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| « Citoyen » 1363705680000
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Hunterxrx a dit : invisible grounds. |
| « Citoyen » 1363710180000
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| No.. |
| « Citoyen » 1363766520000
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Hunterxrx a dit : |
| « Citoyen » 1363782480000
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| Oh yeah, paperonaruto, thx :) How i make the normal survivor with Multiple Spawn? |
| « Censeur » 1363788900000
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Hunterxrx a dit : Put in P tag the following: DS="m;x1,y1,x2,y2" where x,y are horizontal/vertical positioning coordinates accordingly. |
| « Citoyen » 1363792500000
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Aqvaswirle a dit : i have a question about this... what does m stand for? |
| « Censeur » 1363795020000
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Paperonaruto a dit : I guess... this is for "mice" designation. |
| « Citoyen » 1363798380000
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Aqvaswirle a dit : Oh thx, i view the video for Impure, thx like :) |
| « Citoyen » 1363832400000
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Aqvaswirle a dit : yeah thats what i thought so does that mean s could be shaman o-o. |
| « Censeur » 1363839840000
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Paperonaruto a dit : Nope, double shaman technique differs. |
| « Citoyen » 1363842300000
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| @3727814 The mice lag through the cube. Is there a way to fix this? |
| « Citoyen » 1363852380000
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| How do i make a mice stuff infront of a ground without to make the mice stuff infront of the mice too? |
| « Citoyen » 1363853280000
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Vildano a dit : its impossible. |
| « Citoyen » 1363883880000
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| Is that rejected @3572540 ? Or have I to wait some more ? I'd like 2nd one ;d |
| « Citoyen » 1363888860000
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| How do you make a map less sync based? |
| « Censeur » 1363902960000
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Spacewind a dit : Heres some tips. Don't use water, stay away from negative mass. As long as the shaman moves tho it should be safe. |
| « Citoyen » 1363903320000
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| Ok thanks |
| « Citoyen » 1363917000000
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| Why can't we make maps with L="4800" without the defilante mode? I love longer tribehouses.;; |
| « Citoyen » 1363925580000
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Mousechris a dit : oops. Coldfreeze a dit : because regular scroll isnt allowed to support such lengths for regular map makers. (im sure tig has done it for himself before though he should just let us be able to o-o.) |
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| [Modéré par Barrydarsow] |