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Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante
Eremia
« Censeur »
1751494920000
    • Eremia#0020
    • Profil
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    • Tribu
#2241
  0
@7970489
@7970511

Dernière modification le 1751556180000
Zeus
« Censeur »
1751888340000
    • Zeus#6550
    • Profil
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#2242
  0
@7893192
@7967461
@7941155
@7885267
@7898291
Regigigas
« Citoyen »
1752027540000
    • Regigigas#0020
    • Profil
    • Derniers messages
    • Tribu
#2243
  1
Left as is:
@7722627 - Newen#6196 - This map now plays much better in comparison to the previous version. However, it doesn't play smoothly, and the reward spam I mentioned before is still a thing.
@7970489 - Eremia#0020 - The map is, overall, confusing because it is way too big, and sometimes you don't know where you'll be boosted to because you may not see it on your screen. In addition to this, sometimes the collision, despite being indicated by having different colors, is not very clear. Still, I like on how you have been original in your maps recently.
@7970511 - Eremia#0020 - The idea is great, nevertheless, the players don't have to do anything but go to the dynamic +1 token and jump to avoid obstacles. My suggestion for this map is to keep this concept, but also create the possibility of letting the players make the map while walking on their own, it would be more dynamic and interesting in terms of gameplay value. Lastly, it is a bit hard for the average players.
@7967461 - Zeus#6550 - Despite using something new for defilante, it doesn't work in this mode. It is way too deadly for the players, because of the scroll and the number of players in the rooms. Plus, there are some parts that it is necessary to have someone else to pass on the map, and you can't base this type of gameplay on this mode with it. To sum up, this won't work for defilante at all.
@7941155 - Zeus#6550 - The water ground with different properties than the default is the only "original" thing in here. But it doesn't affect the gameplay of this map enough to enrich it somehow. So, other than these water grounds, the map is extremely generic, linear, and boring, with nothing interesting in it. On a side note, there are some unaligned tokens/boosters that you might miss for this reason.
@7898291 - Zeus#6550 - The art is great and I enjoy artistic defilante maps a lot! Nonetheless, the gameplay lacks a lot. You might improve the map layout to add different paths and more obstacles that enrich the gameplay as well. Lastly, there are some parts in which neither the collision is clear nor the ground property.


Will be discussed:
@7893192 - Zeus#6550 - This map is linear, it is true - someone also mentioned this during the review. Nonetheless, the ice thing makes the map more enjoyable, dynamic, and fun to play because it adds some sort of challenge to it: you must do things when you had the effect on you.
@7885267 - Zeus#6550 - To be frank, the gameplay would add nothing new to the rotation because it is way too simple. However, it also looks different than the maps we are used to. I'm putting in discussion to get more opinions, but keep in mind that the chances of it becoming highperm are too low.


Ignored:
None
Jordan8
« Citoyen »
1752153840000
    • Jordan8#2489
    • Profil
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    • Tribu
#2244
  0
@7970828
Zeus
« Censeur »
1752647520000
    • Zeus#6550
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    • Tribu
#2245
  0
@7967968
@7905562
@7913583 - Defilante needs multiple maps like this.
@7914917 - Map with the four seasons of the year. The beginning path can cause a problem because it's the only path, late players are blocked, plus the map can be a little tight, but it's the art that counts :D
@7914600 - The mouse spawn at the beginning is affected by sync issue that's to say that due to sync, players can traverse the two levels of plank at the bottom, so they'll take a unique path assigned to their ping. I explain: the laggy you are, the further you go down, the more advantage you have over other players. (tbh, Idk if it works)
Newen
« Archonte »
1752850500000
    • Newen#6196
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#2246
  0
@7722627 - Edited I Reduce the velocity of dinamic grounds and delete points
@7795868
@7798810

