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Map Crew FAQ
Fxie
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#201
  0
Quentin a dit :
I want comments by Map Crew please.

Their opinions are of no greater importance than mine. You shouldn't take advice because it's given to you by someone with a title, you should take it because it's given to you by someone with experience.
Quentin
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#202
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Fxie a dit :
Their opinions are of no greater importance than mine. You shouldn't take advice because it's given to you by someone with a title, you should take it because it's given to you by someone with experience.

MC can talk about these maps / change rotation of the maps. Just for that, I want comments by Map Crew, not others reasons... :o
Moldify
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#203
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" You see maps in rotations and you play categories maps p1 - p9. "
When you see them alot you can get experience of knowing how to make your map
fit in the categories. if you need anyhelp w/glitches tricks or anything come look here.

Anything can be changed to anything.

Topic-22
Bigmimms
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#204
  0
Quentin a dit :

Rooooney - @371007 (P4) : vanilla 90 has the same build.
It is not the same, but most of the parts are similar, so I may agree.
Rype - @1697034 (P4) : hard to understand this one. I already lose 90% saves in this map… TOO HARD for new shamans.
This map is easy, even on hard mode I did it for seconds. Other thing is that most of the mice don't get it.
Fload - @185090 (P4) and Fload - @183705 (P4) : Buildathon, limit impossible for hard shamans. And new shaman can't
finish these maps!
It is not impossible for hard mode shamans, I did it, so everyone can.(there are much better players on hard mode then me, so..)
Fxie - @2412870 (P5) : Please, this is only "Jump and Jump again on the art", gameplay GENERIC.
Most of the art maps are with boring gameplay and only wj, but in this caregory ,as it seems, art
and from parts gameplay are important, so I don't agree with you.

Fxie - @2416970 : Only wall-jump… I don't like this one. Pretty generic, again…
The same as the last one, and btw, most of the new players can''t jump on the second one, so..

Jptoledo - @2154135 (P5) : Gameplay is only "Jump in mushrooms"…
You really don't get the meaning of the art..
Bombzero - @2446697 (P5) : okay, art is very great but there are two parts. 1st don't need any shaman, and second need shaman (go to hole…). I don't understand much why we can't go to hole solo… The rest of the map needn't shaman…
You hate the art maps. In fact, if there was not need of shaman, it would be race map, so.. Think before writing.
Hamyu - @1942013 (P5) : art is very useless because there's not any collision with mice… If we keep art, the map is
totally the same. And this is hard for hard shaman.
I don't get your thinking, you make no sense. This map is not that good, but it is not useless. And I did it easy on hardmode, so everyone can. If you have good totem or you can just build, you would not think that way.
Conjurist - @1214279 (P5) : In this map, 90% of mice die because there's lava… hum it can't be possible.
I don't know where you play, but on this map if the shaman is good and/or the mice can "lava jump"
then you will get more than 60% of the saves. So..


Impuredeath - @491590 (P6) : I can't save any mice here (except pro) because it is too difficult for hard mode.
Delete the shaman?
I don't have something against you, but everything is hard for you, you are complaining about
everything.. It depends on which room you play, how many can really play, so..

Viprin - @549675 (P6) : In this map, you can't save much mice. Delete the shaman?
Everyone already knows this map, so there are 80% of the saves usual.
Kenoriga - @217333 (P6) : shaman is very useless, he ruined the map if he does anything.
In fact, there is need of the shaman, because most of the times, shamans help to the noobs, so they can do it too, otherwise they could not.
Froi - @219350 (P6) : Shaman ruined the map here. please, delete the shaman.
It needs shaman, believe me.
Zfc - @1756337 (P6) : Delete the shaman, because this map don't need any shaman.
It needs shaman too. Because the noobs may die and they will wait for the shaman to help them

Moripogi - @1799297 (P6) : When I sham here, I ruined the map/the mechanism every time…
Then you are not good shaman. Shaman can be useful on this map to the new players.
Amaciadoo - @486012 (P6) : I never understand why this map is P6 and not P9. It can be solo able, but it needs a shaman.
The first time that I agree with you about map.
Temple - @155591 (P6) : Impossible to sham this map in hard mode.
Both on easy and hard mode, it is easy for building
Kenoriga - @160091 (P9) : In this map, you can't save any mice if they're not with a good soulmate… You can't sham
this map.
Like all the other soulmate maps...

