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![]() ![]() « Censeur » 1363060080000
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Never noticed. Did the ground move while you were playing? o_O |
![]() ![]() « Citoyen » 1363067220000
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Mousechris a dit : It's not affecting... Juliomense a dit : Don't be ignorant, I think it is dynamic yes, but what do it changes? The gameplay is not affected, you're making a childish comment, talking this way... Will you say that "if there is a map with dynamic ground, I can have one too"? And whatever, there are maps with dynamic ground, but they are exception... but I'm talking about maps that dynamic grounds really interfere in the gameplay. (ex: @3684229) Barrydarsow a dit : Here no, and I never saw any complaints about it... |
![]() ![]() « Censeur » 1363071600000
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@1779549 Boring no gameplay, wrong catagory, I think it's time this map says bye. |
![]() « Censeur » 1363075320000
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Mousechris a dit : This map combined with an art isn't an awful exemplar of mechanic maps that we badly need. |
![]() ![]() « Censeur » 1363095240000
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Aqvaswirle a dit : This one is not, the art is not good and should be in P5 catagory if anything. If you people want to trasfer P5 maps to P6 just because they have slight mech try looking at me and nickeldeltas maps as we both make mainly mech art. |
![]() ![]() « Citoyen » 1363095900000
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Mousechris a dit : wat. This is why it was move to P6 the art is basically the remote and the TV. The mech is the button and TV turning on(as well as the falling ground). We needed to fill P6 and that map is better for P6 than P5. Comparing your and Nickel's maps to that map is wrong because yours (and his) also have atleast some degree of good dynamic art that mice really interact with. The mech is not the focus. |
![]() « Citoyen » 1363109100000
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Barrydarsow a dit : Juliomense a dit : ^ |
![]() ![]() « Citoyen » 1363110360000
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Quit complaining about @233687 guys its fine Spacewind a dit : Barrydarsow a dit : Its fine to have nice maps with dynamic grounds like ^ No harm done so just accept it |
![]() ![]() « Citoyen » 1363140720000
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@327130 Map is terrible...below path is easy and luck based @3066761 Hit first tramp and go right over top of ice to cheese...giant offscreen shortcut @1090395 Nice but kind of massdeath, hard to sham (impossible) |
![]() ![]() « Citoyen » 1363143780000
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[•] Oreocp - @191205 - 154 - 49% - P3 There shortcut EXPLAIN IMAGES: ![]() Thank |
![]() ![]() « Citoyen » 1363145580000
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Anthonycream a dit : As for this...THIS MAP IS A CLASSIC MASTERPIECE |
![]() ![]() « Citoyen » 1363149900000
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lol, why did I had half half of my maps removed from racing? |
![]() ![]() « Censeur » 1363150920000
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Barrydarsow a dit : I've been meaning to go through a get rid of a bunch of maps for many months now but have been lazy. |
![]() ![]() « Citoyen » 1363152720000
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Iulianbuhai a dit : ^ |
![]() ![]() « Citoyen » 1363152720000
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Barrydarsow a dit : Looking my removed maps, wj was the problem... (from other maps too) wj isn't synonymous of boring :/ Please, let's come back to reality... cursed be the one who said for the first time that wj maps aren't good. Lots of really bad maps (that have no wj) are still in the rotation... anyway, racing lost good maps See the idea of the map, how much the map maker thought to make it, how much it's original, not the wj stuff... C'mon... e_e Reporting: massive death @440667 |
![]() ![]() « Citoyen » 1363187940000
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Barrydarsow a dit : I'm wondering, just in case I decide to spam this thread with mapcodes later, does it matter if a map is old? Because I've noticed that a lot of 6 digit map codes maps are a bore to play, but I notice that they're old so they must be okay. And I'm talking about a crap load of walljump, and basic repeating of techniques over tons of old maps. And for the dualsided maps...some of them are just a waste of space. LOL, oh and this. @1573213 - Pretty decent, but generic racing map...But it kind of bothers me that the corner of the tramp on the right side choco walljump may get it people's way...Doesn't seem like a major issue but may need an edit. @679125 - I don't get it...I hit the trampoline sometimes and I go right above the ice triangle, but then I hit it again and I go right up. Maybe luck based, or may just be some technique I'm missing...I don't know. Danshweger a dit : Yeah, but some people argue that dynamics is laggy...but that's not the only map with dyamic wood. There's a map with a 6 digit mapcode starting with a 4 (I lost the code...) but anyway, the map has wind and the wood would have blown over to where Holzi would have been standing, inside the little box over at the bottom left. I mean, do dynamics really lag? Sure, if you're talking about 0.000001 lag to however lag is calculated. It doesn't really affect gameplay, so unless the entire map is mechracing, it shouldn't matter. |
![]() ![]() « Citoyen » 1363191540000
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I know this, the code is @426638... http://i.imgur.com/xKzAdvQ.png |
![]() ![]() « Citoyen » 1363194360000
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Danshweger a dit : And this @107544 - UFO |
![]() « Citoyen » 1363208520000
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@285752 Fake ground |
![]() ![]() « Citoyen » 1363208820000
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@3187262 the lava is suppose to be used with boxes but people are using cannons the map is now instant kill , i dont think this map should be kept dont see how it was accepted in the first place |