Dernière modification le 1752856740000
Jordan8
« Citoyen »
1753099260000
    • Jordan8#2489
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#2247
  0
@7971285
Regigigas
« Citoyen »
1753182360000
    • Regigigas#0020
    • Profil
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    • Tribu
#2248
  0
Left as is:
@7970828 - Jordan8#2489 - This map is the definition of something linear because of its design. Despite the path on top, which has one or two inclined sections, the rest of it is just a line that you just need to walk and jump over the gaps. In addition to this, you can collect, pretty much, all of the point tokens on your way. In other words, it gives the players free points as they don't have to put any effort into collecting them. Plus, the map layout is way too short and can be completed in just a few seconds. It lacks diversity in terms of gameplay a lot. Lastly, it has a lot of different colors that make it look super visually polluted.
@7967968 - Zeus#6550 - The greatest thing on this map is that it is something not linear! However, the concept you used here makes it very confusing to play, and also, it is hard to control your character in it due to the water changes (if you press down, you go up, and you can't jump either). The art looks somehow random and consequently "spammy. There are some parts in which the collision with mice is confusing as well.
@7905562 - Zeus#6550 - The art here is very original and makes sense with the entire scenario and gameplay. However, like on the previous map, filling all of it with water is not a good thing because it doesn't allow the players to control their characters properly, and it is even worse in a map that scrolls. You may add more point tokens too.
@7913583 - Zeus#6550 - The gravity is an issue here because, depending on the way the players hit the grounds, they might start moving very slowly, and as the map is mostly made of ice, they don't have anything to touch and "reset" their position to be able to jump again. In addition to this, due to the same thing, they can't go down by pressing the down key. Plus, it doesn't look visually appealing either. Lastly, it lacks more point tokens all over the map.
@7914917 - Zeus#6550 - Other than this map being very artistic, it wouldn't add anything new for the rotation if you replace it with regular grounds, it'd be something very simple. Besides that, there are some parts in which the collision with players is confusing. Moreover, you used lots of drawing joints on this map, and it caused a huge initial lag for the players.
@7914600 - Zeus#6550 - This map is also very simple and brings nothing new for the rotation, either in terms of gameplay and innovation. You basically walk straight ahead, and there are some parts which is a bit automatic. On a side note, we're not super fans of maps that look like you're playing using the minimalist when you're not - this wouldn't be a hindrance if the map was good, tho.
@7722627 - Newen#6196 - On this current version, it may throw the players either ahead or backward, killing them. To be frank, I wouldn't insist on this map because it feels like it doesn't fit the rotation standards, no matter the edits you make, although it is an "innovation" for defilante.
@7798810 - Newen#6196 - You should be able to see where you are going, and this map consists of hiding the mouse's view. Especially for the rotation in which the map scrolls by itself, as you need to understand your moves. Keep that in mind for future maps.
@7971285 - Jordan8#2489 - This map doesn't look like defilante at all. It is extremely short, and the gameplay is confusing, as well as the ground collision. Also, like I commented earlier on this review, filling a map with water is not a good thing because it doesn't allow the players to control their characters properly, and it is even worse in a map that scrolls. It lacks diversity of gameplay, and the tokens and randomly placed everywhere.


Will be discussed:
@7795868 - Newen#6196 - Despite being a bit linear, the vertical scroll was well used on this map. The map is also eye-catching, and you can walk through the different map levels to gather more points. Let's see what the others think about it!


