a bit to fix that

@5020961 - also looks pretty neat, and would like to add it with a small fix:
The top here is also too small, but you can easily fix this by making the map itself a little higher

Arber a dit :
@5021512

A bit too renegade

We're trying to maintain a more realistic design rather than abstract

Mishkatave a dit :
@5023979

This actually looks like a good map, but there are no flags or spawns

Enomicefare a dit :
@5024532

Very... empty

Also, the flags are floating and the bottom grounds are too low.

You should add more in general, though.

Benbirkralm a dit :
@5011145 Change'd
@4530474 It is permanent. I can't change it.

@5011145 - The bottom grounds are too low
Also the grounds in general look too skinny; leaves the map feeling empty

@4530474 - It's fine how it is and has already been added

Iemrevegol a dit :
@5015457
@5025037

@5015457 - Bottom grounds too low, also feels empty

@5025037 - Looks pretty much like the same map but with stone grounds

Jfrl a dit :
@4612785

Looks good, just a few things:

Spawns seem like they could easily be bothered by cannons so I'd recommend adding a quick cloud ground (you can rotate it 45 degrees so it pokes out and looks nice)

It's hard to tell the earth grounds don't have collision. Try flipping them 180 degrees, the darkness from the bottom of the grounds may help.

Eraoneofthe a dit :
@5025970

The diagonal grounds on the sides of the map guarding the flags promote offscreen gameplay

The flags at the top are still a little high, which could be fixed by changing that ground's height to 40, though that's not a huge issue

Aesthetically, grass grounds look nicer with edges (shows when the width is divisible by 40, such as 40, 80, 120, 160, etc.) and could use some decorations like trees and bushes
Heat
« Citoyen »
1399359840000
    • Heat#6579
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#209
  0
Fxie a dit :

The diagonal grounds on the sides of the map guarding the flags promote offscreen gameplay

The flags at the top are still a little high, which could be fixed by changing that ground's height to 40, though that's not a huge issue

Aesthetically, grass grounds look nicer with edges (shows when the width is divisible by 40, such as 40, 80, 120, 160, etc.) and could use some decorations like trees and bushes

@5025970 I Changed the Diagonal grounds at the side of the screen, changed the grounds hight to 40

I added edges to all the grass grounds and added decorations.
Lutfihady
« Citoyen »
1399371480000
    • Lutfihady#0000
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#210
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Fxie a dit :
Just another note:

A lot of these maps have perfectly fine gameplay, but we want maps to both play good and LOOK good, so we're a little picky when it comes to both of those criteria.

We want the game to look beautiful while being fun, so just keep that in mind if your map has good gameplay: it'll need good aesthetics as well.
Didn't work very well when tested; it's kind of an odd scene for the chaos and rather small (not that there's a set requirement, but it doesn't quite work here)
@5015461 - gameplay is fine, but it doesn't fit the general style
I'd make the grounds at least 40 width/height, add some fitting decor, and maybe stylize the sand grounds a bit (sand doesn't hold its weight very well)

@5013785 - looks good, added

@5014745 - the top is a bit too high, leading to offscreen gameplay
Also, the wood/cloud style isn't working too well here, in my personal opinion; it could work with some touching up though

@5021858 - interesting design, and looks fine, so we'll try it out
just one suggestion, to reduce the number of "trapped" mice:
http://prntscr.com/3gnor1 - make this earth wall non-collision (so mice can go around the outside)

@5022313 - design looks good, but the map itself looks rather bland
if you can make it look nicer, gameplay is fine and will be added
Bottom grounds should be at least 40 height
Also dimensions (height/width) seem inconsistent and we're trying to make domination look pleasing, so the old style of wood and no background won't fly
Looks a lot nicer now, and gameplay is solid; added
Color grounds were not a good idea, man. They almost never look good (so far I don't believe we've accepted any map with them).

I suggest putting sand grounds back and doing what Oyga did with @5013515, which looks good and is simple to create
@5014755 - The earth circle looks a lot better, but the alignment is very choppy. You can make it smoother if you just put more time into the alignment.
There are some other lingering alignment issues with other parts of the map as well.
Also, I suggest giving the map some life by adding trees and grass decor.

