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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Unknown
« Censeur »
1528502880000
    • Unknown#3300
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#2401
  2
@7451746
Miminou1
« Citoyen »
1528673820000
    • Miminou1#0000
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#2402
  0
@7454880
Mapcrew
« Consul »
1528866180000
    • Mapcrew#0020
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#2403
  1
Left as is:
@7436530 - Meshia%239096 - It's better now, but still much too difficult and frustrating for a higher perm. Make the ice ground thinner (~10 pixels in height), and then PM this account on the forums once you have finished the edits for a P1.
@7020978 - Bataatiinha%230000 - It's a decent concept, however, the map takes a long time to complete and is quite difficult. If you fall down, then it's annoying and tedious to have to start over. It's also difficult for the shaman to help because none of the grounds have collision with objects.
@7437794 - Dancrew%236986 - The mech moves far too slowly, the mechanism used isn't very original because it's just spinning grounds. Also, it seems there is no way to get to the hole without the shaman building, and the trampoline is far too weak.
@7444186 - Deadlag%230095 - It's an interesting concept but I think the execution can definitely be better, right now it's just walljumping and in public tests the blocks took very long to fall.
@3304502 - The_Remab%236644 - Lol I like the hand idea, the problem is that it kills people that are afk too easily. Add a ground at the bottom to prevent that please, then try submitting again. Also, the mech seems to be kind of unstable, and the shaman may ruin it easily.
@7446419 - Ispecific%230000 - Very messy and there is not much interaction with the mechanism. Also, there is too much walljumping on the right.
@7446635 - Clockx%230000 - I actually like this idea a lot, but the problem is there is a lot of mass death at the bottom and the gameplay feels like a lot of difficult waljumping. It seems like the mechanism is kind of glitchy too, and the shaman could easily mess up the map.
@7446723 - Clockx%230000 - Boring gameplay and too massdeathy
@1254552 - Garyforum%230000 - Honestly the concept isn't original at all but the design is beautiful and I think mice would enjoy seeing it. I'm neutral towards this map, but I wouldn't mind discussing it with the team. Just please fix this part, it's too hard to walljump over: https://i.gyazo.com/8fd561bb35bd4f2841e6cefa197a9d84.png. Then send me a forum PM when you made the changes. (I p22'd the map so you can edit it).
@7448676 - Roxx%233013 - It's a creative idea but the gameplay is just too long and the traps seem to just repeat itself. I recommend you shorten it a bit
@5698963 - Jfrl%230000 - The mech spins far too slowly so it gets boring waiting for so long. Most people just complete the map by using the shaman builds. P1 is enough.
@3480995 - Jfrl%230000 - The map is too much of a waiting game, and it was a bit confusing at first on how to get up. Fine for P1
@2933320 - Aasfour%230806 - This has too much walljumping and too much mass death
@7451076 - Judgecrome%230000 - It is an interesting concept, but you can't have offscreen gameplay. Also, it looks quite awkward when you stand on an invisible ground above the hole. Finally, having the shaman build a path to the cheese and up to the hole isn't very fun gameplay, and it will take too long to do.
@7451381 - Judgecrome%230000 - This is almost an exact copy of @6990723, please try to be more original and not copy other people's concepts.
@7452223 - Feiticeirobr%230000 - This isn't really mechanism, the blocks look quite ugly, and the gameplay is very poor. Also, the ice blocks are unstable and can shoot mice up randomly, killing them.
@5906041 - Leiteazedo%235905 - This is more art than mech, and there is too much walljumping anyways with little interaction with the art. The last despawn feels like it happens too soon too.
@5909701 - Leiteazedo%235905 - Please don't submit the same map twice in different codes, you will not get two perms for it.
@7451746 - Uelintondd%230000 - Unfortunately the mechanism doesn't spin at all in a full room, you need to make the mech stronger. The mechanism just completely stopped after too many mice were on it.
@7454880 - Miminou1%230000 - The gameplay is kind of boring because it's just pushing blocks, and some of the blocks are tilted
@7452680 - Zutto%234451 - I like the way the mechanism moves and changes, but it's just too difficult and too many mice die. Try making it easier to play on.


P1'ed:
@7443043 - Alarobzein%230000 - Gameplay seems a bit too random/messy and some of the mech becomes glitchy, but overall fine for P1
@7241601 - Keyx%230000 - Cute vanilla parody
@7453256 - Keyx%230000 - Once again it's a cute parody, but it has a lot of walljumping
@3564975 - Garyforum%230000 - I like the concept a lot, but the gameplay itself is quite short and very simple. Also, in public tests the map was too chaotic, with the balls often falling in random places or having all the balls fall at almost the same time.
@7452179 - Mivale%236763 - The design is nice and I like the idea, but the gameplay is quite lacking. Good for P1 though.
@3433000 - Zutto%234451 - It's always fun to see the occasional vanilla parody. I wish this didn't have so much walljump thoguh
@7445027 - Awesync%238255 - The mechanism is cool but once the button is pushed the rest of the map becomes reptetive and tedious
@7447686 - Awesync%238255 - Seriously this mech is awesome, but mice were very confused on how to do it. It's also a little annoying how you have to wait for a button to be pressed before you can do the next obstacle. Try using the concept in another way, and I think it could be a great mech map. If you use a similar concept, at least make the gameplay more clear.


Will be discussed:
@6549484 - Bataatiinha%230000 - I really like the variety of paths you can take. I'll discuss it as P7 since the shaman isn't really necessary.


Ignored:
None

Dernière modification le 1528873560000
Zutto
« Citoyen »
1528887540000
    • Zutto#4451
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#2404
  0
@7452680 - edited
Awesync
« Censeur »
1528949940000
    • Awesync#8255
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#2405
  0
@7456214
Deadlag
« Citoyen »
1529004120000
    • Deadlag#0095
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#2406
  0
@7456209
Judgecrome
« Citoyen »
1529043900000
    • Judgecrome#0000
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#2407
  0
@7456834
Obsyt
« Citoyen »
1529106600000
    • Obsyt#0000
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#2408
  0
@6649782
Garyforum
« Consul »
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    • Garyforum#0000
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#2409
  0
@4877365
@4909670
Keyx
« Citoyen »
1529170260000
    • Keyx#0000
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#2410
  0
@7457375 (edit of @7453256)
@7462892

Dernière modification le 1529863380000
Meshia
« Consul »
1529326920000
    • Meshia#9096
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#2411
  0
@7436530 edited
Unknown
« Censeur »
1529372580000
    • Unknown#3300
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#2412
  0
@7357952
Judgecrome
« Citoyen »
1529442900000
    • Judgecrome#0000
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#2413
  0
@7459785
Breningam
« Citoyen »
1529457240000
    • Breningam#0000
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#2414
  0
@7459909 - My comment may have bugged and appears 2 times, sorry

Dernière modification le 1529458860000
Breningam
« Citoyen »
1529457240000
    • Breningam#0000
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#2415
  0
@7459909
Mezadres
« Citoyen »
1529612580000
    • Mezadres#0000
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#2416
  0
@7460566
Riox
« Citoyen »
1529748180000
    • Riox#1689
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#2419
  0
@7461857
Judgecrome
« Citoyen »
1529857680000
    • Judgecrome#0000
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#2420
  0
@7461816
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