| Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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| @7970489 @7970511 Dernière modification le 1751556180000 |
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| @7893192 @7967461 @7941155 @7885267 @7898291 |
| « Citoyen » 1752027540000
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| Left as is: @7722627 - Newen#6196 - This map now plays much better in comparison to the previous version. However, it doesn't play smoothly, and the reward spam I mentioned before is still a thing. @7970489 - Eremia#0020 - The map is, overall, confusing because it is way too big, and sometimes you don't know where you'll be boosted to because you may not see it on your screen. In addition to this, sometimes the collision, despite being indicated by having different colors, is not very clear. Still, I like on how you have been original in your maps recently. @7970511 - Eremia#0020 - The idea is great, nevertheless, the players don't have to do anything but go to the dynamic +1 token and jump to avoid obstacles. My suggestion for this map is to keep this concept, but also create the possibility of letting the players make the map while walking on their own, it would be more dynamic and interesting in terms of gameplay value. Lastly, it is a bit hard for the average players. @7967461 - Zeus#6550 - Despite using something new for defilante, it doesn't work in this mode. It is way too deadly for the players, because of the scroll and the number of players in the rooms. Plus, there are some parts that it is necessary to have someone else to pass on the map, and you can't base this type of gameplay on this mode with it. To sum up, this won't work for defilante at all. @7941155 - Zeus#6550 - The water ground with different properties than the default is the only "original" thing in here. But it doesn't affect the gameplay of this map enough to enrich it somehow. So, other than these water grounds, the map is extremely generic, linear, and boring, with nothing interesting in it. On a side note, there are some unaligned tokens/boosters that you might miss for this reason. @7898291 - Zeus#6550 - The art is great and I enjoy artistic defilante maps a lot! Nonetheless, the gameplay lacks a lot. You might improve the map layout to add different paths and more obstacles that enrich the gameplay as well. Lastly, there are some parts in which neither the collision is clear nor the ground property. Will be discussed: @7893192 - Zeus#6550 - This map is linear, it is true - someone also mentioned this during the review. Nonetheless, the ice thing makes the map more enjoyable, dynamic, and fun to play because it adds some sort of challenge to it: you must do things when you had the effect on you. @7885267 - Zeus#6550 - To be frank, the gameplay would add nothing new to the rotation because it is way too simple. However, it also looks different than the maps we are used to. I'm putting in discussion to get more opinions, but keep in mind that the chances of it becoming highperm are too low. Ignored: None |
| « Citoyen » 1752153840000
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| @7970828 |
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| @7967968 @7905562 @7913583 - Defilante needs multiple maps like this. @7914917 - Map with the four seasons of the year. The beginning path can cause a problem because it's the only path, late players are blocked, plus the map can be a little tight, but it's the art that counts :D @7914600 - The mouse spawn at the beginning is affected by sync issue that's to say that due to sync, players can traverse the two levels of plank at the bottom, so they'll take a unique path assigned to their ping. I explain: the laggy you are, the further you go down, the more advantage you have over other players. (tbh, Idk if it works) |
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| @7722627 - Edited I Reduce the velocity of dinamic grounds and delete points @7795868 @7798810 Dernière modification le 1752856740000 |
| « Citoyen » 1753099260000
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| @7971285 |
| « Citoyen » 1753182360000
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| Left as is: @7970828 - Jordan8#2489 - This map is the definition of something linear because of its design. Despite the path on top, which has one or two inclined sections, the rest of it is just a line that you just need to walk and jump over the gaps. In addition to this, you can collect, pretty much, all of the point tokens on your way. In other words, it gives the players free points as they don't have to put any effort into collecting them. Plus, the map layout is way too short and can be completed in just a few seconds. It lacks diversity in terms of gameplay a lot. Lastly, it has a lot of different colors that make it look super visually polluted. @7967968 - Zeus#6550 - The greatest thing on this map is that it is something not linear! However, the concept you used here makes it very confusing to play, and also, it is hard to control your character in it due to the water changes (if you press down, you go up, and you can't jump either). The art looks somehow random and consequently "spammy. There