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Fxie a dit : @4612785 - edited - @4654449 @4676064 @4703504 |
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@5026859 |
Flindix « Censeur » 1399401300000
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@5019627 - Edited |
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@4901429 |
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@5020935 @5020961 edited. |
Figurar « Citoyen » 1399425120000
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Lembre-se que os motores são as bases das bandeiras, portanto, posicione parte deles em cima do piso, assim eles não flutuaram. Lembre-se que os motores são as bases das bandeiras, portanto, posicione parte deles em cima do piso, assim eles não flutuarão. ------------------- • Motor Azul Direito - Spawn da Equipe Azul • Prego Azul - Bandeira Azul no início do jogo • Motor Verde Direito - Spawn da Equipe Azul • Prego Verde - Bandeira Azul no início do jogo |
Smartestguy « Citoyen » 1399432020000
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check map please fxie. @5027847 Dominatelord |
Mishkatave « Citoyen » 1399467360000
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removed |
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Eraoneofthe a dit : The design is good, but there are way too many flags. I'd remove the two around each spawn and the one in the center of the map, then it should be good to go. Lutfihady a dit : There are still areas that are too high, and way too many flags Also, some grounds go under the map, which looks odd from the side Iemrevegol a dit : Bottom grounds too low, too many flags for such a small space, doesn't look very neat Mishkatave a dit : Shaman objects > red nail, teal nail, yellow nail, right motor red, right motor blue red flag, blue flag, neutral flag, red spawn, blue spawn respectively Also listed in the first post on this thread Bigcrushes a dit : Some grounds are too high, more flags than necessary, not well aligned/organized Lutfihady a dit : Spawning on flags makes it almost impossible for the other team to capture them The middle underwater flag is a pain to reach and really anything underwater is a bad idea since we shoot when we duck Also could use some decoration Iemrevegol a dit : Could work if it was aligned better and looked nicer Augustinas a dit : @5015461 - I liked the middle part before when it was an "n" shape Also, I think the map would look much nicer if the grounds were 40 height instead of 20 @5014745 - looks fine to me but not shamousey apparently [08:34] [Shamousey] if you're gonna use scrolling, at least make it enough to count for something [08:34] [Shamousey] can quite easliy lower grounds here by a little and wouldnt need scrolling at all [08:34] [Shamousey] as it so happens it just stops me seeing the bottom @5021858 - looks good, added @5022313 - I also think this would look a lot nicer with 40 height grounds instead of 20 As resident hamburger suggested, [08:39] [Impuredeath] it coudl have looked soo much better, but the map layout is fine. [08:39] [Impuredeath] some full grounds and some better decoration [08:39] [Impuredeath] it just feels dead and empty. Iemrevegol a dit : Far too cramped, not enough space to move around Skalder a dit : @5026450 - looks good, added @5026514 - you did a swell job pulling off a plain old sand map that actually looks pretty good, most likely from the swampy water at the bottom. Shamousey doesn't agree with the color grounds though, but I think they're somehow pulled off here as well. added Arber a dit : Looks alright, I like the foresty background Scripert a dit : @5026711 - looks like a good start, but you can't really tell those earth grounds don't have collision (try rotating them 180 degrees) and it could use some decoration (trees, etc) @5026759 - looks rather plain, and color grounds don't work well Jfrl a dit : @4612785 - looks better, added @4654449 - the bottom right ground is too low (at least 40 height) other than that, looks pretty interesting @4676064 - We're avoiding these sorts of designs; we prefer a background and regular grounds @4703504 - the concept could work, but the plain wood and chocolate grounds don't. Udeos a dit : Looks pretty; not sure how well gameplay would go, but we can test that when you lower flags (http://prntscr.com/3h0tp2) Flindix a dit : Looks fine, added Garyarcanine a dit : If you could make it look a little nicer with some snow decorations (trees especially would look pretty) and flip the rest of the non-collision grounds 180 degrees this could do Mrkurt a dit : @5020935 - this part is still too tiny (honestly, you could remove that ground altogether and it'd be fine) @5020961 - it looks like blue team might have an unfair advantage in this map, but we'll see how it goes; added Smartestguy a dit : The flags on the sides by the spawns seem to promote a lot of offscreen gameplay Also, that circle ground in the middle doesn't quite fit in with the rest of the map, it's very plain Other than those two issues looks good |
Faakedomitow « Citoyen » 1399470540000
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@5027468 |
Sunlight « Consul » 1399471440000
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@4959744 |
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@5020935 edited. ~ @5028528 @5028662 |
Mishkatave « Citoyen » 1399476300000
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Fxie a dit : @5023979 edited thank you |
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Fxie a dit : @4654449 - edited Fxie a dit : @4703504 - edited - @4676064 |
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Fxie a dit : Fixed: @4901429 New: @4964352 |
Augustinas « Citoyen » 1399485420000
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@5015461 e. @5022313 e. |
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@5026859 - Edited |
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@5029238 |
Chumpyx « Citoyen » 1399496520000
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Chumpyx's #domination maps @5028799 @5028869 @5029147 ~ Thx bro! |
Scripert « Citoyen » 1399496820000
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@5029293 |