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« ‹ 115 / 272 › »
Map Editor Q&A
Papero
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1363705680000
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#2281
  0
Hunterxrx a dit :
How do I make my drawing(of viprin) can be touched with the mouse?

Sorry for my EN :$ i use de translate
Im ES '-'
I publique this comment but in ES no have answer .-.

invisible grounds.
Daliya
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1363710180000
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#2282
  0
No..
Vildano
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#2283
  0
Hunterxrx a dit :
How do I make my drawing(of viprin) can be touched with the mouse?

Sorry for my EN :$ i use de translate
Im ES '-'
I publique this comment but in ES no have answer .-.[/Hunterxrx]

papernaruto a dit :
invisible grounds.

Yeah thats right.
Suggestion : If you want to give sense to the collision of the art and the mice,then make the art foreground before putting invisible grounds to it.You will understand when you try it


How do i make a mice stuff infront of a ground without to make the mice stuff infront of the mice too?
Hunterxrx
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#2284
  0
Oh yeah, paperonaruto, thx :)

How i make the normal survivor with Multiple Spawn?
Aqvaswirle
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#2285
  0
Hunterxrx a dit :
Oh yeah, paperonaruto, thx :)

How i make the normal survivor with Multiple Spawn?

Put in P tag the following: DS="m;x1,y1,x2,y2" where x,y are horizontal/vertical positioning coordinates accordingly.
Papero
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#2286
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Aqvaswirle a dit :
Put in P tag the following: DS="m;x1,y1,x2,y2" where x,y are horizontal/vertical positioning coordinates accordingly.

i have a question about this... what does m stand for?
Aqvaswirle
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#2287
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Paperonaruto a dit :
i have a question about this... what does m stand for?

I guess... this is for "mice" designation.
Hunterxrx
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#2288
  0
Aqvaswirle a dit :
Put in P tag the following: DS="m;x1,y1,x2,y2" where x,y are horizontal/vertical positioning coordinates accordingly.

Oh thx, i view the video for Impure, thx like :)
Papero
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#2289
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Aqvaswirle a dit :
I guess... this is for "mice" designation.

yeah thats what i thought

so does that mean s could be shaman o-o.
Aqvaswirle
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#2290
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Paperonaruto a dit :
yeah thats what i thought

so does that mean s could be shaman o-o.

Nope, double shaman technique differs.
Sadieladieee
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#2291
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@3727814
The mice lag through the cube. Is there a way to fix this?
Vildano
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#2292
  0
How do i make a mice stuff infront of a ground without to make the mice stuff infront of the mice too?
Papero
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#2293
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Vildano a dit :
How do i make a mice stuff infront of a ground without to make the mice stuff infront of the mice too?

its impossible.
Tomciogol
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#2294
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Is that rejected @3572540 ? Or have I to wait some more ?
I'd like 2nd one ;d
Spacewind
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#2295
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How do you make a map less sync based?
Mousechris
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#2296
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Spacewind a dit :
How do you make a map less sync based?

Heres some tips.

Don't use water, stay away from negative mass.

As long as the shaman moves tho it should be safe.
Spacewind
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#2297
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Ok thanks
Coldfreeze
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#2298
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Why can't we make maps with L="4800" without the defilante mode?
I love longer tribehouses.;;
Papero
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#2299
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Mousechris a dit :
Heres some tips.

Don't use water, stay away from negative mass.

As long as the shaman moves tho it should be safe.

oops.

Coldfreeze a dit :
Why can't we make maps with L="4800" without the defilante mode?
I love longer tribehouses.;;

because regular scroll isnt allowed to support such lengths for regular map makers.

(im sure tig has done it for himself before though he should just let us be able to o-o.)
Papero
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#2300
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