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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Unknown
« Censeur »
1513709760000
    • Unknown#3300
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#2281
  3
@7283136 - After 90 seconds, the ground that the mice need to push disappears and in place of the ice next to the cheese appears a chocolate, for the beginners.
@7290091

Dernière modification le 1514150820000
Brasouka
« Citoyen »
1513844700000
    • Brasouka#0000
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#2282
  0
@7338654
Xzeeh
« Citoyen »
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    • Xzeeh#0000
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#2283
  0
@7338941 - yezzh
Wrfg
« Censeur »
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    • Wrfg#0000
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#2284
  0
@7339555
Viadinho
« Citoyen »
1514069400000
    • Viadinho#1418
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#2285
  0
@7341177
Sherr
« Censeur »
1514333280000
    • Sherr#0095
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#2286
  0
@4549802
@7359868

Dernière modification le 1516142220000
Stefan
« Censeur »
1514467080000
    • Stefan#0020
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#2287
  0
Maps without shaman
@7259251- edit
@7350234

Dernière modification le 1515332940000
Uking
« Citoyen »
1514503800000
    • Uking#9243
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#2288
  0
@7337701
Mathyfux
« Citoyen »
1514683920000
    • Mathyfux#0000
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#2289
  0
@7347957
Miminou1
« Citoyen »
1514834880000
    • Miminou1#0000
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#2290
  0
@7349693
Neftyda
« Censeur »
1515249780000
    • Neftyda#8968
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#2291
  0
@7354320
Tdft
« Censeur »
1515263760000
    • Tdft#0000
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#2292
  0
@7347998
Currint
« Censeur »
1515265920000
    • Currint#0000
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#2293
  0
@7354407
Hana
« Citoyen »
1515268560000
    • Hana#8926
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#2294
  0
@6661112
Judgecrome
« Citoyen »
1515349920000
    • Judgecrome#0000
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#2295
  0
@7316014
V_21
« Censeur »
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    • V_21#0000
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#2296
  0
@7192123
Boucharma
« Censeur »
1515408240000
    • Boucharma#0000
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#2297
  0
removed.

Dernière modification le 1515425460000
Qadori
« Consul »
1515508680000
    • Qadori#0000
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#2298
  0
@7359306
@7356967