Ignored:
None

Dernière modification le 1753184820000
Zeus
« Censeur »
1753703340000
    • Zeus#6550
    • Profil
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    • Tribu
#2249
  0
@7971103
@7971104
@7971105
@7971106
@7971107
Stovedove
« Citoyen »
1754594280000
    • Stovedove#0000
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#2250
  0
@7971078
Veinyhands
« Citoyen »
1754909820000
    • Veinyhands#1280
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#2251
  0
@7972056 - An artistique map that has a Greek Temple from Greece, the Arc de Triomphe from France and the Leaning Tower of Pisa from Italy.
@7972083 - A map about the famous TV series, Squid Game.
@7972082 - A map about the Valentine's Day event from the lovely game Transformice :)
Veinyhands
« Citoyen »
1754959140000
    • Veinyhands#1280
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#2252
  0
@7972102 - A map where I tried to make use of the new galaxy block multiple times.
Jordan8
« Citoyen »
1755262320000
    • Jordan8#2489
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#2253
  0
@7971208
Capitan_pro
« Citoyen »
1755573360000
    • Capitan_pro#0000
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#2254
  0
@7972089 I don't play defilante, but I'm here to learn.
Regigigas
« Citoyen »
1755792060000
    • Regigigas#0020
    • Profil
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    • Tribu
#2255
  2
Left as is:
@7971103 - Zeus#6550 - This map feels very confusing, the paths are weird, and it doesn't look visually appealing: it lacks decoration, you could've used the 40x multiples in the grass grounds to make it prettier, and also, big ice grounds aren't good-looking. Plus, overall, it is also not well-rewarded and lacks tokens.
@7971104 - Zeus#6550 - We enjoy innovations a lot, but there are things that aren't meant for all the game modes, such as defilante. As we always say, it is not good to add things that make you lose time on defilante (a lot of wall-jump, traps, etc) and all the map relies on it. Other than that, the map has nothing interesting as it is linear and boring. In addition, this map lacks tokens in general, including points. Lastly, it has a short gameplay.
@7971106 - Zeus#6550 - The only attraction on this map is the mechanics you added to it. However, it lacks different paths to follow, and the ground collisions are an issue at some points. That said, it has potential, but you must work better here in order to improve the points I mentioned.
@7971107 - Zeus#6550 - This map layout makes it very linear, without any interesting obstacles, and as a result, a generic and boring gameplay. To sum up, there's nothing to explore here. In addition to this, it is very short and can be completed very fast. Moreover, as I pretty much stated on all the maps you submitted this time, they lack tokens a lot, including points. Lastly, this type of concept you used on this map might be interesting at some points, but not on the entire map, as it makes the players lose time once they go down at the same speed always.
@7971078 - Stovedove#0000 - The map idea is nice, but overall, it is linear and lacks diversity in terms of gameplay a lot. Plus, it can be completed in just a few seconds, which is not that interesting for the rotation. The end is good, tho.
@7972056 - Veinyhands#1280 - Despite the art, this map has nothing different that makes it worth to be added to the rotation. The gameplay is very linear and poor. Also, it looks extremally visually polluted at some points and the tokens feels spammy. In addition, the grounds collision are unclear at some points, which is not good.
@7972083 - Veinyhands#1280 - This map is very short, consequently, it can be completed in just a few seconds. Also, it is very hard to see the grounds because of the choice of colors you used. Moreover, it is linear and generic. Lastly, it lacks tokens a lot.
@7972082 - Veinyhands#1280 - Pretty much, this map put the things I mentioned on the previous two maps above together - except for the colors thing -, but as you made it vertically bigger, you doubled it. It looks visually polluted, the gameplay is linear and doesn't make much sense at some points, and it lacks tokens a lot.
@7972102 - Veinyhands#1280 - This map is not a 100% bad as the others, it looks visually much better. Nonetheless, it has a lot of empty areas, which you could've used to add different paths to follow and interesting obstacles. In addition, as in the other maps, it lacks tokens a lot again.
@7971208 - Jordan8#2489 - This map doesn't fit the Defilante rotation.
@7972089 - Capitan_Pro#0000 - The map looks visually good, but it doesn't have different paths to follow, it is linear and lacks rewards. Also, I noticed that you have used elements that are present on other maps in the defilante rotation. That said, you must be as original as possible, mostly in a rotation in which there are just a few maps, so it won't be repetitive, and the gameplay and replay value will be better!


Will be discussed:
@7971105 - Zeus#6550 - Nothing outstanding in it, but it is well made. Let's see what the others think about it.


