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Map Editor Q&A
Darklantern
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#2261
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Starshipbay a dit :
Can someone tell me how to make upwards boosters?
EDIT: 2nd time asking this now

here is a quick xml for an upward booster.
to change the speed change the friction, and/or raise the number inside the MV tag

http://pastebin.com/RgreUBcW
Mousechris
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#2262
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Can someone explain how @3053202 is done?
Starshipbay
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#2263
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Darklantern a dit :
here is a quick xml for an upward booster.
to change the speed change the friction, and/or raise the number inside the MV tag

http://pastebin.com/RgreUBcW

Where do I put this in xml?
I mean, how do I use this with my already made map?

Or can you tell me how to duplicate it?

Let's say I want the blue rectangles on this map to be up boosters: @3719609
Darklantern
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#2264
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to add it to your xml , copy the whole <L> </L> section and place it between <O/> </Z>

then replace where it says M1="1" with M1="z value of your desired ground"
and make the ground dynamic with some friction.

so, for example, the supplied example's <L> section might turn into this, if the Z value of that blue rectangle were 24

<L><JP AXIS="0,1" M1="24" MV="Infinity,20" /><JP M2="24" AXIS="1,1" M1="0" /></L>
Starshipbay
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#2265
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Darklantern a dit :
to add it to your xml , copy the whole &amp;amp;amp;lt;L&amp;amp;amp;gt; &amp;amp;amp;lt;/L&amp;amp;amp;gt; section and place it between &amp;amp;amp;lt;O/&amp;amp;amp;gt; &amp;amp;amp;lt;/Z&amp;amp;amp;gt;

then replace where it says M1="1" with M1="z value of your desired ground"
and make the ground dynamic with some friction.

so, for example, the supplied example's &amp;amp;amp;lt;L&amp;amp;amp;gt; section might turn into this, if the Z value of that blue rectangle were 24

&amp;amp;amp;lt;L&amp;amp;amp;gt;&amp;amp;amp;lt;JP AXIS="0,1" M1="24" MV="Infinity,20" /&amp;amp;amp;gt;&amp;amp;amp;lt;JP M2="24" AXIS="1,1" M1="0" /&amp;amp;amp;gt;&amp;amp;amp;lt;/L&amp;amp;amp;gt;

THANKS!
How do I stop it from moving though?
+
How do I make two?

EDIT: THANKS DARK
Coldfreeze
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#2266
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What is the code for transparent ground? (Not 617495)
The one with 99eee9999 like that?
Papero
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#2267
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cold its o="fffffffffff"

i think...

but its better to remove th o tag
just remove the whole color tag of the ground
Starshipbay
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#2268
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Killerlux a dit :
Checkpoint.
@3691246 Starshipbay Nope

Someone explain this review please?
Muzchris
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#2269
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Starshipbay a dit :
Someone explain this review please?

Basicxally like a no comment
Aqvaswirle
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#2270
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Starshipbay a dit :
Someone explain this review please?

Because its pretty easy to avoid sham (i guess the map was submitted for P10) and killerlux didnt bother explaining this.

Next time please ask these questions in mc faq.
Bowlt
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#2271
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I noticed that the P0 rotation is running too many old maps, it was an update or just a coincidence?
Mousechris
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#2272
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Bowlt a dit :
I noticed that the P0 rotation is running too many old maps, it was an update or just a coincidence?

there are more old maps then new maps, so your chances of seeing a old map is greater then a new map. So nor corwincidence nor update, simply a form of chance.

Altho I do believe you are more likely to see a P1 that was permed recently, don't know about it tho.
Bowlt
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#2273
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Mousechris a dit :
there are more old maps then new maps, so your chances of seeing a old map is greater then a new map. So nor corwincidence nor update, simply a form of chance.

Altho I do believe you are more likely to see a P1 that was permed recently, don't know about it tho.

but I saw the same map 2 times in 1 day and on the same room. I'm too lazy to search the code, but, whatever, CFM says that P0 rotation has more than 800k of maps... lol?
Mousechris
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#2274
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Bowlt a dit :
but I saw the same map 2 times in 1 day and on the same room. I'm too lazy to search the code, but, whatever, CFM says that P0 rotation has more than 800k of maps... lol?

Could have been a mapcrew/mod testing the map out. Alot of the times they will test it in rooms 1 or 2 times if it's a good map
Bowlt
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#2275
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Mousechris a dit :
Could have been a mapcrew/mod testing the map out. Alot of the times they will test it in rooms 1 or 2 times if it's a good map

I'm BR, then I play on my server, of course. You know (I guess) the only one Mapcrew BR is Tuliomumic and he wasn't even on my room. Also, I was on a random room...
Mousechris
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#2276
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Bowlt a dit :
I'm BR, then I play on my server, of course. You know (I guess) the only one Mapcrew BR is Tuliomumic and he wasn't even on my room. Also, I was on a random room...

Hmmm..... well then, I don't know, but if you ever see it more then 10 times be sure to tell a mapcrew, it might be like that one sixteen bug
Papero
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#2277
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i dont know but i really dont see old maps that often anymore only a select few o-o,
Bowlt
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#2278
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I'm not talking about just of 1 map (like Sixteen's bug), I'm talking about that P0 rotation is used to run -@1kk maps, at least on my room. Try to play on random rooms then you can see what I'm talking about. Thanks for the answers anyway.

Maybe tig can help us? xD
Papero
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#2279
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Bowlt a dit :
I'm not talking about just of 1 map (like Sixteen's bug), I'm talking about that P0 rotation is used to run -@1kk maps, at least on my room. Try to play on random rooms then you can see what I'm talking about. Thanks for the answers anyway.

Maybe tig can help us? xD

a random number generator is never truely random

so no matter what there will be baisedness when maps play.
Hunterxrx
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#2280
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How do I make my drawing(of viprin) can be touched with the mouse?

Sorry for my EN :$ i use de translate
Im ES '-'
I publique this comment but in ES no have answer .-.
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