Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@3133713 - Edited |
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@7000607 @7000610 |
Lassapq « Citoyen » 1488043200000
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@7064272 @7035453 |
Armani « Citoyen » 1488053580000
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@7023039 (edited) @6926956 Dernière modification le 1488054120000 |
Mapcrew « Consul » 1488108360000
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Left as is: @6772616 - Thermitez - The map doesn't have anything very new, the map only requires a large bridge to be completed. Besides, the map doesn't have walls, so, the shamans & the mice can go offscreen to go underneath. But even with walls, the construction wouldn't be interesting, there's only one path and it lacks of variety. @725388 - Rikkeshang - I must say it's fairly easy for an antigrav map. @765989 - Rikkeshang - So painful to build on. Not easy enough for an antigrav; the path "Mice spawn -> Cheese" is tricky and way too complicated for most of the players. Will be messed up every single time in public. @7023256 - Pjfsamora - The map is ok, there're mulitple paths, and it's quite enjoyable to build on it because you have plenty of room to be creative, but I really dislike the clouds near the mice spawning spot, it's more annoying than challenging in my opinion. And I'm not sure cooperation is required here. @7042698 - Framnm - It's pretty interesting to build on it because of the different paths you can take, but everything seems to be a bit random. Moreover it's very easy to mess up in the cheese area. And the design could propably be better. @6128896 - Framnm - The map is not bad, but I found it very boring to build on, even if there're different path, none of them is interesting enough in my opinion, it just doesn't have enough replay value to worth a high perm. @6333742 - Jfrl - I like the design of the map although the gameplay is bothersome. Basically there're two ways to go to the cheese; one is too cramped and the other is way too annoying with the clouds. It is just tricky to build on this map. @6333872 - Jfrl - Same here, the design is quite nice but the gampleay is irritating. First the ice obstacle which can be overcome with a box/an anvil, this kind of obstacle is boring and repetitive. Then the cloud make the path of the map generic, there's only one path possible to complete the map in part because of the cloud. And finally the water, many shamans still struggle with water, especially when mice has to go through it with their cheese. It would almost be easier to build offscreen. @7053662 - Yuugiooohhhh - Even with the edits the map isn't good enough to be discuted; the cheese area is cramped, the ice block is not usefull there. Then there's only one path to complete the map, it's always better if the shamans can choose how they want to build otherwise the map doesn't have replay value and it's too generic. And ice blocks obstacles are always boring because they don't require any interesting buildings. @3133713 - Sekui - Certes le chaman est plus utile là, mais je ne suis toujours pas convaincue. Déjà avec les compétences (notamment celle de recyclage) la carte pert tout son intérêt. Après la carte reste facile a gâcher par une mauvaise coopération ou parce que le chaman n'a pas assez d'expérience. + lorsque le deuxième rectangle est poussé avec un boulet il a tendance a revenir assez vite à sa place initiale c'est casse pieds. Et même au niveau de la construction il n'y a pas grand chose à faire, si les planches sont directement attachées au rectangles présents. @7000607 - V_21 - Ok so it's better this way, but I still think the mouse spawning spot is not the best. For now, the uppper part of the map is not used at all exept for the shamans spawns, no one will build there, the bulding will always be a long bridge with two ramps, and the death tokens could just be grounds like others. So I still feel like it's a bit random. @7000610 - V_21 - I like the concept but it is way too hard for the average players. The wind is already quite strong and people hate wind, especially when they are shaman. It would be every shaman worst nightmare to deal with this wind and those moving clouds. And it will be messed up every single time if the shamans don't have the recycle skill or red nails to stop the clouds. @7064272 - Lassapq - The map doesn't have anything really interesting. The shamans can go offscreen to reach the mice without building anything, then the path is very linear and boring to do. The map isn't challenging enough, and won't bring anything new to rotation. @7035453 - Lassapq - First why is there a ground offscreen? It's weird and useles. Then the clouds have collision with mice and with objetcs so basically there're grounds like any others, colored clouds weren't needed. Moreover the path is too generic, so same as above it won't bring anything nex to rotation, you should try to do something more enjoyable to build on but still a bit challenging at the same time. @7023039 - Wersacho - The map looks ok but it seems like there is an hidden ground or something here https://puu.sh/ukKrF/28a2b9e8eb.jpg, impossible to put a straight planck. @6926956 - Wersacho - First the cloud doesn't have much visibilty but it shouldn't be a big issue so nevermind. To be honest, I kinda like build on the map but I feel the map has too much grounds to be really enjoyable, the areas are just cramped, and if the shamans don't have much experience it's gonna be complicated for them. P1'ed: None Will be discussed: @7018125 - Pjfsamora - Some grounds feel useless but why not. @5360849 - Reppam - Simple but enjoyable to build on. @4786160 - Reppam - I like it, however I think one shaman should be enough to build on this map. We'll see. @7063627 - Shamapas - Seems ok. @7063655 - Shamapas - Nice, the double mice spawn give more interest to the map. Ignored: None Dernière modification le 1488132480000 |
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@6016075 @6005997 |
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@4651014 |
B_ootcamp « Citoyen » 1488134520000
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@7023256 - Edited @6926312 Dernière modification le 1488237120000 |
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@6333742 @6333575 Dernière modification le 1488219480000 |
Mapzylla « Citoyen » 1488135000000
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Nadanando « Citoyen » 1488137940000
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@6302871 @5649823 Dernière modification le 1488139200000 |
Reppam « Censeur » 1488138660000
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@4788929 @6965031 Dernière modification le 1488305580000 |
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Luskmaps « Citoyen » 1488148080000
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@7026054 @7067579 Dernière modification le 1488246720000 |
Sunlight « Consul » 1488157980000
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@5900011 @5899994 Dernière modification le 1488312960000 |
Okpatinhos « Citoyen » 1488204240000
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@6986498 @6966055 Dernière modification le 1488204360000 |
Kyclet « Citoyen » 1488216000000
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Viniciusdara « Consul » 1488234780000
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@1942937 |
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@7000610 - edited @7000606 |