@5008602 - Looks like it did last time; same issue with very low grounds and color grounds and such

@5014778 - Also looks the same...

@5014796 - Same problem on both sides: you can go offscreen to get to the flags.

@5019386 - Lower grounds are too low and upper grounds are too high
Also it'd look nicer if you removed the color squares at spawns
And ground sizes aren't very appealing
Use of decorations is good though

@4008775 - Spawns aren't protected as is preferable, but they aren't openly in the way of combat; since spawn camping is not allowed (if we're not there you can voteban) it shouldn't become an issue
You can whisper Shamousey about it though, he can change it I can't

@5015998 - Again not really overtly in the way of danger, but if you think spawns need guards you can ask Shamousey to take care of that, not something I can do and it doesn't warrant removal
Odd thing here: the color grounds look alright in the center, but the outer ones don't look very pleasant.

Also, the floating flag in the center as well as the gap between the water and the ground doesn't look very good

Other than those two bits, looks good
Goes offscreen (top)

Also, the poles aren't really necessary - http://prntscr.com/3gnsad
@568611 - looks wonderful, solid gameplay; added
@2086105 - looks nice, solid gameplay; added
@5020935 - looks pretty neat, just a few small changes and I'll add it:
1. The space at the top on the right side of the map is very small; you can just make the grounds thinner to fix that
2. The right side is very crammed; you can shorten/remove one of those middle grounds and expand it a bit to fix that

@5020961 - also looks pretty neat, and would like to add it with a small fix:
The top here is also too small, but you can easily fix this by making the map itself a little higher
A bit too renegade

We're trying to maintain a more realistic design rather than abstract
This actually looks like a good map, but there are no flags or spawns
Very... empty

Also, the flags are floating and the bottom grounds are too low.

You should add more in general, though.
@5011145 - The bottom grounds are too low
Also the grounds in general look too skinny; leaves the map feeling empty

@4530474 - It's fine how it is and has already been added
@5015457 - Bottom grounds too low, also feels empty

@5025037 - Looks pretty much like the same map but with stone grounds
Looks good, just a few things:

Spawns seem like they could easily be bothered by cannons so I'd recommend adding a quick cloud ground (you can rotate it 45 degrees so it pokes out and looks nice)

It's hard to tell the earth grounds don't have collision. Try flipping them 180 degrees, the darkness from the bottom of the grounds may help.
The diagonal grounds on the sides of the map guarding the flags promote offscreen gameplay

The flags at the top are still a little high, which could be fixed by changing that ground's height to 40, though that's not a huge issue

Aesthetically, grass grounds look nicer with edges (shows when the width is divisible by 40, such as 40, 80, 120, 160, etc.) and could use some decorations like trees and bushes

okay I'll get rid of polar : @5020559
Iemrevegol
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1399372380000
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#211
  0
@5015457 Edit
Mishkatave
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#212
  0
Fxie a dit :
Just another note:
@5023979

This actually looks like a good map, but there are no flags or spawns

If you have not seen these small rectangles here's a clearer photo:
http://imgur.com/MCRZ46Z

White - Flags stand here
Red - Red team spawn
Blue - Blue team spawn
Bigcrushes
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1399372800000
    • Bigcrushes#0000
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#213
  0
@5026125
Lutfihady
« Citoyen »
1399373040000
    • Lutfihady#0000
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#214
  0
@5026133
Iemrevegol
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1399374960000
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#215
  0
@5026156
Augustinas
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#216
  0
@5015461 e.
@5014745 e.
@5021858 e.
@5022313 e.
Iemrevegol
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#217
  0
@5026191
Skalder
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#218
  0
@5026450
@5026514
Mishkatave a dit :
If you have not seen these small rectangles here's a clearer photo:http://imgur.com/MCRZ46ZWhite - Flags stand hereRed - Red team spawnBlue - Blue team spawn

You're supposed to place the spawns and flags yourself, with shaman nails. They will then be flag & spawn when the map is played in the minigame. Read in the OP, it says there.
Arber
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#219
  0
@5026361
Scripert
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#220
  0
@5026711
@5026759
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