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Map Editor Q&A
Spacewind
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#2321
  0
I dont need the thread, i ment by the reveiwers used to say checkpoint in a post to tell ppl when there reveiwing but now they dont for some reason
Graecus
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1363986900000
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#2322
  0
Can anyone show me the shortest way of the @2969368
Spacewind
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#2323
  0
This is the fastest way
Travelingpik
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#2324
  0
We have to put checkpoint ot use the tool so uh idk what you see.
Barrydarsow
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#2325
  0
I stopped bothering with that for P17 because for whatever reason people like to spam "RESERVED!" afterwards. For other categories it's more convenient since you don't have to go back and check which maps were posted after you started reviewing.
Vildano
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#2326
  0
How to hide anchors?
Jessive
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#2327
  0
How do you make a pespective map?
Britishpika
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#2328
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May i ask why the stairs in @3690686 are dynamic do they have a purpose im missing?
Mousechris
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#2329
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Britishpika a dit :
May i ask why the stairs in @3690686 are dynamic do they have a purpose im missing?

I think the question is why are there pointless stairs in the first place
Darawan
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#2330
[Modéré par Vogul, raison : spam/advertising]
Britishpika
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#2331
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Mousechris a dit :
I think the question is why are there pointless stairs in the first place

Lol true, maybe they were ment to be like @3738811 even though there still useless
Gilcatmey
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#2332
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hey I have a question, how to do the water with inclination? I saw it on a defilante map
Vildano
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#2333
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Vildano a dit :
How to hide anchors?

Answer me ..
Bakpaofgunz
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#2334
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Vildano a dit :
Answer me ..

Idk how to do it with joints but with regular grounds:
Take 2 grounds, one foreground, one background
Dynamic etc, anchor them together, make sure the foreground has a lower z value than the background and done
Papero
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#2335
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Bakpaofgunz a dit :
Idk how to do it with joints but with regular grounds:
Take 2 grounds, one foreground, one background
Dynamic etc, anchor them together, make sure the foreground has a lower z value than the background and done

you dont really hide anchors with joints lol
the joints are invisible and dont hide anything

** this was a sudden realization for me lol**

if you'd like to know simple anchors with joints i could help i guess.
Istudent
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#2336
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how do you turn circle grounds into conveyor grounds?
Mousechris
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#2337
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Bakpaofgunz a dit :
Idk how to do it with joints but with regular grounds:
Take 2 grounds, one foreground, one background
Dynamic etc, anchor them together, make sure the foreground has a lower z value than the background and done

Red Nails also hide anchors, the ground ataching to the anchor must have lower z value then the ground connected to the red anchor, next the nail must have higher z value then the red anchor.

<C><P /><Z><S><S H="121" P="0,0,0.3,0.2,0,0,0,0" L="892" X="420" Y="410" T="0" /><S H="30" P="1,0,0.3,0.2,0,0,0,0" L="154" X="264" Y="205" T="0" /><S H="22" P="1,0,0.3,0.2,0,0,0,0" L="184" X="409" Y="203" T="0" /></S><D /><O><O X="400" C="11" Y="206" P="0" /><O X="333" C="14" Y="206" P="0" /></O></Z></C>

and of course fake grounds hide anchors too

<C><P /><Z><S><S H="121" P="0,0,0.3,0.2,0,0,0,0" L="892" X="420" Y="410" T="0" /><S H="47" P="1,0,0.3,0.2,0,0,0,0" L="224" X="316" Y="204" T="0" /><S H="69" P="0,0,0.3,0.2,0,0,0,0" L="88" X="410" c="4" Y="206" T="0" /></S><D /><O><O X="400" C="11" Y="206" P="0" /></O></Z></C>

and may I say if a ground is connected to a blue anchor the ground that is connecting and has the higher z-value cannot connect to red anchors outside of map editor (shaman) making ways of keeping those anchors hidden.

<C><P /><Z><S><S H="121" P="0,0,0.3,0.2,0,0,0,0" L="892" X="420" Y="410" T="0" /><S H="19" P="1,0,0.3,0.2,0,1,0,0" L="250" X="419" Y="172" T="0" /><S H="125" P="1,0,0.3,0.2,0,1,0,0" L="19" X="304" Y="226" T="0" /><S H="123" P="1,0,0.3,0.2,0,1,0,0" L="22" X="534" Y="223" T="0" /><S H="10" P="0,0,0,0.2,0,0,0,0" L="41" X="418" Y="184" T="1" /></S><D /><O><O X="535" C="14" Y="171" P="0" /><O X="307" C="14" Y="173" P="0" /></O></Z></C>
Vildano
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#2338
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I am going to ask one more question,how to make the grounds go on the left and right way just like the stars in this map:
@3696068
or make them do smooth moving effects just like on this map @2932572
Mousechris
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#2339
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Vildano a dit :
or make them do smooth moving effects just like on this map @2932572

I simply used logic and simple mechanics. With creative thinking. To make things go smovely you shouldn't over complicate things.

Vildano a dit :
I am going to ask one more question,how to make the grounds go on the left and right way just like the stars in this map:
@3696068

This XML should explain how to move things back and forth.

<C><P /><Z><S><S H="89" P="0,0,0,0.2,0,0,0,0" L="798" X="400" Y="422" T="1" /><S H="143" P="0,0,0,1,0,0,0,0" L="64" X="38" Y="362" T="2" /><S H="201" P="0,0,0,1,0,0,0,0" L="49" X="720" Y="388" T="2" /><S H="157" P="1,999999,0.3,0.2,0,1,0,0" L="68" X="106" Y="303" T="0" /><S H="68" P="1,222222,0,20,45,1,0,0" L="68" X="45" Y="140" T="3" /><S H="57" P="0,0,0.3,0.2,0,0,0,0" L="154" X="671" Y="143" T="0" /></S><D><DS Y="77" X="660" /></D><O /></Z></C>

Ajust speed with lava mass
Vildano
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#2340
  0
Thanks.

But
You a dit :
I simply used logic and simple mechanics. With creative thinking. To make things go smovely you shouldn't over complicate things.

I dont asked how you do it,i asked how is it actually done.
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