#Spiritual Map submissions (ex room shaman) |
0 | ||
@4850383 |
Alsalam_alaikum « Citoyen » 1479425220000
| 0 | ||
@6936981 |
0 | ||
@6778526 |
Matheusferei 1480387620000
| | ||
[Modéré par Kurt] |
Anthonyjones « Censeur » 1480633680000
| 0 | ||
High Difficulty Maps (6-10): Accepted: Shanerulz: @6894678 - Difficulty 8 Plubio: @6898506 - Difficulty 8 Mastaoftime: @2317680 - Difficulty 8 Anthonyjones: @6898803 - Difficulty 8 Gekkeiju: @6920148 - Difficulty 9 Dukeonkled: @6879508 - Difficulty 7 Rejected: Arnees: @6838490 - Even for a dynamic concept, this map is too simple, and the apples serve very little purpose in this design. Shanerulz: @2791254 - This is just too cramped to be enjoyable, and there is nothing particularly engaging to lure the player into the concept anyway. Also the last challenge in getting the mice to the hole feels quite out of place. Makudomakudo: @6891829 - The gameplay is very unbalanced in this map since it’s way easier to do a swing for the hole in the right side than any other solution. The other hole near the mice spawn is useless since it’s much harder to build to than the one by shaman. Plubio: @6884429 - This multi-concept idea seems fine, but it still has room for improvement and could be used in a better way. Right now it’s just experimental, but we look forward to seeing this evolve into something great later on. Anthonyjones: @6915494 - The map has room for dynamic solutions but unfortunately because of the wind they seem less comfortable to do than a swing and that makes the map feel a little unbalanced. Mariluiss: @6915728 - The edits for this map weren't enough for it to be added, we'll try out something different for next month. Gekkeiju: @6920141 - Dynamic builds are a fruitless endeavor on this map, and due to the big ground being ice, the solutions are frustrating to execute. Gekkeiju: @6920151 - The temporary timed ground that looks like an anticloud is confusing since you can actually build on it. Also nothing about building on this map feels amazing, it just involves you with a single ground - and once you finish stabilizing your solution, you’re pretty much done save for a few planks. Gekkeiju: @6920160 - The aim of the map is to catch a dynamic build with your body so mice can safely go for cheese and hole, however there is a solution that is much easier to do with runes, making the gameplay of the map unbalanced. Also because of the huge grounds - especially the one on the right side, a lot of space goes to waste using this design. Low Difficulty Maps (1-5): Accepted: Garyarcanine: @6908494 - Difficulty 3 Garyarcanine: @3623406 - Difficulty 4 Rejected: Mquk: @6701363 - The design of the map is really weird, it just feels like nothing belongs in there. Also the nature of the mechanism would just confuse beginners too much to make this a fun idea. Anthonyjones: @6904013 - Building on this map isn’t bad, but the design could use more work, especially since it’s symmetrical. This also isn’t monosolution but we’d like to see more possibilities that can proliferate from this concept. Garyarcanine: @916285 - There isn’t anything truly bad in this map, but there isn’t anything very good either. The anticloud grounds aren’t used in any meaningful way since they don’t serve as an obstacle or a way to help the shaman. Garyarcanine: @1224321 - This is a pretty standard map, but it’s not amazing as so much a hybrid of a couple of existing maps in rotation. Not much reason to accept this, really. Difficulty Change: Diff 9 to 8 Kurtwild: @3588380 Dernière modification le 1605038040000 |
Plubio « Censeur » 1480655760000
| 0 | ||
@6708917 @6958012 Dernière modification le 1480980480000 |
Arnees « Citoyen » 1480860360000
| 0 | ||
@6838490 @6812568 @6818053 |
Dukeonkled « Citoyen » 1480981800000
| 0 | ||
Checkpoint! December 2016: Anthonyjones: @1902173 - Portal maps that are too irrelevant to the concept are not allowed. Dernière modification le 1483732980000 |
Arnees « Citoyen » 1481151960000
| 0 | ||
@6959864 @6935033 @6884273 Dernière modification le 1481152140000 |
Spiritualfix « Citoyen » 1481412600000
| 0 | ||
Submitting @6963896, an improved version of Efendiadam - @717568. |
Shanerulz « Citoyen » 1481586180000
| 0 | ||
@6958166 |
Gekkeiju « Citoyen » 1482313440000
| 0 | ||
reporting maps a dit : They are just the tip of the iceberg tho. additional report on 30/12/2016 a dit : Dernière modification le 1483073580000 |
Dukeonkled « Citoyen » 1483254000000
| 0 | ||
High Difficulty Maps (6-10): Accepted: Arnees: @6812568 - Difficulty 7 Arnees: @6818053 - Difficulty 7 Rejected: Plubio: @6708917 - Despite being improved and way less glitchy than last time, the concept itself still feels too monosolution to be acceptable. Arnees: @6838490 - The apple concept seems decent here and there is some room for innovation on this map, but the design feels a little too simple. Unfortunately, most of the ways that you’ll think of using to complete this map feel too elementary for this to be any fun. Although this is an improvement over the last version, we feel like this still needs more work and it could be implemented in a better way. Low Difficulty Maps (1-5): None Accepted Rejected: Nhokw: @4850383 - The map seems pretty simple, but the design is unbalanced according to a few voters. This map has potential to be a great map for beginners if it’s improved. Fuzzyfirsdog: @6936981 - The map design is interesting for building on, but the gameplay is a