Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@5303746 Dernière modification le 1408485900000 |
Cesarramses « Citoyen » 1407189180000
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@4941916 @5039901 Dernière modification le 1407193260000 |
Mrssxer « Citoyen » 1407214740000
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@5055355 |
Fakedoaero « Citoyen » 1407260160000
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@5303423 |
Fastyle « Citoyen » 1407283260000
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@5306679 |
Gobbek « Consul » 1407322860000
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@5309905 |
Superpronob « Citoyen » 1407335580000
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@4245908 but no shaman |
Mapcrew « Consul » 1407346200000
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Checkpoint. Left as is: @5149824 - Augustinas - map seems to be nice, but it's a bit confuse. @5176434 - Biddytinkle - The design of this map isn't fine. Shaman can easily ruin the map while trying to help. @5072974 - Adaxone - Even though this concept was used before, map is fine since it brings moving hole and moving cheese. However gameplay is based on walking and walljumping. @5077042 - Adaxone - Map is ok, but it feels like "one way only" . Adding new routes could improve gameplay and replay value. @5084689 - Mrmichas - You just have to push one ground and map is over. Although there are two holes, mice tend to go to the hole in the right side to avoid wj. @3906588 - Viniciusdara - low replay value @3643481 - Viniciusdara - Map is fun for shaman, only. Gameplay isn't interesting for mice. They just have to wait and they bounce in trampoline ground at the end. @5025066 - Jorginhonune - This concept was used before in maps like @219889, which is currently a P7 map. Ice can be easily stopped from bouncing. @5112531 - Dprocik - Map seems ok, but shaman can just use portals. Mech itself is a bit confuse @3784009 - Sasruto - Mech is based on pushing grounds but it's gameplay is fine. It rewards more skilled mice. Some parts must be edited, though, 'cause shaman can do a mess while trying to build. @5181449 - Addictgg - Mice spawn place isn't safe and it depends on sync. Map may be too massdeathy for rotation. If you miss cheese at first, there's no way back. @5183727 - Jadavantes - Map's design isn't good. Gameplay offers nothing new and it's based on pushing grounds, walljumping and cornerjumping. @5167247 - Fkrthebest - t seems cool , but it's a bit massdeath. Shaman building is often ruined. @5095466 - Icheesebr - Falling grounds isn't a really interesting gameplay. Shaman can make a mess while spawning planks. @5182364 - Petalpool - Some people died while trying to go to hole. collision is a bit confuse. Interesting idea, though @5177583 - Petalpool - Creative idea. Thought the execution isn't fine. @5191145 - Lucasdoavai - This map brings some mech ideas together. It's quite interesting but shaman cage is trembling and map may be a little boring. @5186087 - Tontoxas - Zfc's copy @5000079 - Jfrl - Map is enjoyable enough for P1. However, it's easy to ruin it and it may end up by no one getting cheese. @5245219 - Jfrl - This map doesn't really need a shaman. Chocolate walljumping to cheese and hole isn't a nice idea. If you fall from trampoline, map becomes a bit boring. @5166410 - Reganjsg - You can't understand which grounds will disappear and which ones will not. Shaman objects have no collision with the wood ground where mice spawn, so it's a bit hard to build. @5141054 - Israelwoods - Interesting idea but it didn't work out very well. most shamans won't think about bringing wood grounds together and they may fail while trying it. Map usually ends up by shaman using ballons. @5194930 - Chbn - Trap is too obvious, it has no replay value. @5195001 - Thzinhhoooo - It reminds me about Tuliomumic's map, which is already in rotation. Shaman objects depend on sync and it's not a nice idea to put mice spawn right above a plank. @4261967 - Shalander - it seems to be a funny mess but map didn't come out very well. @5152805 - Berkcankoc - Gameplay is too short. Colors used are not good. @5197551 - Txma - Spinning circle grounds are