| « Censeur » 1417285980000
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| @5585111 |
| « Citoyen » 1417288860000
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| @5618028 |
| « Consul » 1417296840000
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| @5454951 @5611848 Dernière modification le 1417544160000 |
| « Citoyen » 1417368420000
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| @4915388 |
| « Citoyen » 1417369860000
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| @5619890 |
| « Citoyen » 1417380180000
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| @5418079 @5622396 Dernière modification le 1417401000000 |
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| @5555472 |
| « Citoyen » 1417452240000
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| @5619209 |
| « Citoyen » 1417553040000
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| @3529714 |
| « Citoyen » 1417568220000
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| @5603768 @5624697 |
| « Citoyen » 1417582800000
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| @5626773 Dernière modification le 1417585800000 |
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| P19'ed: @5609768, @5580214, @5454951 Open the spoiler if you want to read the comment I made about your map, sorry there's no names attached to them to see which one's yours( -: @5598582 - n / a - What is this meant to be? The two moving grounds are pretty nice, however the rest of the map doesn't make much sense and it's boring to play. @5582217 - n / a - A bit too complicated and confusing, it's hard to analyze properly. @5470775 - n / a - The spaces are a bit tight between the grounds, and the only sort of gameplay implemented in the map is generic. @5470772 - n / a - Not a very appealing design, and there's already a similar map to this. You just used colored rectangular grounds. @4356168 - n / a - Cheese is placed in a bad area, mice can easily die accidentally trying to grab it. The grounds for the art seem like it's not completed yet because there's some areas where I think it's not covered up properly and you lost effort into making the map complete. @4665247 - n / a - Sync based map isn't very good, especially when all the grounds depend on it. Shaman can spawn things on top of them and cause them to glitch out, or kill everyone, etc. @5609768 - n / a - Adorable map with average gameplay. I like how the cloud is bouncy so it gives a fair little boost for the new mice that don't know how to walljump. There's no screen on this, so I won't P19 it for now. @5609826 - n / a - The design is a bit confusing with the random things on the sides, and the bottom grounds where the cheese is. @5580320 - n / a - Another confusing design, mice will just try to jump on the blue grounds and not realise that they're meant to jump on the umbrella, and it's a little difficult too. @5580214 - n / a - Cool map and design! @5608572 - n / a - A bunch of random grounds scattered around everywhere. Difficult to finish the map without a shaman, and it's difficult for the shaman to even build in the first place. @5610351 - n / a - Generic @5607573 - n / a - A little too difficult, unfortunately. @5612352 - n / a - Plenty of maps with a similar style in rotation. @5613463 - n / a - Remake of another map but with colored rectangular grounds? @5603348 - n / a - The mechanism is pretty cool but it's not enough to make the map a higher perm, the rest of the map is quite boring and unappealing. @5598830 - n / a - Too difficult and the blue grounds are confusing, why not just use regular ice? @5617487 - n / a - Pretty nice concept, however it's not executed properly. The way this map is designed is way too basic. @5594576 - n / a - Not the best gameplay, and the purple on the screen is a bit harsh to look at. @5614387 - n / a - Way too many random grounds, seems like the map has a lot of paths but there's basically only one. @5585111 - n / a - Transparent music player is cool, but the map itself is a bit too much for music rotation. It's not just a racing room with a screen, try to make more maps that have variety. @5618028 - n / a - The map is unaligned, and the grounds seem a bit random. Offscreen ice too. @5454951 - n / a - Cool map, the cheese mech is nice and it's fun to chase it around to the end. It really makes the map enjoyable! @5611848 - n / a - I'm confused. Is this broken? @4915388 - n / a - Cute Piplup! I'm afraid the coloring and lines of the art are really off and overlap the actual thing. It's definitely not made to an average quality and other than that the map is a bit boring to play. @5619890 - n / a - Too difficult, offscreen build with the tiny space to build near the cheese. @5418079 - n / a - Bunch of random grounds scattered around the entire map, it's confusing to plaly and there's too many aspects to consider. @5622396 - n / a - If you removed the big brown block in the middle of the worm, and moved the cheese somewhere else (perhaps on its head?), and deleted a bit of the ground the worm's tail is holding on, the map could be permed as P19 and be a great map. It's way too short and boring the way it is now, try to edit it please) @5555472 - n / a - Nice map! Just the colors are a bit eyesore... if you could make them a nicer color, more dull maybe? I'll be glad to perm this. @5619209 - n / a - Bad gameplay. @3529714 - n / a - The cheese area is too difficult and the shaman will be forced to build offscreen. @5603768 - n / a - Bad gameplay and the colors are really harsh and bright. @5624697 - n / a - The ice reaching the cheese is a bit unneeded, it'll be really hard to build there; more than it already is. @5626773 - n / a - One road to the cheese, and it's a really long one. No effort needed in this map, just hold left and right. Ignored: |
| « Citoyen » 1417619640000
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| @5627336 |
| « Citoyen » 1417630980000
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| @5626773 Dernière modification le 1417631580000 |
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| @5100392 @5281483 Dernière modification le 1421417340000 |
| « Citoyen » 1417644420000
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| @5603787 @5541815 |
| « Citoyen » 1417648020000
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| @5568540 @5567833 |
| « Citoyen » 1417654980000
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| @5628734 |
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| @5609321 @5609333 |
| « Citoyen » 1417713480000
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| @5628379 @5628376 |