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  • [GROUND] One-Way/Semipermeable
« ‹ 11 / 14 › »
[GROUND] One-Way/Semipermeable
Hatoncat
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#201
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Fxie a dit :
Beastmatt is basically saying "I'm a hypocrite, aren't I unique."

This suggestion is bad because it's bad. The reason I replied to it instead of other bad suggestions is obviously because he first goes to every suggestion I make and creates nonexistent flaws within them then denies how fictitious they are while continuing to catastrophize and shunning the positive aspects of them.

So fair game, I'll point out REAL problems with this suggestion, which no matter who suggested it I would not ever support because this is a gross idea that's aesthetically and functionally flawed for the reasons I've pointed out before; but since you were too busy bashing me for my username and disregarding my posts entirely here's a synopsis of why this suggestion sucks:

1. The graphic cannot represent the ground. I don't want to see the shit in the screenshit in any map. God please no. That is aesthetically displeasing by all means.

2. This simply cannot work as a ground. I've demonstrated this already: when you make it wide, how will you make sense of the split? How will the graphic even represent the split? The first post is implying there will always be a roof and a ground surrounding this ground. Who says people are going to do that?

More valid arguments why this new ground idea is bullshit. I'll start brainstorming a new one. :L
Mousechris
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#202
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Fxie a dit :
Beastmatt is basically saying "I'm a hypocrite, aren't I unique."

This suggestion is bad because it's bad. The reason I replied to it instead of other bad suggestions is obviously because he first goes to every suggestion I make and creates nonexistent flaws within them then denies how fictitious they are while continuing to catastrophize and shunning the positive aspects of them.

So fair game, I'll point out REAL problems with this suggestion, which no matter who suggested it I would not ever support because this is a gross idea that's aesthetically and functionally flawed for the reasons I've pointed out before; but since you were too busy bashing me for my username and disregarding my posts entirely here's a synopsis of why this suggestion sucks:

1. The graphic cannot represent the ground. I don't want to see the shit in the screenshit in any map. God please no. That is aesthetically displeasing by all means.

2. This simply cannot work as a ground. I've demonstrated this already: when you make it wide, how will you make sense of the split? How will the graphic even represent the split? The first post is implying there will always be a roof and a ground surrounding this ground. Who says people are going to do that?

What are you talking about ._. ive supported 3 of your suggestions, all 3 of thos ones you critisised what i supported.... ._. Just because i /no supported some of your suggestions doesn't mean you have to hate me, thats kinda assinighn when you think about it.

A:1 thats a scliton draw... ._. and i find what you said very mean ;_;

A:2 but you can't make it wide..... it says so in the op or mabey it was on someone elses question.

You really do need to stop this grudge fxie, i like you, why won't you like me? Were both friends with secretive. I bet if you got to know me you would really like me! :)
Hozaku
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#203
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Hozaku a dit :
From what I understand:

http://i.imgur.com/bAjq7.jpg
Hozaku a dit :

You mean close to exactly the same thing everyone else has been telling you in this thread, except this time it's from impuredeath? Yeah.

http://i.imgur.com/4lXAH.jpg
Hozaku a dit :

To make how it works even more obvious.


Reposting because it's relevant.
Mousechris
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#204
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Hozaku a dit :
Reposting because it's relevant.

It's not relivent please don't post that twice, once is anuff.


Anyway i can see based on everyone thinging you can just make a mechanical one-way ground i'm going to think up another.
Fxie
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#205
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Mousechris a dit :
It's not relivent please don't post that twice, once is anuff.

How isn't it relevant?
Mousechris
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#206
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Fxie a dit :
How isn't it relevant?

Because he already did it once, once is anuff.
Fxie
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#207
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Mousechris a dit :
Because he already did it once, once is anuff.

How does that make it irrelevant?
Justinsalo
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#208
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One of my old old maps was based around this concept, and I too found it rather interesting so I resurrected it on this account and what do you know my crappy old map got P1. Feel free to try it out, it plays with (I think only I have done this) the concept of cheese only walls.

http://i45.tinypic.com/suygj6.png
^Click for image.

Mapcode: @2530491
Iroxlikehell
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#209
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Support
Mousechris
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#210
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Fxie a dit :
How does that make it irrelevant?

-facepaw-
Fxie
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#211
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Mousechris a dit :
-facepaw-

How does something relevant become irrelevant simply because it was restated?

>using meme implying you aren't the idiot here
Fortwoone
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#212
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Support for good Idea
Impuredeath
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#213
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Hozaku a dit :

Like, seriously, this is some hardcore brownosing here, and I learned what I know of map making from Impuredeath's videos.