Dernière modification le 1515770280000
Dexnic
« Citoyen »
1515534300000
    • Dexnic#0576
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#2299
  0
@7350697
Elevador
pfv botem <3
Tat
« Censeur »
1516119900000
    • Tat#0095
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#2300
  6
Left as is:
@6118592 - Jotatavo - The rotation wood + tramp on the right is pretty irritating to use, and I don't like how the threadmill pushes you to the ice but it takes so much effort to get on the purple ground that it becomes really annoying. Gameplay is pretty boring and mechanisms are not interesting at all, just boring moving of grounds
@7323714 - Blazinpyre - afk death, boring and irritating and generic rotation mech
@7343815 - Blazinpyre - Invisible grounds, although it's a mech map it's really unclear which grounds has collision, and the yellow bottom seems to be a ground but is actually non-collidable and can lead to mass death, will p22 this... also red anchoring 2 overlapping fixed rotation grounds will result in 0,0 glitch. Colours are really blinding because they are too bright, and gameplay is random and awful
@6986312 - Oratoraf - Boring moving grounds, i hate just waiting for grounds to move up and down, or left and right, the gameplay is really lacking.
@1327579 - Ikkemon - Really dislike it when there's no indication whatsoever that there is water, and I don't really see a reason for having this invisible water when it's already an anti-gravity map. Gameplay is rather irritating and repetitive to play on, trying the same concept over and over again. I see little mechanism, and it isn't interesting at all either, shaman can barely help.
@7130609 - Ikasaruzu - I actually really like the surprise factor given, but the gameplay is pretty boring with just some walljumping and trampoline, and the positioning of the actual cheese is really bad with 2 trampoline grounds, making it quite hard to reach, and both trampoline grounds have different restitution which is weird. The hole on top is pretty useless too...
@6510741 - Framnm - I keep seeing this similar concept from you, it's interesting at first but after a while I feel it gets boring, the gameplay is pretty much just walljumping and pushing anvils over. It's not really an interesting mechanism either.
@7326902 - Deadlag - the circle gets easily stuck in one of the gaps, and this seems somewhat more like a p9 map rather than p6, wouldn't really see a moveable circle ground as mechanism. Gameplay is rather boring too with just pushing of the circle ground and walljumping it to get cheese.
@7330615 - Nlff - The dropping of grounds is a bit too slow in my opinion, and the gameplay is pretty much just walljumping which is linear and generic and boring. There is a surprise factor in it but very subtle and slow.
@7331921 - Lolotomy - Very unstable and boring mechanism, I have no idea what that white ground is for, and the grounds are too bright. The map is just a complete mass to mee with no indication whatsoever of which ground has collision and which does not, I have no idea what the white ground is for...
@7336891 - Lolotomy - Same as your other map, the mechanism is really messy and all over the place, grounds aren't even aligned properly, just several moving grounds doesn't make it p6 worthy...
@7333511 - Ahyenn - This looks more like a no-shaman/P7 map. and imo the tramps move way too fast which makes the gameplay rather luck-based/sync-based, and the gameplay is rather short and linear too, which can be fun but a bit lacking, This isn't the p7 submissions thread tho, and mech-wise it's generic.
@7331264 - Mouseszchees - There are many maps similar to this in rotation, and the gameplay is rather boring and irritating especially when there are 2 layers of ice blocking mice from going up. The mechanism is generic and boring.
@6747429 - Mouseszchees - I think I have seen this map before, probably because you have submitted it to me. The rectangle trampolines in the middle are rather useless since they are really random and kinda sync-based, and they barely have any restitution due to their instability.
@7335525 - +Pinguinn - This is mech submissions, not art. And rotating grounds are really boring mechanism, gameplay is boring waiting game too.
@7290091 - Uelintondd - I believe you sent me this map before, and I don't see any edits. The gameplay is pretty linear and boring with several threadmills and tramps, but the major issue I have is waiting for the anvils to drop down slowly, and I don't understand the need of those arrow grounds to block people from going back. P1 is fine.
@7338654 - Brasouka - Nice attempt with trying racing/bootcamp with threadmill mechanism, but this gameplay is way too repetitive and irritating for normal rotation, and the concept and mechanism is generic too.
@7338941 - Xzeeh - the concept and mech are pretty cool, but honestly I have no iidea what is happening and I doubt mice in normal rooms will understand it either. Yes, we are not supposed to press the red one, but I doubt ppl will listen to the sign, resulting in mass death. And it isn't clear which buttons are controlling which, both are green and red. Gameplay is also pretty much walljumping and pushing buttons, which is boring and generic.
@7339555 - Wrfg - It's p44 for a reason: the colours are too painful for the eyes, and making them rotate hurts it even more, and makes people dizzy...
@7341177 - Pestana - I don't see any mechanism, just bubbles. Boring waiting game.
@4549802 - Sherrwagn - the ice overlapped with one another and the mechanism became haywire when tested, Even if the mech would work fine, the gameplay is pretty repetitive and boring, and the mechanism is just rotating grounds which is generic for p6 imo. It seems more no-shaman than p6
@7259251 - Stefanmocarz - If the maps should not have shaman they should be submitted in p7, anyways the mech below is cool but other than that the gameplay is rather boring with just the ice pushing you up to cheese and to hole, while the black ground moves left and right.
@7350234 - Stefanmocarz - I kinda understand the mechanism but it's way too hard and irritating for normal rotation mice to push the purple ground up and down, even if it works the gameplay is just a painful pushing of buttons and then just a small walljump to cheese and hole, this gameplay is really boring.
@7337701 - Ukingthebest - boring moving of grounds with shaman, mech is also quite unstable, generic and boring concept of walljumping and pushing of buttons
@7347957 - Mathyfux - I'm really confused what's supposed to happen in this map, some buttons seems pushable but can't be pushed, and the mechanism just seems really buggy and confusing, boring walljuming and threadmill concept used too in the gameplay.
@7349693 - Miminou1 - I see the surprise but I highly doubt spawning above was necessary, and even dropping at a random location near the cheese. The gameplay is also very linear and boring
@7354320 - Mariipochwal - Just having a cogwheel and rotating ground doesn't make it p6 worthy, boring waiting gameplay and generic rotating mech
@7354407 - Currint - Generic rotating gameplay, while it is an interesting pattern to look at but gameplay is awful and most likely mass-deathy due to how close the ice grounds are to each other and how confusing they are for regular players to decipher
@6661112 - Divanaaaa - p22'ed due to fake/unseen grounds and bad collision, couldn't see the gap on top which allows you to go to the water area, and I dont see any mechanism, art and gameplay is not good either.
@7316014 - Judgecrome - I don't understand the map, the green ground seems not possible to pass through at all, I don't get the mechanism, probably broken.
@7192123 - V_21 - Moving ground isn't really mechanism imo...even if it is it's just swinging around which is boring, and the gameplay is pretty repetitive and generic, just using the chocolate and tramp to swing and win the map.
@7356967 - Qadori - This is art, not mechanism, although yes there are some mechanism in it...Although there are many cute art in it the rest of the map seems empty, or covered by many unoriginal art, the ghosts are also not original art. Gameplay is mediocre but art and mech are not ok for either category.
@7350697 - Danilzin - hidden cheese
@4067007 - Jotatavo - the red grounds are really long imo, when they both go to the middle mice tried to jump to the small stone platform in the middle, but many died. The mechanism itself is pretty generic, and the map seems more irritating than needing of co-operation, likely due to those long grounds. I understand what the chocolate diamond ground is for, but it doesn't seem that necessary or used at all.
@7283136 - Uelintondd - I'm not sure what's wrong but when I tested in utility, the blue ground seems really buggy and sometimes it goes all the way to the top, while sometimes it goes up and down. Tried it in public, once shaman pressed the button the blue ground went all the way up, so shaman couldn't press the other buttons unless they use teleportation skills...
@7347998 - Tdft - Interesting concept, but doesn't work well in public. For some reason the balloons don't burst even with many mice on them, and the balloons becomes very buggy, especially the first yellow ones, when shaman moved them. Also it's kind of weird that the grass grounds don't have collision with grounds although I understand why, but the major problem is that the mech just doesn't work well in public...


