![]() Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
![]() ![]() « Consul » 1746463020000
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@7967832 |
![]() ![]() « Citoyen » 1747000080000
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Left as is: @7967459 - Zeus#6550 - The map has one big issue: in the end, next to the cheese, there are a lot of speed boosters that throw the players into the ice feature that makes them slip away on the cheese ground, which is a small ground, and consequently die. Fix it and submit again. @7893192 - Zeus#6550 - This map is way too simple and linear, there aren't many challenges to enjoy the map. Plus, it is not well rewarded. You can try to make one path harder than the other with paths or obstacles and make the more challenging one more rewarding. @7967968 - Zeus#6550 - The map looks visually appealing and it looks great at first sight, but there are a few "fixes" to do. First, I'd like to see a version of it without the water ground that fills it, it might play better the way it is. But, on the current version (with the water ground), please, remove the grounds friction and make them play like ice grounds because you might get "stuck" at some points and in other you might be condemned to death (the dynamic circle grounds driving the mice to the skull token, for example). You don't need to submit this map again on this thread, feel free to reach me on Discord to talk about it. @7798251 - Newen#6196 - This map is simple and generic, without any interesting obstacles on it, pretty much something linear that provides you with lots of points to be collected easily. @7798810 - Newen#6196 - The very same comment I made on the map above fits here perfectly because they share the same issues. @7701343 - Newen#6196 - Once again, the issues I mentioned previously about a map being way too linear and lacking obstacles are still present on this one. Nevertheless, the grounds on this map are way too small for defilante, you must keep in mind that on the defilante maps it will scroll very fast the players might miss a token or other and they won't have anything to do but accept their death, plus, the platforms are so small that they aren't safe places for the players because they will barely touch it and will need to leave it again as the maps rolls. @7798816 - Newen#6196 - Interesting map idea, I surely want to see more maps with galaxy grounds in every category, but it wasn't well executed on this map, mostly because of the gravity. The gravity here makes you move very slowly (especially on the Y axis) and you'll lose time by getting on the portals that you don't even know where you'll be teleported to. In addition to this, this slow move speed might make you get "stuck" when you're stopped by some random ground and you'll lose time trying to get off it. Overall, losing time on defilante is not okay because of the map scrolls. @7799091 - Newen#6196 - The map itself is fine, however, there's an issue at the end of it. The hole is way too far from the rest of the map in the left side, in other words, if you get the cheese and don't gather it to the hole and will collect more points, by going either to the top or bottom - but especially on the bottom - you probably won't be able to get back to the hole because of the time - keep in mind, that there will be 20s left to complete the map when someone get in the hole. That being said, you'll need to change the entire end of the map to fix it. @7967832 - Verdomice#7329 - As I mentioned previously in this review, this map has a lot of spots in which you'll get "stuck" and lose time. Losing time on defilante is not good at all because of the fast scroll the maps are affected by. It happens, for example, when you drag a shaman object with you or when you have to do a lot of wall jumping on the entire map (this is the biggest issue on this map), if the players falls, they might be condemned to death and this is very frustrating for this category. Will be discussed: @7967326 - Zeus#6550 - I enjoyed the map a lot, but some players struggle with the honey feature, which might be a problem because less experienced players might be left behind and die because the map scrolls very fast. Let's see what the others think about it. @7967948 - Zeus#6550 - This map is very original, as you brought the galaxy ground to it. This map would be, also, one of the most liked maps because it is possible to collect a lot of points on it. Ignored: None |
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@7799091 - edited @7798816 - edited @7701343 - edited @7798810 - edited @7798251 - edited |
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@7967459 - Edited @7968832 @7968834 Dernière modification le 1748097960000 |
![]() ![]() « Citoyen » 1748379120000
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Left as is: @7798810 - Newen#6196 - This map is, overall, very linear and way too deadly at some points. There's no diversity of gameplay here. @7701343 - Newen#6196 - At the same time you are used to making maps with lots of token points to be collected, sometimes one or another lacks it a bit, like this one, mostly, in the beginning. Also, as I mentioned previously in another map of yours, small platforms are an issue on defilante as it makes it unsafe. In addition to this, the map is very automatic at some points, which makes it even less safe. @7968832 - Zeus#6550 - This map is way too deadly because of the tokens' positions, mostly the point tokens. They are placed at some points that are very hard to reach, some of them lack supports or platforms around. Plus, the gravity makes the players walk slowly and this isn't good at all here because of the defilante scroll, leading them to death. Will be discussed: @7798251 - Newen#6196 - It seems like the map had its issues fixed, not as a whole, but it plays better because you increased the gameplay somehow. It's not the best, but I think it'd be harmless to add it to the rotation. The only "issue" that remains here, very apparently, is that it has a lot of token points to be collected easily. I'll see what the others think about it. @7798816 - Newen#6196 - A bit confusing at first sight, however, I think it plays fine enough to introduce the new ground to this category. @7799091 - Newen#6196 - I usually tend to dislike maps with their height changed. But this one provided a decent gameplay with good paths to follow. Seems ok-ish to be added to the rotation. @7967459 - Zeus#6550 - The edits are fine now. Despite being a bit short and fast to complete, the map is different from what we're used to seeing on defilante, which is good. @7968834 - Zeus#6550 - Nothing outstanding, but it plays fine. Perhaps, the wind might not be a great addition here, as it will make the players go fast to the right side and consequently make the map scroll faster as well, leading some of them to death. Ignored: None |