I just....can't keep reading your posts. My IQ is dropping from this.

I could have made something complicated, but I just wanted to show how simple it can be.

I could try make a more coplicated system. Still simple:
<C><P /><Z><S><S Y="385" T="0" P="0,0,0.3,0.2,0,0,0,0" L="799" X="402" H="40" /><S Y="325" T="8" P="0,0,0.3,....,0,0,0,0" L="10" X="135" H="80" /><S Y="326" T="3" P="0,0,0,9999,0,0,0,0" c="2" L="10" X="185" H="10" /><S Y="325" T="12" P="1,1,0.3,0.2,0,1,0,0" L="10" o="324650" X="146" H="78" /><S Y="326" T="8" P="0,0,0.3,0.2,0,0,0,0" L="10" X="187" H="80" /><S Y="326" T="8" P="0,0,0.3,....,0,0,0,0" L="10" H="80" X="412" /><S Y="326" T="12" P="1,1,0.3,0.2,0,1,0,0" L="10" o="6a7495" X="423" H="78" /><S Y="326" T="8" P="0,0,0.3,0.2,0,0,0,0" L="10" H="80" X="468" /><S Y="326" T="3" P="0,0,0,9999,0,0,0,0" H="10" L="10" X="466" c="2" /><S Y="325" T="12" P="0,0,0.3,0.2,0,0,0,0" c="4" L="83" o="6a7495" X="469" H="79" /><S Y="325" T="12" P="0,0,0.3,0.2,0,0,0,0" c="4" L="83" o="6a7495" X="376" H="79" /><S Y="326" T="12" P="0,0,0.3,0.2,0,0,0,0" c="4" L="10" o="324650" X="423" H="78" /></S><D><DS Y="347" X="58" /></D><O /></Z></C>
Hozaku
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#214
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That's a pretty sweet trick too, but my point was how amazingly differently they treated the idea despite the concept being really simple and had already been put forth by like, 3 different people.

Does the wall just phase through mice because it's moving so fast?
Beastmatt
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#215
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Fxie a dit :
Beastmatt is basically saying "I'm a hypocrite, aren't I unique."

This suggestion is bad because it's bad. The reason I replied to it instead of other bad suggestions is obviously because he first goes to every suggestion I make and creates nonexistent flaws within them then denies how fictitious they are while continuing to catastrophize and shunning the positive aspects of them.

So fair game, I'll point out REAL problems with this suggestion, which no matter who suggested it I would not ever support because this is a gross idea that's aesthetically and functionally flawed for the reasons I've pointed out before; but since you were too busy bashing me for my username and disregarding my posts entirely here's a synopsis of why this suggestion sucks:

1. The graphic cannot represent the ground. I don't want to see the shit in the screenshit in any map. God please no. That is aesthetically displeasing by all means.

2. This simply cannot work as a ground. I've demonstrated this already: when you make it wide, how will you make sense of the split? How will the graphic even represent the split? The first post is implying there will always be a roof and a ground surrounding this ground. Who says people are going to do that?

I was bashing you for your username?


1. How is that... Displeasing? Seriously I'm wanting to know.

2. We established there would be limited width. Also,


If you haven't went through yet, you can come from the top as if it was ghost ground. If you already passed, all of the top will be a wall too. I'm not sure, it's his suggestion so I don't feell correct backing it up.
Maxxzinnn
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#216
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/support
Hatoncat
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#217
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Hozaku a dit :
That's a pretty sweet trick too, but my point was how amazingly differently they treated the idea despite the concept being really simple and had already been put forth by like, 3 different people.

Does the wall just phase through mice because it's moving so fast?

Yes, that is all. Impure is just using simple mass exploits and high speeds.
It's the same as putting the mice at the top of the map, and a red anchored 1 mass ground at the bottom. They jump down, and phase straight through.
Beastmatt
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#218
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Hatoncat a dit :
Yes, that is all. Impure is just using simple mass exploits and high speeds.
It's the same as putting the mice at the top of the map, and a red anchored 1 mass ground at the bottom. They jump down, and phase straight through.

So you teleport through this? The idea is to walk through it.
Hatoncat
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#219
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Beastmatt a dit :
So you teleport through this? The idea is to walk through it.

No. -_-
And the idea to walk through it can be implemented in varius manners, teleportation is one of them. And the mechanism I earlier advised does use walking through it, but the lava speeds up your mouse and sends you straight to the other side of what seems to be a "teleport". Teleportation is actually completely impossible without the teleport shaman object.
Tayzonday
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#220
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/support this could also be super useful in bootcamp too!
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  • [GROUND] One-Way/Semipermeable
« ‹ 11 / 14 › »
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