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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Sayyidculun
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#2181
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@7271267
Smutny_nalesnik
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#2182
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@7273005
Cerrythetree
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#2183
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@7273691 (new map)
Cerrythetree
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#2184
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and @7273831
Grimmaro
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#2185
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@7233540
Stefan
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#2186
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@7259251
Jhonnatanax
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#2187
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@7275951
Kaffezk
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#2188
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@5614327
Mapcrew
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Left as is:
@7255590 - Tenoteno - Very repetitive and boring gameplay of rotating circle grounds...the scroll makes it even more boring.
@7020978 - Bataatiinha - Possible to break map by anchoring 2 fixed rotation grounds that are overlapping with red anchor. Tried it in public, generally it has confusing gameplay due to how the grounds move, and especially hard for those who tried to jump on the trampoline as it is covered too fast, making it irritating to play on.
@6965679 - Ratufufu - long, linear. annoying gameplay despite nice mechanism, not well executed. The changing of grounds does not add much to the gameplay,a more interesting use of this concept or changing grounds faster could perhaps be better.
@7257373 - Streetraat - Simple generic mechanism which does not have any significant impact on gameplay.
@7257377 - Streetraat - Looks unaligned and messy, basic generic concepts used that doesn't interest me.
@7257987 - Walyys - Merely pushing a block throughout the map is not a mechanism, rather it's just boring and irritating to cooperate
@7263852 - Nie_Fortunna - Not a mechanism map, just a linear map from cheese to hole...
@7260505 - Tdft - Already p6'ed
@7213502 - Tennistete - It is an interesting concept but badly executed, most people would still use the water to go to the 2nd level instead of using angled ice, and it is unclear how the 2nd use of the concept near the cheese works.
@7267865 - Ruoka - Not a mechanism imo, just a few cannons and balloons needed to solve the map...
@7268945 - Klarry69 - Cheese is hidden and just moving the ice to remove the foregrounded ground that is non-collidable, isn't that smart, considering tha mice can already get the cheese without using the button... no/little mechanism involved.
@7274604 - Klarry69 - Ice blocks move too fast, generic and boring rotating mechanism used that just makes it a waiting game...
@7267539 - Papelio - Generic and boring mechanism and gameplay imo, pretty repetitive too.
@7266296 - Jotatavo - I have no idea what the mechanism is exactly, just a disappearing ground which hid the ice? Shaman would be confused what to do since the downward cannons could do nothing but bounce at a random spot on the slope...
@7268991 - Obsyt - While it looks interesting, I don't really enjoy the gameplay as it feels rather linear and simple to me, the slanted ice grounds doesn't value add much to the gameplay imo, despite the mechanism looking interesting.
@7266727 - Uelintondd - It's a new concept yes, but it is not that well recieved in public especially since there are no walls on the collision map
@7270579 - Uelintondd - Don't find anything interesting in this collision map. Btw collision maps usually go to P9 fyi unless they have something special such as really interesting mechanism.
@7270580 - Claysen - boring rotating-grounds map, linear generic gameplay.
@7271315 - Clautheripper - This is not p4/p8, please do not submit shaman maps here, thanks.
@7271267 - Sayyidculun - I was afraid that my utility broke, but it seems that the map itself is broken even after exiting utility... e.g. some threadmills don't work.
@7273691 - Cerrythetree - The mechanism gets everyone stuck and doesnt seem to work properly... don't think it's even suitable for rotation even with portals, p22'ed
@7273831 - Cerrythetree - Fake grounds. afk death...
@7233540 - Grimmaro - I like the concept but I feel that the execution can be improved, as what I see are just that these rotating grounds are used as obstacles especially to kill mice at the bottom, other than that it doesn't add much value to the gameplay on top, especially in the middle part of the map. Also considering that p6 is a category with shaman, large number of deaths in a map is not advised. The highest completion for this map was 1 mouse when I tested it fyi.
@7259251 - Stefanmocarz - Don't really like the waiting needed here, it's a nice mechanism but i feel it can be used in better ways as the current gameplay is kind of boring.
@7275951 - Johnnytrash - Generic and boring moving grounds that you have to wait on...lacks any fun gameplay
@5614327 - Kaffezk - More like a p7 map rather than p6, but the gameplay is pretty lacking, and the concept of threadmills are pretty overused...


P1'ed:
@7246744 - Tenoteno - Simple walljumping tramp/choco map, mechanism is not interesting, don't find it fun enough but okay for p1.
@7264879 - Ahyenn - It's fun to use those anvils at first but once you get the cheese most of the gameplay revolves around chocolate walljumping and sliding on the ice. But okay for p1
@7273005 - Smutny_Nalesnik - Not really a mechanism map since they are just bouncing ice blocks, and the concepts are generic, but it's fun for p1.


P6'ed/P7'ed:
@6281608 - Kenanskd - I like the concept, while it seems simple there are several ways to use the balls to your advantage, which gives skilled mice an advantage while allowing shaman to help newer mice. p6'ed.
@7260491 - Tdft - Looks not so interesting when played in tribehouse, but the grounds moves intriguingly in public, and I like the fun and chaos created. P6'ed
@7264918 - Ahyenn - I like the simplicity of the mechanism of having different grounds rotating in and out of the map, although I would prefer it in p7 since many mice can complete it and it gave an advantage to those who were more careful with the use of the different ground. p7'ed.
@7249291 - Tennistete - While there are many other similar pushing maps, this map gives a surprise at the end with randomly dropped items, which is unique and fun. P6'ed


Ignored:
None

Dernière modification le 1506527100000
Mckeydown
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#2190
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Mapcrew a dit :
@7273534 - Mckeydown - While the map is cool, It doesn't really fit the play style for P4, you should try another category

@7273534 - Tips despawn after 10 seconds.
@7288381 - If the ball enters the basket, the hole and cheese will open http://prntscr.com/gxekio

Dernière modification le 1508002920000
Renax
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#2191
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@7276684 tramp appear after 60 sec

Dernière modification le 1508401740000
Censere
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#2192
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e/ apparently already permed

Dernière modification le 1506574500000
Sayyidculun
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#2193
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@7271267
Unknown
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#2194
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@7286583
@7288145

Dernière modification le 1507917420000
V_21
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#2195
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@7275267
@7056214

Dernière modification le 1506904020000
Vintage
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#2196
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@7090006
Tenoteno
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#2197
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@7240790
@7278296
Donmickey
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#2198
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@4946317
Leomouraha
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#2199
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@7174783
@5772728
Tfmapcanvas
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#2200
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@7217489
@7238984
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