P1'ed:
@7285948 - Kenanskd - Tested it in public, while I like the mechanism and the gameplay, only 2/8 times in public test did shaman get what to do, and even when they do what is told, many mice find it irritating to us the ice mouse, some even got confused thinking that they can reach the cheese via another way - through the small gap at the hole area. Furthermore, it's really easy to break it by anchoring any shaman object to the ice boxes, which can be catastrophic. But I like it for p1, the concept is great.
@7334955 - Ahyenn - This is so cool! The mechanism is really interesting, but unfortunately the gameplay is just walljumping which is really boring, but I love the wiggle for p1 :D you must admit that it's cool. If only it could be implemented in other places... good for p1 though
@7359306 - Qadori - Map is pretty cute, although it isn't the art submissions thread, it's cute for p1. Mechanism are generic sticky grounds and moving grounds and threadmill, while gameplay is quite fun, art doesn't feel enough for p5 either.


P6'ed:
@7359868 - Sherrwagn - I see you have made changes to your map, I like some of the interesting mechanisms used, altho many people didn't use the blue grounds above, I guess it acts more of a boost rather than a compulsory tool. The playground mech concept is interesting enough for p6.
@6283498 - Kenanskd - The gap at the start between the grass and ice is a bit weird, but other than that the mechanism is really interesting even when it could be slowed a bit, it works quite ok in public, and mice understand how it works after a while. Gameplay isn't the best but I'll give it a shot in p6 because of the unique mechanism.


Ignored:
None

Dernière modification le 1516245000000
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