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Report a P3+ map
Barrydarsow
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#221
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Never noticed. Did the ground move while you were playing? o_O
Danshweger
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1363067220000
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#222
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Mousechris a dit :
Hes right barry, I can tell simply between the differances.

Thing is, er.... whats the problem? Yeah it's dynamic but so what? It's not needed yes, but is it affecting the gameplay?

It's not affecting...

Juliomense a dit :
no dynamic grounds
-
the rule is quite clear

Don't be ignorant, I think it is dynamic yes, but what do it changes? The gameplay is not affected, you're making a childish comment, talking this way... Will you say that "if there is a map with dynamic ground, I can have one too"?

And whatever, there are maps with dynamic ground, but they are exception... but I'm talking about maps that dynamic grounds really interfere in the gameplay. (ex: @3684229)

Barrydarsow a dit :
Never noticed. Did the ground move while you were playing? o_O

Here no, and I never saw any complaints about it...
Mousechris
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#223
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@1779549

Boring no gameplay, wrong catagory, I think it's time this map says bye.
Aqvaswirle
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#224
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Mousechris a dit :
@1779549

Boring no gameplay, wrong catagory, I think it's time this map says bye.

This map combined with an art isn't an awful exemplar of mechanic maps that we badly need.
Mousechris
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#225
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Aqvaswirle a dit :
This map combined with an art isn't an awful exemplar of mechanic maps that we badly need.

This one is not, the art is not good and should be in P5 catagory if anything. If you people want to trasfer P5 maps to P6 just because they have slight mech try looking at me and nickeldeltas maps as we both make mainly mech art.
Travelingpik
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#226
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Mousechris a dit :
the art is not good and should be in P5 catagory if anything.

wat.

This is why it was move to P6 the art is basically the remote and the TV. The mech is the button and TV turning on(as well as the falling ground). We needed to fill P6 and that map is better for P6 than P5.

Comparing your and Nickel's maps to that map is wrong because yours (and his) also have atleast some degree of good dynamic art that mice really interact with. The mech is not the focus.
Graecus
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#227
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Barrydarsow a dit :
Never noticed. Did the ground move while you were playing? o_O

Juliomense a dit :
no dynamic grounds
-
the rule is quite clear

^
Spacewind
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#228
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Quit complaining about @233687 guys its fine

Spacewind a dit :
What happend to no dynamic grounds in p17? x.x
@3684229

Barrydarsow a dit :
There are always exceptions, and that map has been in racing for a long time.

Its fine to have nice maps with dynamic grounds like ^ No harm done so just accept it
Starshipbay
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#229
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@327130
Map is terrible...below path is easy and luck based

@3066761
Hit first tramp and go right over top of ice to cheese...giant offscreen shortcut

@1090395
Nice but kind of massdeath, hard to sham (impossible)
Anthonycream
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#230
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[•] Oreocp - @191205 - 154 - 49% - P3

There shortcut

EXPLAIN IMAGES:

http://i49.tinypic.com/vz510.png
Thank
Starshipbay
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#231
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Anthonycream a dit :
[•] Oreocp - @191205 - 154 - 49% - P3

There shortcut

EXPLAIN IMAGES:

Thank

As for this...THIS MAP IS A CLASSIC MASTERPIECE
Danshweger
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#232
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lol, why did I had half half of my maps removed from racing?
Barrydarsow
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#233
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Barrydarsow a dit :
If anyone cares I've removed some boring maps...

I've been meaning to go through a get rid of a bunch of maps for many months now but have been lazy.
Purplehawt
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#234
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Iulianbuhai a dit :
@3312511 - P5
Try this with 20+ mice, too much luck in the gameplay...

^
Danshweger
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#235
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Barrydarsow a dit :
I've been meaning to go through a get rid of a bunch of maps for many months now but have been lazy.

Looking my removed maps, wj was the problem... (from other maps too) wj isn't synonymous of boring :/

Please, let's come back to reality... cursed be the one who said for the first time that wj maps aren't good.
Lots of really bad maps (that have no wj) are still in the rotation... anyway, racing lost good maps

See the idea of the map, how much the map maker thought to make it, how much it's original, not the wj stuff... C'mon... e_e

Reporting:

massive death @440667
Starshipbay
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#236
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Barrydarsow a dit :
I've been meaning to go through a get rid of a bunch of maps for many months now but have been lazy.

I'm wondering, just in case I decide to spam this thread with mapcodes later, does it matter if a map is old?
Because I've noticed that a lot of 6 digit map codes maps are a bore to play, but I notice that they're old so they must be okay.

And I'm talking about a crap load of walljump, and basic repeating of techniques over tons of old maps.
And for the dualsided maps...some of them are just a waste of space.

LOL, oh and this.
@1573213 - Pretty decent, but generic racing map...But it kind of bothers me that the corner of the tramp on the right side choco walljump may get it people's way...Doesn't seem like a major issue but may need an edit.

@679125 - I don't get it...I hit the trampoline sometimes and I go right above the ice triangle, but then I hit it again and I go right up. Maybe luck based, or may just be some technique I'm missing...I don't know.

Danshweger a dit :
It's not affecting...
Don't be ignorant, I think it is dynamic yes, but what do it changes?

Yeah, but some people argue that dynamics is laggy...but that's not the only map with dyamic wood.
There's a map with a 6 digit mapcode starting with a 4 (I lost the code...) but anyway, the map has wind and the wood would have blown over to where Holzi would have been standing, inside the little box over at the bottom left.

I mean, do dynamics really lag? Sure, if you're talking about 0.000001 lag to however lag is calculated.
It doesn't really affect gameplay, so unless the entire map is mechracing, it shouldn't matter.
Danshweger
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#237
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I know this, the code is @426638...

http://i.imgur.com/xKzAdvQ.png
Starshipbay
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#238
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Danshweger a dit :
I know this, the code is @426638...

http://i.imgur.com/xKzAdvQ.png

And this @107544 - UFO
Luizfelipee
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#239
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@285752 Fake ground
Soliidius
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#240
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@3187262 the lava is suppose to be used with boxes but people are using cannons the map is now instant kill , i dont think this map should be kept

dont see how it was accepted in the first place
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