used in a way that they don't affect gameplay at all. @4696510 - Honddy - Nice map, but mech is similar to other ones which are already in rotation. Map is fine as P1. @5193441 - Vitasrus - Grounds falling from the sky at the start and then mech is over. @5114940 - Vilns - Bouncy ground is funny. Map has a bad aesthetic, it's not well aligned. Invisible grounds aren't so nice, since they can ruin gameplay. @5222408 - Vilns - Mice can't do this map by themselves. they need shaman's help to complete this map but circle grounds collide with shaman objects and they may ruin shaman's building. @5199027 - Korocaci - Collision between grounds and shaman objects is a bad point in this map. Map has too much walljump and cramped places where shaman has to build through in order to help new mice. @4346665 - Debilenio - The ground that goes up and down to push mice is a nice idea, but it's a bit slow. Wheels that spin aren't good, though, and they may lead to massive death. @5208971 - Stefyproxd - Map is boring 'cause you only have to walk and push two woods. @6482001 - Cepejjaa - Map doesn't exist @5210912 - Hiisaan - this map can't be considered a copy at all because trampolines add a different gameplay. Map can break depending on sync. @5205512 - Yarley - It's not funny to push grounds and walljumping, but I like it how wood trolls some mice. Map could be made in a better way, though. @5209777 - Yarley - Mech is based on pushing grounds. I don't like it how trampoline ground kills mice who are faster. @5209490 - Nycerhacker - First cheese is a bit massive death. After that, map is funny. Cheese trolling mice is a great idea. However, replay value is really low since you can just walljump and go straight to the real cheese if you know where it is. @5210854 - Squirtlspkmn - Overused concept. This map lacks in shortcuts or other strategies to make it fun to play on. @5237036 - Squirtlspkmn - Altough grounds disappear in a slower mode, it looks like a map which was done by Impure before. It's not really funny for new mice @4798440 - Lithingmouse - Massdeath map. There are cheese and hole offscreen. @3995173 - Akbare - not a mechanism map @5130357 - Midohazem - Map may break at the beginning. @5155776 - Haristrans - when tramps goes down, it kills everyone. Mechanism isn't so interesting, also. @5221560 - Terrigatu - Circle grounds are random. This concept can be used in a better way. @5230409 - Covousque - You just have to press a button. @5149833 - Shadowrlm - Mech part is too short. You just have to push the wood ground and some random letters appear in the screen. @5235687 - Transqwez - At first, it's not so clear to identify which grounds can move and which grounds cannot. Some mice can reach the other side, but waiting isn't really fine. Cheese part is a bit weird. Map is quite ok. @5062024 - Sandstormman - Map is boring 'cause you only have to walk, jump and wait ground go down to get cheese @5007486 - Sandstormman - moving grass grounds may cause massdeath. Map isn't funny @5242730 - Matheusferei - This concept could be used in a better way. Shaman isn't really necessary and mechanism is only about grounds which can be pushed down by mice's weight. @1656838 - Janettelufer - it looks like a shaman map with moving grounds @5196121 - Noktats - copy of temple's map @5243994 - Lactomouse - it's not so original for P6. It'll remain P1 since it's enjoyable @4732108 - Zzmacth - Mice just use trampolines and ball isn't useful or affect gameplay at all. @4734520 - Zzmacth - It seems nice but ball stops after a while or when a mouse stands in chocolate ground. @3647726 - Jeremiasandr - this is a shaman map and it has no mech @5251355 - Toyratz - Gameplay is confuse. Some mice even died when trying to go to the lava ground which doesnt collide with mice. @5255023 - Toyratz - You just have to push the red ground and map is over. Then, it's just a generic shaman building @5256696 - Nlff - this map seems to be a bit cramped. this concept was used in a better way in zfc's map. @5255932 - Brwil - This map is a bit too hard and massive death for public. @5258269 - Kinqybaha - No mechanism @5258486 - Emirhansd - this concept was used before in a better way. @5232653 - Balzatuis - Just