Ignored:
None

Dernière modification le 1755794700000
Veinyhands
« Citoyen »
1757291820000
    • Veinyhands#1280
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    • Tribu
#2256
  0
@7972955 - I have made the map larger on both X axis and Y axis, rearranged the tokens and changed the colours of the grounds to make the collision clear to the players. I have also done my best to make the map appear as pleasing as possible.
@7972962 - I have extended the map on both axises and changed the colours of the grounds. I made sure to add lots of tokens too. There isn't much I can do about the obstacles beause the concept of the map is "the three figures of Squid Game".
@7972963 - I have tried to fill the empty areas of the map as best as I could by adding different interesting obstacles. I have also added some more tokens.
@7972973 - A vanilla parody map for players to enjoy some famous vanilla maps. I used different vanilla maps for it to be as original as possible. I have made this map chill and long on purpose for players to experience their favourite vanilla maps in a defilante setting.
@7972982 - I have rearraged the obstacles of the map. I added more obstacles and tried to make them as compatible with each other as possible. I have also added considerable amount of tokens.
Regigigas
« Citoyen »
1759806300000
    • Regigigas#0020
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    • Tribu
#2257
  0
Left as is:
@7972955 - Veinyhands#1280 - The map feels totally random and has short gameplay. It is also badly rewarded and lacks tokens in general.
@7972962 - Veinyhands#1280 - This map is much better and looks visually attractive. However, I recall seeing maps like that before, which means you must innovate. Besides that, the grounds characteristics (like restitution) aren't clear. In addition, some parts of the map are very hard to reach. Lastly, this map also has a very short gameplay.
@7972963 - Veinyhands#1280 - If this map were made back in 2013 or so, this would have a little chance of becoming high perm. It looks visually nice, but the map is, overall, linear. Moreover, the end doesn't play well.
@7972973 - Veinyhands#1280 - Nice parody, but it also plays very linearly and lacks rewards and tokens in general. Also, this map has AFK and mass death which is not allowed.
@7972982 - Veinyhands#1280 - This map is very high with no reason, it makes the poor gameplay even worse. The players have just a few safe points on the left side, and the right side is just boring. Also, the players are going to lose a lot of time while trying to catch the points, and this is not good in such a mode because the map is scrolling and it kills them. Besides that, it looks extremely visually polluted.

General note for you: do not export these maps as P0, make them P22.


Will be discussed:
None


Ignored:
None
Mapcrew
« Consul »
1769822640000
    • Mapcrew#0020
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#2258
  0

https://i.imgur.com/FVymoc2.png


We are incredibly excited to announce that our transition's officially finished! Moving forward, all map-making operations have been fully migrated from the forums to our Official Map Crew Discord Server.

This is now your go-to place for FAQs, map submissions, map reports, latest permed maps, public party reviews, direct contact with team members, and plenty more to explore!

While the forums have been a great home for us, they haven't been as reliable lately for the kind of real-time interaction we need. To keep our map community closer and more connected than ever, we've made the move to Discord. It's been quite a journey migrating everything over, but we are officially settled in and ready for the next chapter! Effective immediately, this server is the central hub for everything: Map Submissions, Map Reports, Map-Making Contests and FAQs.

Official Map Crew Discord Server

https://i.imgur.com/FVymoc2.png


Nous sommes très heureux de vous annoncer que notre transition est officiellement terminée ! Dès à présent, toutes les opérations de création de maps ont été entièrement transférées des forums vers notre serveur Discord officiel des Map Crew.

Il servira d'endroit principal dédié aux foires aux questions, pour soumettre et signaler des maps, voir les dernières maps ajoutées de façon permanente, participer aux revues publiques, avoir un contact direct avec les membres de l'équipe, et bien plus encore !

Bien que les forums aient été un excellent lieu pour nous, ils ne sont plus aussi fiables ces derniers temps pour le type d'interaction en temps réel dont nous avons besoin. Afin de garder notre communauté plus proche et toujours plus connectée, nous avons donc décidé de déménager sur Discord. La migration a été une véritable aventure, mais nous sommes officiellement installés et prêts pour le prochain chapitre ! Ce serveur devient momentanément la plateforme centrale pour tout : Soumettre des maps, Signaler des maps, Concours de maps et Foires aux questions.

