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Map Editor Q&A
Wecwec
« Citoyen »
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#2221
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Heyy guys. So kind of in a dilemma trying to make this new map, and I could use some help.

So, you know how Ca="" can hide everything except for whatever is in the 800x400 screen. Is there any code that lets you hide everything out of a 1600x400 screen, so in a scrolling map everything top and bottom will get hidden, but the sides of a map can still be sceen without you having to run left or right.

Or in my case, 2000x400.
Epalk
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#2222
  0
Just use some huge rectangle grounds going left to right with the color code of 6a7495 on the top/bottom. It might work <o>
Mymicemy
« Citoyen »
1362994920000
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#2223
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Vildano a dit :
Do you know how to use Viprin's drawing tool for making maps?
How to make a glass:Make first an alpha ground,then generate the xml,copy it,paste it in the editor,and around the glass make the grounds,to have a collision,and thats it,simple enough.

So , I can't make this in map editor , I need Viprin's drawing tool help?
Papero
« Citoyen »
1362998100000
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#2224
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Epalk a dit :
Just use some huge rectangle grounds going left to right with the color code of 6a7495 on the top/bottom. It might work &lt;o&gt;

i wonder if lines would work owo.
Wecwec
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#2225
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Epalk a dit :
Just use some huge rectangle grounds going left to right with the color code of 6a7495 on the top/bottom. It might work &lt;o&gt;

I don't have 4 grounds to spare just to fix my background issues :/
Mousechris
« Censeur »
1363037820000
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#2226
  0
Wecwec a dit :
I don't have 4 grounds to spare just to fix my background issues :/

use line art then color it 6a7495
Aleeeeeh
« Citoyen »
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#2227
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@327447 Chocolate looks unaligned, please make this map get edited with something else.
Sadieladieee
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#2228
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So I never learned how to fix the hidden hole bug. Was there ever a solution for this?
Mousechris
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#2229
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Sadieladieee a dit :
So I never learned how to fix the hidden hole bug. Was there ever a solution for this?

There has always been
Sadieladieee
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#2230
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..and it is? ._.
Mousechris
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#2231
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Sadieladieee a dit :
..and it is? ._.

make background 0 z value
Sadieladieee
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#2232
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If making the background 0 z value was an option, I wouldn't be asking.
Vildano
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#2233
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So guys i have one P1 map,the map creation costs 36 cheese,when i get one more P1 map,is the map creation going to cost 32 cheese,28 cheese or still 36?
Aqvaswirle
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1363186680000
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#2234
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Vildano a dit :
So guys i have one P1 map,the map creation costs 36 cheese,when i get one more P1 map,is the map creation going to cost 32 cheese,28 cheese or still 36?

32 cheeses. Each P1 permanent reduces the price on 4 cheeses. Tertium non datur. Bonuses don't sum or grow.
Denislolol
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#2235
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I need to create a treadmill ... A tutorial?
Beachking
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#2236
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a dit :
P7 Sumbissions
• Can include soulmate, collision and mechanism.

I think most mapcrews have forgotton this. I always see on reviews that they say it should be for P9. Just curiouse.
Mousechris
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#2237
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Sadieladieee a dit :
If making the background 0 z value was an option, I wouldn't be asking.

Then why are you asking.


http://i.imgur.com/NTujXN3.png
Ps. Bois is wood (a ground) but it will work the same with a background, the same botton will be there.

if it's a ground implant this xml code behind the </Z></C> at the end of your XML.