So, at least, I think you hate art and shaman maps..
Whiskypickle
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#205
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Quentin a dit :
I want comments by Map Crew please.


Most of my comments are going to be similar to Fxie's, but alright.

a dit :
Rooooney - @371007 (P4) : vanilla 90 has the same build.

I beg to differ. Yes they're similar, but having the holes at each top corner gives different opportunities for the shaman. Big open maps like this and map 90 give a lot of freedom for more obscure and elaborate builds to be done, and some shamans appreciate that.

a dit :
Aylakfare - @577692 (P4) : two planks in "easy mode" and it is finish. There's only difficult for shamans in hard without totem. :)

The beauty of this map is that you have a choice of going over or under. If you're finding using the same plank solution you've been doing before is boring then try doing something different, the map has the opportunity for you to do so. As far as difficulty goes, not every shaman map is intended to provide as difficult a challenge as possible. Newer shaman's can find building over or under problematic at first, so this can be an adequate challenge for them to familiarise themselves with getting there. If you're finding hard mode more suitable to your skill level then use it, simple as that.

a dit :
Gundoesk - @499816 (P4) : I agree with all comments, this map can be finish with 2 planks, easy or hard mode…

It can be made soloable with two planks, not everyone can walljump with cheese. Even still, you'd be surprised at how many people find this challenging.

a dit :
Rype - @1697034 (P4) : hard to understand this one. I already lose 90% saves in this map… TOO HARD for new shamans.

You must either be having bad luck or aren't shamaning this properly, because 90% would imply 2 saves out of a room of 20. See Fxie's reply.

a dit :
Fload - @185090 (P4) and Fload - @183705 (P4) : Buildathon, limit impossible for hard shamans. And new shaman can't finish these maps!

@185090 perhaps is a bit of a buildathon, but it's well layed out. What I don't understand is if @577692 is too easy for you then wouldn't this be more of a suitable challenge? Again, see Fxie's reply Re: impossible for hard mod sham.

a dit :
Fxie - @2412870 (P5) : Please, this is only "Jump and Jump again on the art", gameplay GENERIC.
Fxie - @2416970 (P5) : Only wall-jump… I don't like this one. Pretty generic, again…
Jptoledo - @2154135 (P5) : Gameplay is only "Jump in mushrooms"…
Bombzero - @2446697 (P5) : okay, art is very great but there are two parts. 1st don't need any shaman, and second need shaman (go to hole…). I don't understand much why we can't go to hole solo… The rest of the map needn't shaman…
Hamyu - @1942013 (P5) : art is very useless because there's not any collision with mice… If we keep art, the map is totally the same. And this is hard for hard shaman.
Conjurist - @1214279 (P5) : In this map, 90% of mice die because there's lava… hum it can't be possible.

The main focus with art maps is, well, the art. The gameplay is usually put at the back of the priorities simply because the nature of art isn't meant to be practical for a mouse game's physics. Personally I feel these maps have done a great job creating their scene around the game (The one exception i'd say would be Conjurist's, I'm not too fond of it frankly =/ However the lava is possible to solo)
I don't know how you feel the art on Hamyu's map is pointless since there's no collision with mice with it, this is the art category after all. Regarding Bombzero's map, I guess it could be a bit annoying getting so far and not being able to fully solo it, but the tradeoff is that there's more gameplay for the shaman to do.

a dit :
Impuredeath - @491590 (P6) : I can't save any mice here (except pro) because it is too difficult for hard mode. Delete the shaman?
Viprin - @549675 (P6) : In this map, you can't save much mice. Delete the shaman?
Kenoriga - @217333 (P6) : shaman is very useless, he ruined the map if he does anything.
Froi - @219350 (P6) : Shaman ruined the map here. please, delete the shaman.
Zfc - @1756337 (P6) : Delete the shaman, because this map don't need any shaman.
Moripogi - @1799297 (P6) : When I sham here, I ruined the map/the mechanism every time…
Scenery - @521449 (P6) : You have exactly the same gameplay than the vanilla map.
Amaciadoo - @486012 (P6) : I never understand why this map is P6 and not P9. It can be solo able, but it needs a shaman.
Temple - @155591 (P6) : Impossible to sham this map in hard mode.