little unbalanced for this to be accepted. We encourage the mapmaker to play around with the map layout and see what works best for next time. Mov: @6778526 - The concept in theory could work - but it’s not made in a good design, it feels so vanilla. Also, two anticlouds on this map have the appearance of normal grounds, so that should be changed. Plubio: @6958012 - The spacing for the concept is too tight to make this any fun for building. There is little incentive for innovation on this map since it’s made in a poor design. Removed Maps: Eili: @588036 - Since this map was completely edited for bootcamp, it has been auto removed from rotation. For anyone wondering, the actual map looked like this: @6938016. Difficulty Changes: Diff 10 to 9 Dratty: @3588380 Diff 10 to 8 Avver: @514036 Diff 10 to 9 Quintessence: @309436 Diff 10 to 9 Dratty: @234917 Diff 10 to 9 Eliosa: @367050 Diff 10 to 9 Ssk: @476207 Diff 10 to 9 Ffrr: @1446346 Diff 10 to 9 Bigynooby: @203108 Diff 10 to 9 Arnees: @3181150 Dernière modification le 1605037440000 |
Tryhardracer « Citoyen » 1483320960000
| 0 | ||
@6178262 @6178452 Dernière modification le 1483321680000 |
Molotovakola « Citoyen » 1483428300000
| 0 | ||
@6931985 |
Dukeonkled « Citoyen » 1483699800000
| 0 | ||
Checkpoint! January 2017: No maps have been prerejected. Dernière modification le 1483733820000 |
Plubio « Censeur » 1484776920000
| 0 | ||
@6966893 |
Dukeonkled « Citoyen » 1484777040000
| 0 | ||
@7006865 |
Plubio « Censeur » 1484799900000
| 0 | ||
Before what I will say here, I want to say thanks to Gekkeiju for the reports, they make us be more centered on what to change of #Spiritual, but unfortunately I will disagree with some of the reasons mentioned for the reports. Also have in mind that this is mostly only my opinion and if you would want to, we could discuss this stuff further with all the team. gekkeiju a dit : gekkeiju a dit : Editing map into @7016803. gekkeiju a dit : You have to take the risk of cannoning yourself in that image, but I understand what you are trying to say. However easier solutions don't make a map less harder that in it, only if they are more than one. For the soloable part nobody ever does it, we don't think that it is an important thing. gekkeiju a dit : Editing into @7016838. gekkeiju a dit : It's just decoration, it's not necessary but it doesn't hurt anyone. gekkeiju a dit : The other ones don't need to disappear, it doesn't matter. gekkeiju a dit : The cloud ground is there only for one reason; to prevent the ice ground of falling. So you can imagine the height of the ground. gekkeiju a dit : I discussed this map with the team, we agreed that the change it's not necessary or in that case the map would be very monosolution/boring. (You have the edit that fixes everything here: @6998608) gekkeiju a dit : The point of the map is to hit the lava so mice can be free, in this case cannoning yourself would be a cheat, that's why it is done that way. gekkeiju a dit : You need to anchor one thing to the lava. If we made the lava collisionable with objects then your build could ruin it. gekkeiju a dit : This map isn't in rotation, we updated it with a different timer. (@514457) gekkeiju a dit : Again not a problem, you only need to build fast before the every ground disappears. gekkeiju a dit : The balloon shows you that objects can pass, you only need to walljump a little to know taht you can't. It's not a problem for me. gekkeiju a dit : It's just decorative, if that was the case the grounds should have a b anchor on them. gekkeiju a dit : The map is done for that, people who can't walljump would need a help from the shaman. If the spawn was ice then the map would just be horrible with afk death, it's ok in this way. gekkeiju a dit : Mice used to rush a lot, we added this becasue of that, you just need to wait, that's all. gekkeiju a dit : Editing into @7016958. gekkeiju a dit : Editing into @7016960. gekkeiju a dit : Editing into @7016966. The no-b it's fine, explained above. gekkeiju a dit : Editing into @7016970. The no-b it's fine, explained above. gekkeiju a dit : The anticloud ground is now a normal visible ground, the spawn ground is now wood. gekkeiju a dit : Changed. gekkeiju a dit : That's the point, so you know you can't anchor anything in there. gekkeiju a dit : We don't care too much about offscreen builds, you can totally stabilize the build without it. Also that glitch is just visual. gekkeiju a dit : The colors were changed, the other concern about this map is ok, some maps need a few plays to understand them. gekkeiju a dit : Editing into @7017025. gekkeiju a dit : Editing into @7017032. gekkeiju a dit : Editing into @7017033. gekkeiju a dit : Editing into @7017037. gekkeiju a dit : It doesn't matter, it's not a big problem. gekkeiju a dit : It's not a big problem, it was to provent some solutions before but now it doesn't matter. gekkeiju a dit : It's to prevent the rush (cj). gekkeiju a dit : Not a problem, explained above. gekkeiju a dit : Same as above. gekkeiju a dit : It's not a problem for me, that map is old enough to be known that the wood grounds are ice. gekkeiju a dit : The map looks weird if not is like this, the edit was ok. The no-b was explained above. gekkeiju a dit : Editing into @7017054. gekkeiju a dit : Probably it's the easiest solution, but you are not forced to use it, at all. Dernière modification le 1484813520000 |
Mousechris « Censeur » 1484964600000
| 0 | ||
@6266194 |