are some parts in which the collision with mice is confusing as well. @7905562 - Zeus#6550 - The art here is very original and makes sense with the entire scenario and gameplay. However, like on the previous map, filling all of it with water is not a good thing because it doesn't allow the players to control their characters properly, and it is even worse in a map that scrolls. You may add more point tokens too. @7913583 - Zeus#6550 - The gravity is an issue here because, depending on the way the players hit the grounds, they might start moving very slowly, and as the map is mostly made of ice, they don't have anything to touch and "reset" their position to be able to jump again. In addition to this, due to the same thing, they can't go down by pressing the down key. Plus, it doesn't look visually appealing either. Lastly, it lacks more point tokens all over the map. @7914917 - Zeus#6550 - Other than this map being very artistic, it wouldn't add anything new for the rotation if you replace it with regular grounds, it'd be something very simple. Besides that, there are some parts in which the collision with players is confusing. Moreover, you used lots of drawing joints on this map, and it caused a huge initial lag for the players. @7914600 - Zeus#6550 - This map is also very simple and brings nothing new for the rotation, either in terms of gameplay and innovation. You basically walk straight ahead, and there are some parts which is a bit automatic. On a side note, we're not super fans of maps that look like you're playing using the minimalist when you're not - this wouldn't be a hindrance if the map was good, tho. @7722627 - Newen#6196 - On this current version, it may throw the players either ahead or backward, killing them. To be frank, I wouldn't insist on this map because it feels like it doesn't fit the rotation standards, no matter the edits you make, although it is an "innovation" for defilante. @7798810 - Newen#6196 - You should be able to see where you are going, and this map consists of hiding the mouse's view. Especially for the rotation in which the map scrolls by itself, as you need to understand your moves. Keep that in mind for future maps. @7971285 - Jordan8#2489 - This map doesn't look like defilante at all. It is extremely short, and the gameplay is confusing, as well as the ground collision. Also, like I commented earlier on this review, filling a map with water is not a good thing because it doesn't allow the players to control their characters properly, and it is even worse in a map that scrolls. It lacks diversity of gameplay, and the tokens and randomly placed everywhere. Will be discussed: @7795868 - Newen#6196 - Despite being a bit linear, the vertical scroll was well used on this map. The map is also eye-catching, and you can walk through the different map levels to gather more points. Let's see what the others think about it! Ignored: None Dernière modification le 1753184820000 |
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| @7971103 @7971104 @7971105 @7971106 @7971107 |
| « Citoyen » 1754594280000
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| @7971078 |
| « Citoyen » 1754909820000
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| @7972056 - An artistique map that has a Greek Temple from Greece, the Arc de Triomphe from France and the Leaning Tower of Pisa from Italy. @7972083 - A map about the famous TV series, Squid Game. @7972082 - A map about the Valentine's Day event from the lovely game Transformice :) |
| « Citoyen » 1754959140000
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| @7972102 - A map where I tried to make use of the new galaxy block multiple times. |
| « Citoyen » 1755262320000
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| @7971208 |
| « Citoyen » 1755573360000
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| @7972089 I don't play defilante, but I'm here to learn. |
| « Citoyen » 1755792060000
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| Left as is: @7971103 - Zeus#6550 - This map feels very confusing, the paths are weird, and it doesn't look visually appealing: it lacks decoration, you could've used the 40x multiples in the grass grounds to make it prettier, and also, big ice grounds aren't good-looking. Plus, overall, it is also not well-rewarded and lacks tokens. @7971104 - Zeus#6550 - We enjoy innovations a lot, but there are things that aren't meant for all the game modes, such as defilante. As we always say, it is not good to add things that make you lose time on defilante (a lot of wall-jump, traps, etc) and all the map relies on it. Other than that, the map has nothing interesting as it is linear and boring. In addition, this map lacks tokens in general, including points. Lastly, it has a short gameplay. @7971106 - Zeus#6550 - The only attraction on this map is the mechanics you added to it. However, it lacks different paths to follow, and the ground collisions are an issue at some points. That said, it has potential, but you must work better here in order to improve the points I mentioned. @7971107 - Zeus#6550 - This map layout makes it very linear, without any interesting obstacles, and as a result, a generic and boring gameplay. To sum