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@7701343 @7801167 @7804150 @7804152 @7804159 Dernière modification le 1748712180000 |
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@7968832 - Edited @7969150 @7905123 Dernière modification le 1748702220000 |
![]() ![]() « Citoyen » 1748821320000
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Left as is: @7804159 - Newen#6196 - The map is a bit confusing, also, it is a bit linear and boring. @7968832 - Zeus#6550 - The issues regarding the unsafe spots we spoke about recently on Discord were indeed fixed. However, the map feels, overall, very empty - when you are playing on it, it is boring. @7969150 - Zeus#6550 - I like this idea, you seem to be trying to innovate on your defilante maps and it is being very appreciated by us. Nevertheless, it doesn't work well here, the players can't get stuck at some points if they miss the speed tokens and consequently they are condemned to death. I'd like to see a better version of this map with this fixed, and that is not so linear like this. @7905123 - Zeus#6550 - This map is very linear and short and can be completed in a few seconds. Plus, it is not well rewarded. It lacks diversity in many aspects, such as path, obstacles, etc. Will be discussed: @7701343 - Newen#6196 - The map itself has nothing outstanding, but the dynamic pandas and grounds are something interesting here. I also missed some different paths to follow here. Let's see what the others think about it. @7801167 - Newen#6196 - I loved this map, art in defilante is always nice. You have done a great job here! @7804150 - Newen#6196 - I enjoyed the vanilla parodies. Good job, again, it was very creative! @7804152 - Newen#6196 - Nothing actually new or interesting. To be frank, it is quite simple, but it is harmless to be added to the rotation. Ignored: None Dernière modification le 1748824440000 |
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@7801172 - edited (discord) @7704070 Note : Same what Zeus say jejeje Dernière modification le 1749577380000 |
![]() ![]() « Consul » 1748997120000
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@7596596 |
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@7969390 @7969343 @7969344 @7905123 - Edited Note* : My maps are indeed linear, and you can't do anything about it, that's life :) |
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@7969150 - Edited |
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[Modéré par Regigigas, raison : Removed] |
![]() ![]() « Citoyen » 1749579180000
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@7969514 |
![]() ![]() « Citoyen » 1749742740000
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Left as is: @7801172 - Newen#6196 - There are already very similar maps like this in the current rotation and most of them even belong to you. You must be more creative while making a map, otherwise, the rotation will be repetitive and boring. Defilante is already a game mood that doesn't have many active players and if we start approving similar maps, it will be monotonous and people will stop playing it. Plus, this map has two problems: first, there's an ice ground above the moon and the players can't notice it easily, as a result, when they go to the spring, they will be thrown up and hit on this ice ground, making them fall. Secondly, there's a part in which you lose many time pushing the box and then do wall-jumping and then going "back" on the map for a while to follow further on the path (here), keep in mind that losing time on Defilante is never a good thing because you might die due to the map scrolling. @7704070 - Newen#6196 - The map looks visually appealing and despite being linear, it has different elements we aren't used to seeing on Defilante, such as the mechanisms. However, it has some issues: first, in the very middle of the ground circle in the rotating mechanism, there's a ground with mice collision on it and it shouldn't have. Secondly, it is very hard to reach the top path when you passed through this same mechanism and once you miss it you won't be able to go to the top part again, in other words, you'll finish the map on the bottom part of the map, not being able to varying the paths to follow. In addition to this, the map is well-rewarded, but there's a part on the map that wasn't a great addition because it will attract the player to get the point tokens and they will probably die because they need to walk against the map scrolling, plus, it is hard to go to the top part again if you choose to collect these tokens and if you did it, it will lead you to the second key point I mentioned here: be condenmed to the bottom path until the end. @7596596 - Syrius#8114 - The map looks eye-catching, but it is, overall, way too short and linear. In addition to this, it has just a few tokens all over the map, which means it lacks points to be collected, boosters, and event obstacles (skulls). Also, in the very beginning of it, if you miss that spring (near to the turtle anvil), you are going to die. Try to make it longer, with more different paths to follow and add more tokens to it. @7969390 - Zeus#6550 - You were very original on this map and I like when there's some sort of cooperation between players on defilante. Nevertheless, the way it is, it wouldn't work. Mostly because on Defilante lacks players and there are some times that we only see one room with 10-or so mice playing in the entire game, in other words, it lacks players to make it work properly and they will die. Also, a lot of player dies when exploring the map, running for more tokens, avoiding obstacles, etc. Again, even if the room is full, it will start to lack players to pop the balloons. One idea is to keep this originality but also create alternative paths, thinking of the possibility of not having enough players to pop the balloons, to make it more attractive, you can make the paths that need to