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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Ttnubtt
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@4916073
Stefyproxd
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@6213544
Thekornelhu
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#2323
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@6113571
Eili
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#2324
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@6049329
Uolesportee
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@6214551
Neglectedman
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#2326
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@6215880

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+Phypoy
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Phypoy - @6187364
Gobbek
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@4890068
Sxxz
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@4896051
Ezsq
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#2330
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P3 - @6217042
Frouz
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#2331
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@6171726
Frouz
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@6215359
Xethani
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@6217607
Qwx
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@6218581
Mapcrewone
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  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Vinbear - @698992
Papyrus - @5758150
Hpocks - @6137767
Xorcist - @6079100
Eili - @5998000


Reviews:
Dprocik - @6134799
  • Two interesting concepts used in the most unforgiving way. It's way too precise. Also compared to the rest of the map, the top ending is too easy and simple.
  • I think it's fun but too unforgiving, took me about 10 tries to get the first part then the rest was fine difficulty wise. The first part is definitely the most fun though. Whilst the path was obvious to me, took 2 mins in a room before anyone tried lavawalking.
  • This map is simple and awesome and difficult and fun and easy and kinda different. Improvements could be made but I like the use of these concepts in this map and would like to see more maps utilizing it.
  • I like it how this map might be very precise, but still possible with the certain skill you need.

Hybinkunduz - @5993999
  • Start is a bit dumb and luck based so that needs an edit of some sort. Also the tramp chain starting from the cj at the top is very inconsistent and need to be revamped to work more often when you get a solid cj + bounce. Other that that, this map seems pretty decent. I may have not analyzed this map to see any more further flaws, but regardless I think this can be a potential P13. Edits first however.
  • I like the triple use of that trampoline in the top right section. I dislike the first two obstacles, the first is filler and not very consistent, the second is frustrating when the choco kills the flow. The ending is also filler but the fun kind of filler. Edits
  • p22, fillers & poor execution.

Ochey - @3985463
  • Really fun map, however there's a sc where you can go over the roof so extend the roof to the left to prevent that.

Walmg - @6151159
  • Decent map overall. The ending may seem unforgiving as it's a one-try obstacle, so it's debatable if the map's in need of a checkpoint.
  • End obstacle could easily have a reset, turn ice on left to earth. Exposed trampoline corners there for no good reason. Cheese obstacle is filler and inconsistent. First obstacle is fun other than the frustrating amount of earth to grab and no space to wj after. The rest of the first half is filler/random bouncing.
  • Decent start, decent end though it should be retryable, fillers throughout, not enough pushing it for a p13.

Xorcist - @4488666
  • Fun map and a lot of interesting things in it. Granted, I'm not that well versed and experienced when it comes to dynamic/warp grounds. A main concern to think about is that the map is particularly confusing when trying this map out for the first time. It took me about 5 minutes to figure it out what to do and another 5 to execute it properly. This map is also unforgiving at some parts so this could definitely use a checkpoint midway. Despite being a relatively confusing and precise map, this still was pretty fun to play out.
  • It's confusing, frustrating and doesn't have enough resets. The parts where you need to phase through grounds are particularly frustrating as it isn't obvious whether you have enough speed to do it, and you die if you fail. I honestly got bored trying to figure out/execute this map and I think public will have similar feelings.
  • I agree on #1 but don't see the need of a checkpoint, it's a hard map indeed, but after a few tries you see a bit what to do. The map doesn't have to be completeable by everyone, it's a new challenge with new nice concepts.

Lebeauturque - @5979812
  • Fine map, although under no circumstance have I ever been able to reach the other side from the cheese slide to tramp bounce. So I think that that tramp (2nd from right) may need to have its restitution increased by 0.2 or something. Edits for now.
  • If that tramp had friction I think the whole map would play nicer. I did manage it a few times but overall way too hard for a non-reset obstacle.
    the last obstacle up to the hole is frustratingly precise too. P22
  • I don't mind having friction at the first trampoline of the map. The whole map flows well, the part after cheese might be a bit confusing, and I don't see any way to get this fixed. The ending doesn't fit the map. Edits.
  • It is a pain. Decent map, decent paths & decent game-play. Everything just seems a bit precise and unclear. It's put together well but it doesn't flow very well for me. Doesn't go well in public. Perhaps making it a bit easier might clear it up a bit so i'll go for that edit; make it less precise. p22.

Submitted maps that are being discussed:
Sohb - @6143141
Xorcist - @5819555
Eili - @6049329
Gobbek - @4890068
Gohoq - @6114776
Gohoq - @6187789


Dernière modification le 1440974160000
Figoi
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Kasch
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@6210462
Lactomouse
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@6216937
Danielmago
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Frouz
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edit - 6171726
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