up, there's nothing to explore here. In addition to this, it is very short and can be completed very fast. Moreover, as I pretty much stated on all the maps you submitted this time, they lack tokens a lot, including points. Lastly, this type of concept you used on this map might be interesting at some points, but not on the entire map, as it makes the players lose time once they go down at the same speed always. @7971078 - Stovedove#0000 - The map idea is nice, but overall, it is linear and lacks diversity in terms of gameplay a lot. Plus, it can be completed in just a few seconds, which is not that interesting for the rotation. The end is good, tho. @7972056 - Veinyhands#1280 - Despite the art, this map has nothing different that makes it worth to be added to the rotation. The gameplay is very linear and poor. Also, it looks extremally visually polluted at some points and the tokens feels spammy. In addition, the grounds collision are unclear at some points, which is not good. @7972083 - Veinyhands#1280 - This map is very short, consequently, it can be completed in just a few seconds. Also, it is very hard to see the grounds because of the choice of colors you used. Moreover, it is linear and generic. Lastly, it lacks tokens a lot. @7972082 - Veinyhands#1280 - Pretty much, this map put the things I mentioned on the previous two maps above together - except for the colors thing -, but as you made it vertically bigger, you doubled it. It looks visually polluted, the gameplay is linear and doesn't make much sense at some points, and it lacks tokens a lot. @7972102 - Veinyhands#1280 - This map is not a 100% bad as the others, it looks visually much better. Nonetheless, it has a lot of empty areas, which you could've used to add different paths to follow and interesting obstacles. In addition, as in the other maps, it lacks tokens a lot again. @7971208 - Jordan8#2489 - This map doesn't fit the Defilante rotation. @7972089 - Capitan_Pro#0000 - The map looks visually good, but it doesn't have different paths to follow, it is linear and lacks rewards. Also, I noticed that you have used elements that are present on other maps in the defilante rotation. That said, you must be as original as possible, mostly in a rotation in which there are just a few maps, so it won't be repetitive, and the gameplay and replay value will be better! Will be discussed: @7971105 - Zeus#6550 - Nothing outstanding in it, but it is well made. Let's see what the others think about it. Ignored: None Dernière modification le 1755794700000 |
| « Citoyen » 1757291820000
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| @7972955 - I have made the map larger on both X axis and Y axis, rearranged the tokens and changed the colours of the grounds to make the collision clear to the players. I have also done my best to make the map appear as pleasing as possible. @7972962 - I have extended the map on both axises and changed the colours of the grounds. I made sure to add lots of tokens too. There isn't much I can do about the obstacles beause the concept of the map is "the three figures of Squid Game". @7972963 - I have tried to fill the empty areas of the map as best as I could by adding different interesting obstacles. I have also added some more tokens. @7972973 - A vanilla parody map for players to enjoy some famous vanilla maps. I used different vanilla maps for it to be as original as possible. I have made this map chill and long on purpose for players to experience their favourite vanilla maps in a defilante setting. @7972982 - I have rearraged the obstacles of the map. I added more obstacles and tried to make them as compatible with each other as possible. I have also added considerable amount of tokens. |
| « Citoyen » 1759806300000
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| Left as is: @7972955 - Veinyhands#1280 - The map feels totally random and has short gameplay. It is also badly rewarded and lacks tokens in general. @7972962 - Veinyhands#1280 - This map is much better and looks visually attractive. However, I recall seeing maps like that before, which means you must innovate. Besides that, the grounds characteristics (like restitution) aren't clear. In addition, some parts of the map are very hard to reach. Lastly, this map also has a very short gameplay. @7972963 - Veinyhands#1280 - If this map were made back in 2013 or so, this would have a little chance of becoming high perm. It looks visually nice, but the map is, overall, linear. Moreover, the end doesn't play well. @7972973 - Veinyhands#1280 - Nice parody, but it also plays very linearly and lacks rewards and tokens in general. Also, this map has AFK and mass death which is not allowed. @7972982 - Veinyhands#1280 - This map is very high with no reason, it makes the poor gameplay even worse. The players have just a few safe points on the left side, and the right side is just boring. Also, the players are going to lose a lot of time while trying to catch the points, and this is not good in such a mode because the map is scrolling and it kills them. Besides that, it looks extremely visually polluted. General note for you: do not export these maps as P0, make them P22. Will be discussed: None Ignored: None |