Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Garyforum « Consul » 1519934280000
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@4901423 @4909529 Dernière modification le 1519934760000 |
Unknown « Censeur » 1520076840000
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@6851340 @7290091 Dernière modification le 1520821560000 |
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Judgecrome « Citoyen » 1521492180000
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@7410284 |
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@7418736 Dernière modification le 1522719660000 |
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@7230489 @6637144 Dernière modification le 1522943160000 |
Garyforum 1522615140000
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[Modéré par Killerlux, raison : Spam] |
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Sebmotions « Citoyen » 1522836360000
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@7419381 - push the colours Dernière modification le 1522836420000 |
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@7420148 (when mice die, spawns ice cube) |
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Left as is: @7398457 - Roderiga%230000 - Chaotic random and inconsistent/laggy mechanism used, boring linear gameplay. @2501048 - Hakan%237572 - ground below cheese not visible, not a mechanism map. @7064300 - Sladkoru%235992 - generic rotating mechanism, boring gameplay, nails doesn't help aesthetics and feels redundant. @6851340 - Uelintondd%230000 - While it can be understood that the blue rotates clockwise while red rotates anticlockwise, it is irritating and hard to keep referring to the rotating circles on top to remind myself which is rotating in which direction. Gameplay is pretty irritating and repetitive to me @4329050 - Keyx%230000 - Just grounds despawning is not mechanism. I don't like waiting games like this, having the surprise factor and having players to wait is 2 different things, and it is boring to wait especially in the first few seconds. @7410284 - Judgecrome%230000 - Art map, not mechanism. @7418736 - Sherr%237361 - There is somewhat afk deaths, idk why there is a mice-collidable ground offscreen that you can sometimes go to, and I dislike the waiting gameplay, especially with so much waiting time in between. It would probably suit more in p7, but even so I didn't find the obstacles interesting either. @7419381 - Dariusseby_Y%231467 - Unoriginal push the button map, arrows are really confusing and overal gameplay is boring. @2501045 - Hakan%237572 - the concept is neat but it just does not work well in public, having shaman push back and forth so many times while mice are able to troll and go against the shaman, just makes it very inbalanced and almost impossible to complete. @7230489 - Obsyt%230000 - nice try with the sliding-tramp concept, but I don't understand how the other trampolines work as no one in rooms use them, the square ones at the sides of the map are especially redundant. Mechanism is simple, but it is possible to red-anchor the fixed-rotation wood/ice grounds together to send them all to 0,0, which can potentially send mice there too. I'd leave this p22 because of that bug. @7417316 - Sherr%237361 - This feels like a better version of your map. Shaman will definitely ruin this, just a red anchor plank can stop the cannons from passing through. Tested as P7 but mice found it really boring, and it is near to impossible to complete the map, especially when it comes to the spinning trampoline, cannon and sudden downfall of shaman objects. Lava ground going down seems redundant and mice could even be stuck under it. It is way too annoying to complete and too boring a waiting game for mice, especially when they are down on the wood ground. Leaving as p22. P1'ed: @4901423 - Garyforum%230000 - I like the concept of being able to walljump the wood grounds at the cheese part and take the shortcut back, but other than that the map seems a bit boring for higher perm and the slanted trampoline doesnt really help much. Mechanism definitely isn't outstanding, and I am not convinced by the gameplay and the randomness of those swinging grounds for P9, but you can try submitting there instead. But ok for P1. @4909529 - Garyforum%230000 - Didn't find the mechanism interesting enough for p6 as it's basically moving grounds around, and moving as obstacles rather than interacting or helping mice, which just makes it annoying to play with. It could have been for P7 but many mice struggle at the slanted trampoline area, which seems a bit too cramped for shaman, which is why I see portals being used too. P1 will be fine now. Will be discussed: @7290091 - Uelintondd%230000 - I've seen you submit this map quite a few times, but the slow lowering of the ground with the anvil is a problem that I told you before, and I find the one-way route below the cheese redundant, and could even prevent anyone from pressing the red button above. But I will bring this up to the team as they may have a different opinion, and even if it's button-pushing the gameplay is not bad with quite some variations. @6637144 - Obsyt%230000 - I like the surprise and the chaos following, yet this chaos is easy to follow and can be quite fun imo. Will discuss. @7420148 - Urook%231131 - I would say this is pretty unique, and bring backs memories of some older maps where some mice had to jump and sacrifice for the map to be easier to complete. Will discuss. Ignored: None Dernière modification le 1523096220000 |
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@7230489 editado @6395206 Dernière modification le 1523572260000 |
Viniciusdara « Consul » 1523144160000
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Drotik « Citoyen » 1523175900000
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Unidentified « Citoyen » 1523299140000
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@7411394 @7420636 Dernière modification le 1524335700000 |
Unknown « Censeur » 1523723880000
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Soolooww « Citoyen » 1523834760000
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@7425568 (The best <3) @7425597 |
Foxehfoxeh « Citoyen » 1523986800000
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