Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Honeymoon « Citoyen » 1481829300000
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Double post Dernière modification le 1481829360000 |
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Viptoto « Citoyen » 1481972040000
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Frejkuon « Citoyen » 1481974560000
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Drotik « Citoyen » 1481985420000
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Ratoalexandr « Citoyen » 1482015360000
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Sladkoru « Citoyen » 1482065160000
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@6972527 Blue - 34 244 Purple - 487 195 |
B_ootcamp « Citoyen » 1482066540000
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Kurtwild « Censeur » 1482176160000
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I saw better decorations in your maps this review. You can keep me asking for help ingame, looks like this time we got a few P1 and maps in discussion which is pretty good. Also I was thinking that some of you should start exploring with dynamic obstacles so we can add more variety to the rotation, so there is a little invitation for you guys (is not obligatory). Hugs Left as is: @6785726 - Tioyudis - Design feels a little random and there is no much space to start building for the shaman at the bottom which results annoying. Also having to deal with wind+portals is too much challenge that stops being fun. @6965364 - Shamapas - The design is actually good but it isn't necessary to use grounds with color if they aren't anticloud. I would suggest you to change the blue grounds for normal grounds and resubmit it. @6965930 - Nihantres - The empty space at the left has no use at all and the cheese surrounded by all those clouds results more frustrating than interesting. @6104593 - Okpatinhos - I remember reviewing this before in the P4/P8 thread. The middle part wouldn't have a use at all since is more difficult than building on the left or right off screen. @6557420 - Ratufufu - Both paths to cheese aren't that obvious and the grounds seem randomly placed. @6296370 - Framnm – The left part seems good enough but the right part needs some improvements since the bottom has no use at all. Try to edit it and then resubmit it. @6817991 - Framnm - This map was in discussion a few months ago but it was rejected because the use of portals wasn't that obvious. You could fix that and resubmit it. @6740993 - Gobbek - I understand that the main concept of the map is dealing with the mess, but is more frustrating than interesting. @3102179 - Sekui - The main concept of those grounds moving might have potential for P8 but this design feels slightly random, there is no specific objective rather than avoid them in every part of the map. Try to make it clearer and easier to understand. @4901436 - Garyarcanine – I actually liked the concept but tests showed it is too difficult for normal rotation. Only a few players could complete it but it was because they got divine and use portals in a really smart way (which not everyone is going to do). @6863263 - Krato - I have seen this concept many times on different maps and I have to admit that the gravity results fun to play, but if you want to get a P4 map with this concept you might need a simpler design (no cages and no scrolling maps) since they ruin part of the main fun and turn it tedious and long. @6827338 - Gobbek - Seems like you are mixing up so many concepts with the anvils, the clouds, the dynamic b plank and the water; that it turns more tedious than annoying. I would suggest you to use no more than two concepts so it could be easier to understand and fun to play on. @6213168 - Nukualofa - I have seen many maps with almost the same design also the use of skulls and cloud in the same place is weird since is the same as having a solid ground. @5843244 - Lucasrslv - The use of clouds and anticlouds is so confusing, try to make more understandable design. Also the map requires a lot of building which turns dull after a time. @6963928 - Pudimcb - The use you gave to the clouds and the water result more annoying than challenging. We would prefer a simple and enjoyable design. @6801791 - Mquk - Everything feels so cramped and hard to build on, even though I admit you did a good design for multiple paths but is still cramped and frustrating. Also the decoration feels weird, try to work on that too. @6684914 - Mquk - I am not sure which edits you made but I am rejecting the maps for the same reason. You can always send a PM to make something clear. @6972314 - Viptoto - The decoration and design need to be clearer and easier to understand since it looks really messy like it. @6972350 - Frejkuon - The excessive us of skulls results more frustrating than annoying. I would suggest you to only use the necessary amount of them. @3961169 - Dprocik - I have seen many maps like this, don't think it can add something new/fun to rotation. @4694777 - Ratoalexandr - The map is too simple you hardly enjoy it. @6972527 - Sladkoru - The design is in the fine range but the build results quite long and repetitive (only ramp builds), even with the anticloud it can't offer variety. @6973912 - Pjfsamora - That use of clouds as an obstacle is very common in P1 maps so I don't think it can add something new/fun to rotation. @6938249 - Tdpnice – The concept is good but is bad implemented, since is unnecessary to add portals when you already have the grounds for cheese. I suggest you to take out the portals and change the design a little since shamans always fought at the top of the map, and then you can resubmit it. @6967735 - Fastyle – At first sight design looks good but once you start building the right part has no use at all and it can only be solved with two huge ramps which isn’t exciting. @6967650 - Mabste - The concept is quite attractive and might have potential for a shaman map but sometimes is impossible to use the cannons to pass through the tunnel since they were too many in the same place or one of them were just lagging. @6480878 - Ratufufu – The design of the map is fine but there is no variety of building and it turns boring for the mice to wait all the turn for the shamans to finish building. P1'ed: @6787507 - Tioyudis - P1 will be fine. @6962682 - Flyingwr - I liked the cloud part, P1 will be more than enough. @6716146 - Tdpnice - I enjoyed the map but it's an excessive use of the anticloud concept so P1 will be fine. @6966055 - Okpatinhos - Simplicity is enjoyable but I don't see farther than P1. @5895859 - Tohpy - I think it is good enough for P1. @6968625 - Fastyle – P1 will be fine for this. Will be discussed: @6967098 - Shamapas - @6966893 - Plubio – @4838960 - Nukualofa – Ignored: @6926916 - Wersacho - Blacklisted Dernière modification le 1482286320000 |
Souris_fram « Citoyen » 1482270540000
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Luskmaps « Citoyen » 1482270900000
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@6965364 - Edited @6982057 Dernière modification le 1482686220000 |
Bataatiinha « Citoyen » 1482273060000
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Mabste « Citoyen » 1482275160000
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@6974611 HOPE ! |
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Frejkuon « Citoyen » 1482284280000
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Thejkb « Citoyen » 1482286740000
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