Discord officiel des Map Crew

https://i.imgur.com/FVymoc2.png


¡Estamos súper contentos de anunciar que nuestra transición ha sido oficialmente completada! Desde ahora, todas las operaciones con respecto a la creación de mapas fueron migradas desde el foro al servidor oficial de Discord del Mapcrew.

Ahora, este será el lugar para FAQs (preguntas frecuentes), presentación, reportes y reviews públicas de mapas, últimos mapas agregados permanentemente, contacto directo con el equipo, ¡y mucho más para explorar!

Si bien es verdad que el foro fue un buen hogar para nuestro equipo, no ha sido tan confiable últimamente, en especial para el tipo de interacción a tiempo real que necesitamos. Para mantener más cerca a la comunidad del Mapcrew, decidimos mudarnos a Discord. Fue un arduo trabajo migrar todo aquí, ¡pero por fin pudimos acomodarnos y estamos listos para el próximo capítulo! Desde ahora mismo, este servidor es el lugar para todo: presentación de mapas, reporte de mapas, concursos de mapas y FAQs.

Servidor Oficial de Discord del Mapcrew

https://i.imgur.com/FVymoc2.png


Estamos extremamente felizes em anunciar que nossa transição foi oficialmente finalizada! A partir de agora, todas as operações de criação de mapas foram totalmente migradas dos fóruns para o nosso Servidor Oficial da Map Crew no Discord.

Este agora é o seu ponto de encontro para perguntas frequentes, envio de mapas, denúncias, notícias dos perms mais recentes, festinhas para avaliações, contato direto com membros da equipe e muito mais!

Embora o fórum tenha sido nossa casa por um bom tempo, ele não tem sido tão sólido ​​ultimamente para o tipo de interação em tempo real que precisamos. Para manter nossa comunidade de mapas mais unida e conectada do que nunca, fizemos a migração para o Discord. Foi uma longa jornada migrar tudo, mas estamos oficialmente instalados e prontos para o próximo capítulo! A partir de agora, este servidor é o centro de tudo: envio de mapas, denúncias, concursos de criação de mapas e perguntas frequentes.

Servidor Oficial da MapCrew no Discord

https://i.imgur.com/FVymoc2.png


我们很高兴的宣布终于完成了转移! 从现在开始, 所有地图制作的区块已经从论坛迁移至官方地图管理 Discord。

这正是你要找的地方, 不论问与答, 提交地图, 举报地图, 最新的获评审地图, 公开检验派对, 直接跟地图管理员联络, 以及还有更多的东西让你自己发掘!

虽然论坛对于我们来说是个大家庭, 但最近已经不能满足我们在实时回馈方面的需要。为了让我们的地图社群比以前变得更紧密更关联, 我们向 Discord 踏出前进的一步。 把东西都迁移过来是一个颇长的旅程, 但我们终于正式安顿下来准备迎接新一章! 即时高效, 这个伺服器正是所有东西的中枢: 提交地图, 举报地图, 地图制作大赛以及问与答。

官方地图管理 Discord 伺服器

https://i.imgur.com/FVymoc2.png


Kami ay nagagalak na ibalitang opisyal nang tapos ang aming transisyon! Sa mga susunod na panahon, ang lahat ng operasyon sa paggawa ng mapa ay ganap nang inilipat mula sa forum patungo sa aming Opisyal na Map Crew Discord Server.

Ito na ngayon ang iyong pupuntahang lugar para sa mga katanungang madalas itanong, pagsusumite ng mapa, ulat ng mapa, pinakabagong na perm na mga mapa, mga review ng pampublikong pangkat, direktang pakikipag-ugnayan sa mga miyembro ng pangkat, at marami pang maaaring tuklasin!

Bagama't naging magandang tahanan para sa amin ang forum, hindi na sila gaanong maaasahan nitong mga nakaraang araw para sa mga uri ng agarang interaksyon na kailangan namin. Para mapanatiling mas malapit at mas konektado ang aming komunidad ng mapa kaysa dati, kami ay lumipat sa Discord. Medyo mahaba ang naging paglakbay sa paglipat ng lahat-lahat, pero opisyal na natin itong naayos at naihanda para sa susunod na kabanata! Epektibo agad, ang server na ito ang magiging sentro para sa lahat ng bagay: Pagsusumite ng Mapa, Mga Ulat sa Mapa, Mga Paligsahan sa Paggawa ng Mapa at mga Katanungang Madalas Itanong.