have the balloons popped more attractive with more rewards, for example. @7969344 - Zeus#6550 - This map is way too generic and would add nothing new to the Defilante rotation. On a side note, on the mouse spawn, there's a speed booster which I believe was supposed to be a spring, because the way it is, the players can't reach to top part. @7969514 - Rumisong#9645 - I found the map idea very nice and, as far as I remember, I never saw a map with this idea on Defilante. However, the map is way too short and despite the teleport available due to the use of galaxy grounds, it is way too generic: there aren't many different paths to follow and they are linear, it lacks diversity of gameplay and tokens. Keep this idea in mind, but try to improve the paths to follow, making them more diverse and working better on the token disposition. Will be discussed: @7969343 - Zeus#6550 - The map, despite being linear, has an interesting distribution of tokens and the galaxy grounds made it very dynamic, which makes the gameplay more diverse each time you play in it. @7905123 - Zeus#6550 - Exactly the very same thing I mentioned on the map above. To be frank, I am not entirely sure if this map has potential or not, I'll put it in discussion to get more opinions. @7969150 - Zeus#6550 - This map, as I previously mentioned, is original and seems to work better with your edits. Let's get more opinions regarding it. Ignored: None Dernière modification le 1749747360000 |
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@7905562 @7968832 - Edited @7969664 @7969665 @7969666 |
![]() ![]() « Censeur » 1750949820000
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@7970248 @7970253 @7970284 @7970290 @7970304 Dernière modification le 1751123520000 |
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@7701343 @7704070 - edited (I hope I made the good corretions) @7722627 - I hope this work D: @7801172 - Last edition :/ Hope no look linear :c is difficult make something No linear to Defilante Dernière modification le 1751133360000 |
![]() ![]() « Citoyen » 1751137020000
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Left as is: @7905562 - Zeus#6550 - At first sight, the map looks visually polluted, mostly because of the use of big grounds and the lack of alignment at some points - mostly the water grounds -, which makes it not visually appealing. Also, this map is totally linear despite having different paths, but overall, no obstacles that improve the gameplay, or different difficulties and rewards, and at some points, you can't follow the path because there are no resources for it. @7969665 - Zeus#6550 - This map is very average and, consequently, would add nothing new to the rotation. Plus, it is very hard to pass through the first two ice grounds on the top, no one made it into the rooms when I public tested. Lastly, it lacks rewards all over the map. @7969666 - Zeus#6550 - The only "innovation" on this map is the different visual aspect of the grounds, the entire map is very linear and boring. The first maps may look very similar to this, in other words, it is generic again. @7970248 - Eremia#0020 - This map is extremely hard for the players, even the more defilante-wise ones. It is hard to understand the way the water grounds behave in it, it lacks rewards and, mostly, it lacks safe spots in which you can just "walk" above it if you miss a water ground. @7970290 - Eremia#0020 - It is great to see that you are trying to be as original as possible while making maps for defilante, and we really appreciate it. Nevertheless, in this case, the map feels, overall, very empty and the collision is a bit confusing at first sight. @7704070 - Newen#6196 - This map looks like a mix of other maps that are already in rotation, using elements of maps that belong to you and to other players. As a result, it would add nothing new to the rotation. @7722627 - Newen#6196 - The concept is interesting, but it has some flaws. It rolls way too slow because the mechanism traps the players for a few seconds, and losing time in defilante is not a good thing. Also, there's some sort of "reward spam", the players can collect a lot of points without putting any effort into it. Try to improve this idea, it might have potential if well-made. @7801172 - Newen#6196 - It feels like you have just recycled a map of yours that got rejected and added the night mode. It is linear, it is generic, and we have had enough of the maps of yours in which we need to push the shaman items away - they are even the same in every map: penguis, mostly! On a side note, the night mode wasn't a great addition here because the illuminated area is way too big and makes the night mode useless, as you can see everything around you. Will be discussed: @7968832 - Zeus#6550 - The editions you applied have made the map more enjoyable. However, there are still some issues, such as not being able to go to the top at some points because it lacks a way to do it - springs, for example. That said, I'll put it in discussion to have more opinions, but keep what I stated in mind. @7969664 - Zeus#6550 - This map is very generic and brings nothing actually new for the rotation other than having a vertical scroll. However, it is well-rewarded, not linear, and plays fine. Let's see what the others think of it. @7970253 - Eremia#0020 - You were BRILLIANT here. Congratulations, I've never seen such an innovation for defilante. @7970284 - Eremia#0020 - To be frank, this map layout is linear and a bit boring. However, your intention in telling us the Transformice events story might make it worthwhile. I'll put it in discussion to get more opinions, but the gameplay is way too weak, as I stated. @7970304 - Eremia#0020 - Very nice use of galaxy grounds! It improved the gameplay for sure and it is very original! The two main issues with this map are that it plays very automatically at some points due to the tubes, and the gameplay is a bit too short. Let's see what the others think about it! @7701343 - Newen#6196 - The maps have a different gameplay because of the gravity and night mode. Usually, when these effects are used, mostly together, the results aren't good. Nonetheless, you make a great job here, they work fine and the map has different obstacles, "paths", and it is very well rewarded. Ignored: None Dernière modification le 1751146860000 |
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@7722627 - Edited |