falling grounds. Gameplay isn't interesting. Shaman can rush and help mice before last chocolate grounds come. @5260290 - Xcoloredlife - massive death. mechanism isn't interesting @5261228 - Shadowrlm - cheese part is funny, but you can get stuck there. The rest of the map is all about jumping and running. @5261250 - Joseventus - The idea is ok, but it can be used in a better way. It was way too short in public. @5261973 - Samevens - circle grounds may glitch or mice can just stop them from spinning. Map also need a better design @5261814 - Arepasan - there's a lot of deaths and cheese is offscreen. it'll remain as tribe house. @5261963 - Arepasan - mechanism is only pushing a ground @5264607 - Hasannj - Grounds disappear way too fast. No one was able to get cheese before chocolate grounds disappear. After ice ground disappeared, map was fun. @4370372 - Hechking - this map seems to be cool, but trampoline and wood glitch very often. @5265540 - Cumulonimbo - Map seems to be a funny mess, but shaman can easily ruin it. Also, mice glitch through grounds very often @5266094 - Yarabandiq - not a mech map @5271061 - Pedrosaviot - Trying to get shortcut while using tramp is good. Besides, no mechanism at all. @2106469 - Xoxozew - this map is hard for public rotation. it's too cramped for shaman's building, too. @5222836 - Roxmidfing - black ground and lava may glitch often. the rest of the map is about walljumping @5263801 - Gohoq - shaman must struggle to help mice and map will be easily ruined. @5267489 - Gohoq - Nice idea, but replay value is low @4271376 - Ausecourr - generic map @4777375 - Cemoscuk - it seems good, but shaman can just add an invisible box instead of building to the clouds @1945501 - Chocopepite - Collision with grounds isn't ok, and map doesn't look good. @4765956 - Guifrema - Nice map, but i think shaman isn't needed at all. Collision with shaman objects is weird next to the big purple circle. @5274933 - Widmill - this map seems to be nice, but it could be made in a better way. Cheese and hole parts are too cramped, also. The initial cage isn't really fun. @5294786 - Keselekcabe - it didn't work out very well in public. shaman can use only a cannon and mech is over @4323561 - Ratonciey - Map may break easily. it could be improved. @4306806 - Ratonciey - wood glitches a lot. map isn't really funny. also, there's afk death @5282999 - Turanosz - this concept was used better in temple's map @5254065 - Turanosz - waiting for ice ground isn't good. when it comes, everyone is in a hurry to get cheese, but there's no time to go back to grass ground. @5300085 - Djschelle - Mice can get stuck under moving wood grounds. it's not good for gameplay @5301791 - Djschelle - Overused concept. it doesn't add anything new to this map. @5301498 - Tevezdeiz - just falling grounds. some mice get trolled in the way back, but map is based on waiting and walljumping. @5302685 - Hurleypsa - overused concept with walljumping gameplay @5302632 - Hurleypsa - some grounds go down, other ones move up. it's not really interesting @5209339 - Nycerhacker - it looks like a shaman map. Shaman must be fast and build a generic bridge @5303413 - Audiodetv - Overused concept with walljumping gameplay @3742594 - Neymazinhor - Nice map, but it seems unstable @4208421 - Unluckie - it seems nice, but it can become a mess depending on the shaman @4941916 - Cesarramses - Generic falling grounds. There are some shortcuts, but lot of mice die while playing this map @5039901 - Cesarramses - this map wasn't nicely made. it's a bit unsafe and lot of mice die @5055355 - Mrssxer - map isn't really interesting. there's just a plataform that keeps on moving @5303423 - Fakedoaero - grass grounds that appear seem to be trembling. the one that goes down is way too fast @5306679 - Fastyle - it's a nice map to be observed. Gameplay is based on pushing one ice ground, waiting, walljumping, running. @4245908 - Superpronob - At first you think it's a free cheese map. Then, you're in a cage. Low replay value, though @5235683 - Danielmago - Interesting map. I'd like to see it improved. @3202895 - Darksenta - It behaves in different ways depending on mice. However, it feels like it could be used better with