A lot of mechanism maps don't need the shaman, however if we moved every map that didn't need a shaman to P7 then the mechanism category would be empty. We did suggest that there be a mechanism with no shaman cycle that could share the same spot as P6 in the rotation, but i'm sure it's pretty low on the priorities list of the admins. Temple's map isn't impossible to sham on hard mode either.

a dit :
Mingser - @1864676 (P7) : 90% of this map is wall-jumping if you fail the trampoline ground.

What's stopping anyone from using the tramps instead of walljumping?

a dit :
Hatzganatta - @1632748 (P8) : Only need too spirits and you finish this map.

You could argue the same for most vanilla maps too, in the end if people want to use it it's up to them. This is presuming that the mice can comply with your spiriting, which never seems to work well anyway.

a dit :
Kenoriga - @160091 (P9) : In this map, you can't save any mice if they're not with a good soulmate… You can't sham this map.

All soulmate maps rely on your partner's cooperation, if there wasn't a level of dependability on them then soulmate maps would be pointless. It sucks when you get an afk or hopeless partner, I know, but it's not really the maps fault.

a dit :
Twobigo - @969431 (P9) : I don't understand this map. It's a free saves map, just jump and corner jump.

I agree with Fxie's reply 100%, while this isn't something revolutionary you can use the gradual height and corners to slingshot you and your partner beyond everyone else. Perhaps it will get repeatitive in time and if so it can be removed, but for now it's still got spark.

a dit :
Yoyoyorlozer - @811211 (P10) : Mice can use "water use-bug" and you can't kill them.

It seems impractical to remove this (and all water maps infact) simply because it can be abused by a minority, but hmmm maybe it should be removed for now.

a dit :
Dhalarat - @803082 (P10) : I don't see any shamans finish this map. Too hard for the shaman, and too easy for the mice.

All I can say is try harder. =) It's very much doable for the sham.
Tootoozoooo
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#206
[Modéré par Inconnu_0]
Tootoozoooo
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#207
[Modéré par Inconnu_0]
Tramm
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#208
[Modéré par Inconnu_0]
Bog
« Sénateur »
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#209
  0
Can P44 maps be changed into P0-P9? (if they're good enough, of course)
Also P22?
Barrydarsow
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#210
  0
Anything can be turned into anything.
Bog
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#211
  0
Can I make cyanide with water then?
lol jk, thanks!
Hamyu
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#212
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Quentin a dit :
When can we have P10 / P11 submissions threads please? I have a lot of survivor/vampire maps... :3

...
Hamyu - @1942013 (P5) : art is very useless because there's not any collision with mice… If we keep art, the map is totally the same. And this is hard for hard shaman.
...

I would like to point out that if you delete the "art part" in almost all art maps, the gameplay would also remain the same...
Hardmode solution (No red nail used):

http://i47.tinypic.com/2nvgkcw.png
Personally, I thought this map was easy. Haha, but if you think it's a challenge, then I guess I'd say "Mission complete"? :D

It feels a little weird to criticize my own map, but I didn't expect this to be P5'd either.
Alexandruman
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#213
  0
I want to become a protected map please:@2583169
Dunbullyme
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#214
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Alexandruman a dit :
I want to become a protected map please:@2583169

You can try submitting it for P9.
Topic-48023
Darkosmiller
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#215
[Modéré par Inconnu_0]
Muntz
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#216
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It is not deserved winner of the contest Zarner map @ 2319756 map in the category varied, as there is a similar map, then it is considered plagiarism, copy of the original map of the player Mimilkinha map @ 1935133.
Xessus
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#217
  0
@2319756 <Plagiarism>
@1935133 <Original map>
Fxie
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#218
  0
Xessus a dit :
@2319756 &lt;Plagiarism&gt;
@1935133 &lt;Original map&gt;

I thought the concept behind @2319756 seemed too simple to not have been done. Perhaps CFM records could prove whether this is really a case of a copy-cat map or just an old map edited some time later when it's back online. Gameplay in @1935133 is much more fluid I must say.
Xpisicopatax
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#219
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Fxie a dit :
I thought the concept behind @2319756 seemed too simple to not have been done. Perhaps CFM records could prove whether this is really a case of a copy-cat map or just an old map edited some time later when it's back online. Gameplay in @1935133 is much more fluid I must say.

map of the player Mimilkinha and older and can see that in chesseformice Mundaca not have any status in xml
Necroseer
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#220
  0
Zarner made @1925029 first.
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