Opisyal na Map Crew Discord Server

https://i.imgur.com/FVymoc2.png


Мы с огромным энтузиазмом объявляем, что наш переезд официально завершён! Отныне вся деятельность, связанная с созданием карт, полностью перенесена с форумов на наш официальный Discord-сервер команды MapCrew.

Теперь именно здесь вы сможете найти ответы на вопросы, отправить карту, оставить жалобу, посмотреть список последних перм-карт и публичные пати-обзоры, напрямую связаться с участниками команды и не только!

Хотя форумы долгое время были для нас отличным домом, в последнее время они стали недостаточно надёжными для необходимого нам взаимодействия в реальном времени. Чтобы сделать наше картодельное сообщество ещё более сплочённым и активным, мы приняли решение перейти в Discord. Перенос всего контента был непростым, но теперь мы полностью обосновались и готовы открыть новую главу! С этого момента данный сервер является центральным хабом для всего, что связано с картами: отправки карт, отчётов по картам, конкурсов по созданию карт и раздела часто задаваемых вопросов.

Discord-сервер команды MapCrew

https://i.imgur.com/FVymoc2.png


Mēs esam sajūsmināti paziņot, ka mūsu migrācija nu ir oficiāli pabeigta! Turpmāk visas mapju veidošanas aktivitātes būs pārvietotas no foruma uz mūsu oficiālo Map Crew Discord serveri.

Šī tagad ir jūsu ikdienišķā vieta BUJ, mapju iesniegšanai, ziņošanai par mapēm, nesenajām aizsargātajām mapēm, publiskajiem vērtēšanas pasākumiem un visam kam citam!

Kamēr forums līdz šim bija lieliska mājvieta mums, nesenajos laikos tie nav bijuši piemēroti mums nepieciešamajai reāllaika saskarsmei. Lai saglabātu mūsu mapju komūnu ciešāku un vairāk sasaistītu nekā jebkad, mēs esam pārvākušies uz Discord. Visa pārvietošana pavisam noteikti bija piedzīvojums, bet nu mēs oficiāli esam iekārtojušies un gatavi nākamajam posmam! Turpmāk šis serveris būs centrālā vieta visam: mapju iesniegšanai, ziņošanai par mapēm, mapju veidošanas konkursiem un BUJ.

Oficiālo Map Crew Discord Serveri

https://i.imgur.com/FVymoc2.png


אנו נרגשים מאוד להודיע ​​שהמעבר שלנו הסתיים רשמית! מעתה והלאה, כל פעולות יצירת המפות הועברו במלואן מהפורומים לשרת דיסקורד הרשמי של צוות המפות שלנו.

זהו כעת המקום המועדף עליכם לשאלות נפוצות, הגשות מפות, דיווח על מפות, מפות עדכניות שאושרו, ביקורות ציבוריות של קטגוריות, קשר ישיר עם חברי צוות ועוד הרבה דברים לחקור!

בעוד שהפורומים היו בית נהדר עבורנו, הם לא היו אמינים לאחרונה לסוג האינטראקציה בזמן אמת שאנחנו צריכים. כדי לשמור על קהילת המפות שלנו קרובה ומחוברת יותר מאי פעם, עברנו לדיסקורד. זה היה מסע לא פשוט להעביר הכל, אבל אנחנו רשמית מאורגנים ומוכנים לפרק הבא! החל מעכשיו, שרת זה הוא המרכז המרכזי להכל: הגשות מפות, דוחות מפות, תחרויות יצירת מפות ושאלות נפוצות.

שרת הדיסקורד הרשמי של צוות המפות

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Geçiş sürecimizi resmen tamamladığımızı duyurmaktan büyük mutluluk duyuyoruz! Bundan sonra harita yapımına dair tüm çalışmalar forumlardan Resmî Map Crew Discord Sunucumuza taşınmıştır.