another concepts or more mechanism. @286989 - Yahiamice - Cornerjumping in wood seems good. Mice who can't walljump can struggle to survive in ice grounds waiting for shaman to help. However, it's a bit generic. @3685146 - Neymazinhor - Trampoline grounds have confuse restitution but concept itself is quite interesting. P1'ed: @4862069 - Lucasdoavai - Interesting map but shaman just needs one ballon to affect gameplay. @4222587 - Sherrwagn - Ok for P1. @3494493 - Xaxadoooooo - it may be a bit frustrating for some mice, but it's a nice map. It's enjoyable but shaman can ruin it with a B plank. @5155513 - Chbn - Ok for P1 @5234790 - Kenanskd - Ok for P1. Maybe you could use the whole screen to improve this concept. @5247408 - Darksenta - nice map. the way back to hole is a bit confuse at first, but it's funny when someone finds it out. it may lack in replay value, though. Will be discussed: @4678821 - Sherrwagn - it flows fine in public and it's funny. It may be a bit generic, but let's see what others think @5125901 - Vvarriorw - Gameplay is interesting and fun in public @4785789 - Sebsssssssss - It seems to be interesting in public. Mice try to get cheese in both sides. If no one gets cheese, there's a trampoline in the end. Let's see what others think @1475087 - Garyarcanine - this map is funny in public. Let's see what other think about it. @1033786 - Muffun - Mechanism doesn't affect mice at all. This map is a nice challenge for shamans, though. I wanted to see other opinions. @5303746 - Nlff - Great map, it's really funny to play it. There are some shorcuts while using trampoline. Ignored: @5235522 - Caachetonaa - Blacklisted @5293298 - Matheusferei - Posted more than 2 maps (same post) @5291236 - Matheusferei - Posted more than 2 maps (same post) @5293229 - Matheusferei - Posted more than 2 maps (same post) @5173927 - Xxshedownxx - Posted more than 2 maps (separate posts) @5174541 - Xxshedownxx - Posted more than 2 maps (separate posts) @5018174 - Gobbek - Posted more than 2 maps (separate posts) @5005228 - Gobbek - Posted more than 2 maps (separate posts) @5022787 - Mmmmaikon - Posted more than 2 maps (separate posts) @5178504 - Mmmmaikon - Posted more than 2 maps (separate posts) @4987533 - Mmmmaikon - Posted more than 2 maps (separate posts) @4811798 - Mmmmaikon - Posted more than 2 maps (separate posts) @5169092 - Yessicaaa - Posted more than 2 maps (separate posts) @5157702 - Yessicaaa - Posted more than 2 maps (separate posts) @5219829 - Fireanggel - Posted more than 2 maps (separate posts) @5215943 - Xxshedownxx - Posted more than 2 maps (separate posts) @5227146 - Fireanggel - Posted more than 2 maps (separate posts) @5227217 - Fireanggel - Posted more than 2 maps (separate posts) @5261901 - Yessicaaa - Posted more than 2 maps (separate posts) @5309905 - Gobbek - Posted more than 2 maps (separate posts) Dernière modification le 1407436860000 |
Awesync « Censeur » 1407438720000
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removed Dernière modification le 1407439260000 |
Djschelle « Citoyen » 1407439440000
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-deleted- Dernière modification le 1407700380000 |
Gobbek « Consul » 1407441180000
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@5309905 @5005228 |
Hurleypsa « Citoyen » 1407447840000
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@5307047 @5303897 |
Dextech « Citoyen » 1407452760000
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@3742594-Edited @3685146-Edited |
Fenalucidez « Citoyen » 1407459960000
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@5215943 @5303864 |
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@5245219 |
Utkubytr « Citoyen » 1407504120000
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@2963556 |
Cesarramses « Citoyen » 1407522900000
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@4941916 Edited |
Arthiola « Censeur » 1407528180000
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@5322358 - It was P6, now I fixed it |
Viniciusdara « Consul » 1407529080000
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@4745006 @4445457 |
Viniciusrara « Citoyen » 1407554100000
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@2998463 |