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  • Remove big plank and restorative from divine mode
« ‹ 11 / 15 › »
Remove big plank and restorative from divine mode
Ash_willow_iz
« Consul »
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#201
  0
For me it's difficult to tell my opinion...

Since I'm in a lower level and i don't have big plank, I'm trying hard to get the Big plank...
Razlem
« Citoyen »
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#202
  0
/half support

I can build with or without those skills, but most of us would likely agree that those skills are irrelevant but at the same time, easy to the divine mode.
Maybe limit them (someone suggested this) like the cheese-giving skill OR probably make another mode where there are no skills and just the regular old items, just kidding.

I am expecting a shaman mode where we use rotating anchors lmao.
Armenia
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#203
  0
Joeballbags a dit :
I support getting rid of blue nails for divine mode also.

Blue nails is the only nail that divines have D:
Vedae
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#204
  0
vxxovoxxv a dit :
Joeballbags a dit :
I support getting rid of blue nails for divine mode also.

Blue nails is the only nail that divines have D:

That was the joke.
though divine does get rotating anchors....so technically, not everything is gone.
Lemonpowerz
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#205
  0
/support

way too op, this is how i felt about the cheese and mousehole ones as well
Redd3
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#206
  0
The big plank itself is just really lazy and so is restorative.

Not as bad as springs though, but still lazy and doesn't encourage shams to make good and creative builds.

Original purpose of restorative was to stop planks bending when mice step on them, but they're just being used to make bases for simple lazy builds that don't freak out from glitches.

Dernière modification le 1469144220000
Starch
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#207
  0
/support

Seeing people half-ass Divine builds with these skills always irked me. Where's the creativity? Where's the effort?

Edit: All these claims of losing players because of the removal of these skills are ridiculous. In case you haven't noticed, there exists other modes of shamaning, called Hard and Normal. Don't like Divine because it's too hard? Don't play it. Shamaning is but one of the many facets of gameplay TFM offers.
Divine Mode was never intended to be easy. It's not just something that has a default solution. If you want to run around with your glorified notion you can build, go ahead. Just don't expect those dreams to become reality without some effort and learning.
Also, let's be real here. Y'all suffered through months of Divine Mode before these skills even existed. It's not the end of the world.

Dernière modification le 1469241660000
Flub
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#208
  0
/support

With a bit of learning and practice, you can easily shaman almost any maps in normal mode without skills in less than a minute most of the times. And without arrow-nails. Those skills are abusive and make hard work on actual nice builds seem less professional.

In addition, one of Transformice's facet is trolling, humor. Where is all the fun of surviving a glitchy build when shamans only use 2 or 3 long planks with restorative for a map?
Lunawind a dit :
^ He's an idiot but he does have a point.

Dernière modification le 1469333940000
Sesianoo
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#209
  0
/support Big planks and tapes make divine easier than normal mode, in my opinion. Divine mode was meant to be harder than the others, that's the game. Should be...
Force_shaman
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#210
  0
vedae a dit :
vxxovoxxv a dit :
Joeballbags a dit :
I support getting rid of blue nails for divine mode also.

Blue nails is the only nail that divines have D:

That was the joke.
though divine does get rotating anchors....so technically, not everything is gone.

Rotating anchors are still blue :p
Elite4woolfy
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#211
  0
With both restorative and big plank, you are essentially playing an even easier hardmode
Mudi
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#212
  0
Primeside a dit :
/no support

Honestly at this point, I'd rather see a new shaman mode altogether that disables most skills. Removing big planks and restoratives wouldn't accomplish very much; players can still use balloons, anvils, arrows and spiderwebs to create simple map solutions in the absence of rotation-fixing duct tape.

I don't use big plank or restorative because it kinda does kill divine mode for me but I don't mind others using them either. And if "no sham skills"-mode happens it doesn't really matter.
Vedae
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#213
  0
Tomdizzy a dit :
Rotating anchors are still blue :p

OK you got me. Dam
Force_shaman
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#214
  0
mudityapls a dit :
Primeside a dit :
/no support

Honestly at this point, I'd rather see a new shaman mode altogether that disables most skills. Removing big planks and restoratives wouldn't accomplish very much; players can still use balloons, anvils, arrows and spiderwebs to create simple map solutions in the absence of rotation-fixing duct tape.

I don't use big plank or restorative because it kinda does kill divine mode for me but I don't mind others using them either. And if "no sham skills"-mode happens it doesn't really matter.

Is it really better to leave divine mode broken and make a new mode, adding yet more clutter to the profile? I think it would be way easier to just fix the problem rather than evade it. No skills mode would not be much different from divine mode if the overpowered skills were removed.
Eric_cartman
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#215
  0
/halfsupport
Half of me says it might be too hard for people who just got divine mode, and the other half is saying it would make divine more interesting.
Sorrybronow
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#216
  0
/support Made divine way too easy.
Zombie
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#217
  0
ill change my opinion, ill /support now

mostly i want the tape skill removed too
Sabzra
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#218
  0
It's been a while since I added to my thoughts and I'm considering on changing my idea from Half-Support to Full-Support, however I am not completely sure yet.

Anyway, Force_Shaman, I have one question.
How come you decided to go for Restorative and Big plank other than the ones that are even more or just as OP for Divine? Such as..
Teleporter x 5
Easy Victory x 5
Chiefs Food x 5
And even Ambulance x 5
Force_shaman
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#219
  0
sabzra a dit :
It's been a while since I added to my thoughts and I'm considering on changing my idea from Half-Support to Full-Support, however I am not completely sure yet.

Anyway, Force_Shaman, I have one question.
How come you decided to go for Restorative and Big plank other than the ones that are even more or just as OP for Divine? Such as..
Teleporter x 5
Easy Victory x 5
Chiefs Food x 5
And even Ambulance x 5

These skills are also a problem, but the skills mentioned in this thread bother me the most as an avid builder. That is why I pointed out them specifically. Divine mode has many problems at the moment, fixing it would take multiple suggestions and many steps. I'm just hoping we can actually get to a "step 1".
Slowjoe
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#220
  0
-100% support. I play vanilla and use divine mode not because they're easy but because I can be creative as shaman. I have no small collection of entertaining ways to solve the most mundane maps in the game. From mechanic bridges to ferris wheels to mechanical wall walkers that race each other. Removing restorative kills all of them and removing the long plank kills half of them and many of them can't be done without divine range. People will have to accept that at a certain point being a shaman is not that difficult no matter what mode or skills are available. There is more than one way to play this game. Consider the possibility that your suggestions may ruin other people fun. If I Had my way vanilla would just be maps where the mice couldn't get the cheese without the shaman's help and plenty of space to build.

Dernière modification le 1471423980000
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« ‹ 11 / 15 › »
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