Burası artık; sıkça sorulan sorular, harita gönderimleri ve raporları, en güncel kalıcı (permed) haritalar, herkese açık parti incelemeleri, ekip üyeleriyle doğrudan iletişim ve çok daha fazlası için ana adresiniz olacak.

Forumlar bugüne kadar bizim için güzel bir buluşma noktasıydı; ancak son zamanlarda ihtiyaç duyduğumuz hızlı ve gerçek zamanlı etkileşimi yeterince sağlayamıyordu. Topluluğumuzu daha yakın ve daha aktif tutabilmek için Discord’a geçme kararı aldık. Taşıma süreci biraz zahmetliydi ama artık tamamen yerleştik ve yeni döneme hazırız.

Bugün itibarıyla harita gönderimleri, harita raporları, harita yapım yarışmaları ve SSS dâhil her şey için bu sunucu merkezimiz olacak.

Resmî Map Crew Discord

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We zijn ontzettend enthousiast om aan te kondigen dat onze transitie officieel klaar is! Vanaf nu zijn alle map-maak zaken officieel verhuisd van de forums naar onze Officiële Map Crew Discord Server.

Dit is nu dé plek voor veelgestelde vragen, map inzendingen, map meldingen, recente permanente mappen, publieke beoordeling feestjes, direct contact met teamleden en nog veel meer om te ontdekken!

Ondanks dat de forums een geweldig thuis waren voor ons, waren ze de afgelopen tijd minder betrouwbaar voor de snelle interactie die we nodig hebben. Om onze map gemeenschap dichterbij elkaar te houden en verbonden te laten voelen, hebben we de overstap naar Discord gemaakt. Het is een flinke opgave geweest om alles te verhuizen, maar we zijn officieel gevestigd en klaar voor het volgende hoofdstuk! Vanaf nu is deze server het middelpunt van alles: Map Inzendingen, Map Meldingen, Map-Maak wedstrijden en veelgestelde vragen.

Officiële Map Crew Discord Server

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Örömmel jelentjük be, hogy at átállás hivatalosan is befejeződött! Mostantól minden pályakészítéssel kapcsolatos tevékenység teljes mértékben átköltözött a fórumról a Hivatalos Pálya Legénység Discord szerverünkre.

Ezentúl itt érhető el a GYIK, itt lehet pályákat beadni és jelenteni, tájékozódni a legújabb védett pályákkal kapcsolatban, csatlakozni publikus pálya átnézésekhez, közvetlenül kapcsolatba lépni a csapat tagjaival, és így tovább!

Bár a fórum hosszú ideig remek otthont biztosított számunkra, az utóbbi időben nem volt elég megbízható és stabil ahhoz, hogy kiszolgálja azt a valós idejű interakciót, amire szükségünk van. Annak érdekében, hogy a pályakészítő közösségünk minden eddiginél közelebbi és összetartóbb legyen, úgy döntöttünk, hogy Discordra költöztünk. Az átállás hosszú folyamat volt, de mostanra hivatalosan is berendezkedtünk, és készen állunk a következő fejezetre! Azonnali hatállyal most már ez a szerver a központi gyűjtőhely mindennek: pályabeküldéseknek, pályajelentéseknek, pályakészítő versenyeknek és a GYIK-nek.

Hivatalos Pálya Legénység Discord Szerver

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Z ogromną radością ogłaszamy, że nasza transformacja oficjalnie dobiegła końca! Od teraz wszystkie działania związane z tworzeniem map zostały w pełni przeniesione z forum na nasz oficjalny serwer Discord Map Crew.

Jest to teraz miejsce, w którym znajdziecie odpowiedzi na najczęściej zadawane pytania, będziecie mogli przesyłać i zgłaszać mapy, przeglądać te ostatnio zaakceptowane do oficjalnej rotacji włączając w to recenzje, kontaktować się bezpośrednio z członkami zespołu i wiele więcej!