Hole Art XML a dit :
<L><JD M1="1" M2="1" P1="416,361" P2="423,363" c="332117,9,1,1" /><JD M1="1" M2="1" P1="426,365" P2="431,373" c="332117,8,1,1" /><JD M1="1" M2="1" P1="431,373" P2="432,382" c="332117,8,1,1" /><JD M1="1" M2="1" P1="435,385" P2="425,385" c="332117,2,1,1" /><JD M1="1" M2="1" P1="423,376" P2="424,381" c="2b2b2b,9,1,1" /><JD M1="1" M2="1" P1="403,383" P2="400,383" c="141414,7,1,1" /><JD M1="1" M2="1" P1="418,368" P2="421,373" c="202020,11,1,1" /><JD M1="1" M2="1" P1="413,365" P2="409,369" c="181818,15,1,1" /><JD M1="1" M2="1" P1="427,385" P2="421,385" c="2b2b2b,2,1,1" /><JD M1="1" M2="1" P1="403,378" P2="403,379" c="503b24,3,1,1" /><JD M1="1" M2="1" P1="409,373" P2="415,378" c="503b24,8,1,1" /><JD M1="1" M2="1" P1="402,370" P2="405,376" c="503b24,6,1,1" /><JD M1="1" M2="1" P1="418,382" P2="406,381" c="503b24,6,1,1" /><JD M1="1" M2="1" P1="400,376" P2="399,378" c="836f56,5,1,1" /><JD M1="1" M2="1" P1="408,379" P2="409,379" c="1c120c,5,1,1" /><JD M1="1" M2="1" P1="409,378" P2="409,379" c="a9a8a8,2,1,1" /><JD M1="1" M2="1" P1="406,380" P2="407,380" c="a9a8a8,1,1,1" /><JD M1="1" M2="1" P1="419,380" P2="420,380" c="c8a782,1,1,1" /><JD M1="1" M2="1" P1="421,380" P2="419,381" c="c8a782,1,1,1" /><JD M1="1" M2="1" P1="401,368" P2="404,370" c="433120,2,1,1" /><JD M1="1" M2="1" P1="404,370" P2="404,376" c="433120,2,1,1" /><JD M1="1" M2="1" P1="404,383" P2="411,385" c="372311,2,1,1" /><JD M1="1" M2="1" P1="411,385" P2="420,384" c="372311,2,1,1" /><JD M1="1" M2="1" P1="410,362" P2="410,369" c="1d150f,2,1,1" /><JD M1="1" M2="1" P1="436,385" P2="436,378" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="436,378" P2="435,374" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="435,374" P2="434,371" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="434,371" P2="431,365" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="431,365" P2="424,358" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="424,358" P2="416,356" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="397,385" P2="397,377" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="397,377" P2="398,373" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="398,373" P2="399,370" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="399,370" P2="403,364" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="403,364" P2="408,359" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="408,359" P2="416,356" c="2f2f2e,1,1,1" /><JD M1="1" M2="1" P1="397,386" P2="436,386" c="1d1b1a,1,1,1" /><JD M1="1" M2="1" P1="428,385" P2="428,379" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="428,379" P2="427,372" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="427,372" P2="423,365" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="423,365" P2="419,360" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="419,360" P2="415,358" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="415,358" P2="411,358" c="140e0b,1,1,1" /><JD M1="1" M2="1" P1="402,367" P2="404,368" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="404,368" P2="405,371" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="405,371" P2="407,369" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="407,369" P2="408,369" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="408,369" P2="411,370" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="411,370" P2="412,371" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="412,371" P2="415,372" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="415,372" P2="418,375" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="418,375" P2="419,378" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="419,378" P2="420,379" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="420,379" P2="421,380" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="421,380" P2="421,383" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="421,383" P2="421,384" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="421,384" P2="419,385" c="3d2c1c,1,1,1" /><JD M1="1" M2="1" P1="398,381" P2="402,380" c="372311,1,1,1" /><JD M1="1" M2="1" P1="402,379" P2="403,384" c="372311,1,1,1" /><JD M1="1" M2="1" P1="403,384" P2="406,385" c="372311,1,1,1" /><JD M1="1" M2="1" P1="406,385" P2="419,385" c="372311,1,1,1" /></L>
Starshipbay
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1363310280000
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#2238
  0
Can someone tell me how to make upwards boosters?
Metalxmusic
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#2239
[Modéré par Barrydarsow]
Anaqizxc
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#2240
[Modéré par Barrydarsow]
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