Chociaż forum było dla nas świetnym miejscem, ostatnio nie było ono tak niezawodne, jeśli chodzi o interakcję w czasie rzeczywistym, której potrzebujemy. Aby nasza społeczność związana z mapami była bliższa i bardziej zintegrowana niż kiedykolwiek, przenieśliśmy się na Discord. Przeniesienie wszystkiego było dość długą podróżą, ale oficjalnie się już zadomowiliśmy i jesteśmy gotowi na kolejny rozdział! Od teraz ten serwer jest centralnym punktem dla wszystkiego: przesyłania map, zgłoszeń map, konkursów tworzenia map i często zadawanych pytań.

Oficjalny Serwer Discord Map Crew

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Suntem foarte bucuroși să vă anunțăm că tranziția noastră s-a încheiat oficial! De acum înainte toate activitățile legate de realizarea hărților au fost mutate complet de pe forum pe serverul nostru oficial de Discord – Map Crew.

Acesta devine locul principal unde găsiți întrebări frecvente, unde puteți trimite hărți, unde puteți face raportări sau vedea cele mai recente hărți aprobate, review-uri pentru petreceri publice și puteți lua legătura direct cu membrii echipei.

Deși forumurile ne-au fost mult timp „o casă grozava”, în ultima perioadă nu au mai oferit interacțiunea în timp real de care aveam nevoie. Pentru a păstra comunitatea de Map-Making mai unită și mai conectată ca niciodată, am decis să ne mutăm pe Discord. A fost un proces destul de amplu, dar acum totul este pus la punct și suntem gata să mergem mai departe.

Începând de acum, acest server este punctul central pentru tot ce ține de: trimiterea hărților, raportări, concursuri de Map-Making și întrebări frecvente.

Serverul oficial de Discord al Map Crew

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Siamo incredibilmente entusiasti di annunciare che la nostra transizione è ufficialmente completata! D’ora in avanti, tutte le operazioni legate alla creazione delle mappe sono state completamente migrate dal forum al nostro Server Discord Ufficiale del Map Crew.

Questo diventa il vostro punto di riferimento principale per FAQ, invio delle mappe, segnalazioni delle mappe, ultime mappe rese permanenti, recensioni pubbliche, contatto diretto con i membri del team e molto altro ancora da esplorare!

Sebbene il forum sia stato per noi una grande casa, ultimamente non si è dimostrato abbastanza affidabile per il tipo di interazione in tempo reale di cui abbiamo bisogno. Per mantenere la nostra community di mappe più unita e connessa che mai, abbiamo deciso di spostarci su Discord. È stato un vero viaggio migrare tutto, ma ora siamo ufficialmente pronti per il prossimo capitolo! Con effetto immediato, questo server è l'hub centrale per tutto: invio di mappe, segnalazioni di mappe, contest per la creazione di mappe e FAQ.

Server Discord Ufficiale del Map Crew

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Estamos bastante felizes por informar-vos que a nossa transição está finalmente concluída! Todas as operações relacionadas com a criação de mapas foram movidas do fórum para o nosso Servidor de Discord Oficial dos MapCrews.

Este passa a ser agora o local onde encontram FAQ's (dúvidas frequentemente levantadas pela comunidade / tutoriais) relacionadas à criação de mapas, e é também o local onde podem submeter mapas, reportar mapas, descobrir quais foram os mapas aprovados pela equipa mais recentemente, entrar diretamente em contacto direto com os membros da equipa, existindo ainda muito mais por explorar!

Apesar do fórum ter sido uma boa "casa" para as nossas operações, este não nos permite interagir com os jogadores tão ativamente como nós gostaríamos (o contacto não é tão direto). Para manter a nossa comunidade próxima e mais conectada do que antes, decidimos mover tudo para o Discord. A migração não foi a tarefa mais fácil, mas está oficialmente concluída e estamos prontos para vos receber e iniciar o próximo capítulo! De agora em diante, este servidor será o local central para tudo : submissões de mapas, reportar mapas, concursos de criação de mapas, e FAQs.

Servidor de Discord Oficial dos MapCrews

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