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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Extraterrestre
« Citoyen »
1459360680000
    • Extraterrestre#2450
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#2402
  0
@6607007
Nutshell
« Citoyen »
1459391760000
    • Nutshell#5977
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#2403
  0
@6599763
Nadanando
« Citoyen »
1459409520000
    • Nadanando#0010
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#2404
  0
@6460504
Unknown
« Censeur »
1459444680000
    • Unknown#3300
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#2405
  0
@6600100
Reganjsg
« Citoyen »
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    • Reganjsg#0000
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#2406
  0
@5443463
@5826667
Caaioceesar
« Citoyen »
1459468080000
    • Caaioceesar#0000
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#2407
  0
@6608729
Pratton
« Citoyen »
1459610760000
    • Pratton#0095
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#2408
  0
@6599490
Nitenrock
« Censeur »
1459615620000
    • Nitenrock#0095
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#2409
  0
@6611362
Papelio
« Consul »
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    • Papelio#0000
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#2410
  0
@6054630
Felhocica
« Citoyen »
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    • Felhocica#0000
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#2411
  0
@6611929
Viniciusdara
« Consul »
1459643460000
    • Viniciusdara#0000
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#2412
  0
@5916136
V1n1c1ustop
« Citoyen »
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    • V1n1c1ustop#0000
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#2413
  0
@6613436
Uhuge
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    • Uhuge#0000
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#2414
  0
@6614002
Mapcrew
« Consul »
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    • Mapcrew#0020
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#2415
  0
Left as is:
@6455949 - Yueuey - Taking the right cheese route takes longer to complete the map as well as being harder than taking the left cheese route.
@6588784 - Neymazinhor - mice that spawn near the top get a huge lead
@6603969 - Neymazinhor - mechanism is glitchy, mice tend to just walk through it
@6123711 - +Mistersacri - nice map but mech sometimes lags and it's possible for some mice to spawn above the mech in full rooms
@3631888 - Nukualofa - Generic collision map
@6588537 - Lucasrslv - Gameplay is really confusing and frustrating to play
@6588590 - Lucasrslv - Hardly any different to a non-dynamic ground spam map.
@6572333 - Telamcb - Far too many obstacles and too confusing for the general public.
@6587956 - Lolfakie - Cool illusion but gameplay is really boring.
@6566669 - Obsyt - Constantly having to wait is boring
@6528631 - Xbangs - Mass death
@6460504 - Picapauui - spawn win and hole tends to get blocked by one of the chocolate grounds
@6515428 - Telamcb - Gameplay is dull since most of the time it's just mice pushing a block then waiting for a wall to disappear again and again.
@6590670 - Nightbookbr - Isn't interesting or particularly fun to play
@6594383 - Vedae - Generic collision map
@6591069 - Ta4 - too hard for public
@6590373 - Framnm - Copy map
@6587751 - Lucycat - Confusing, mass death, fake grounds (the black/brown grounds look really similar to choco but don't have any friction)
@2924179 - Sekui - Mechanism is really glitchy, often times falling again after it has been pushed
@6591043 - Ta4 - Too hard for public and it's cramped for shaman to build properly, especially near hole.
@4073094 - Sydneycarton - Nice and simple, vanilla-style map, but it doesn't have much replay value since it plays out the same way every time and can easily be ruined by shamans.
@3858888 - Remixin - Complex soulmate maps don't work out well in public rooms. Most mice just run down the bottom cheese and then don't know what to do.
@6590011 - Davizinhoglm - Isn't particularly interesting, middle cheese wasn't used at all during tests
@6558401 - Lzereturn - Shamans simply don't understand how the map is suppose to be played.
@6593972 - Chinskabajka - Really difficult to go to hole with cheese since wind is strong.
@6582725 - Tdpnice - Start is unclear for most mice, they don't know how to use the diamond sticky ground. The narrow gap between the chocolate grounds requires mice to be too precise and is really hard to do correctly.
@6597703 - Sdd13 - Mass death, hidden grounds
@4433150 - Tdft - Slightly better but it still feels too short and automatic.
@6592056 - Websterny - Generic racing obstacles
@6538248 - Thegbc - cool concept but afk mice can easily block other mice, especially at spawn
@6603303 - Websterny - Most suitable for racing (P17) than for P9
@6443430 - Cyanny - Generic collision map, heavily favors mice that spawn at the top
@6005331 - Cndalr - No way for mice to get ahead throughout the entirely of the map
@6568120 - Framnm - Gameplay is frustrating cause of collision and box spam in a limited space.
@6477351 - Cowbty - Gameplay is fairly boring since it's largely just running back and forth. There are some hidden grounds too.
@6607007 - Hamistervive - Art is funny but we already have a similar art in rotation and gameplay for this map isn't as interesting/fun.
@6609493 - Wangan - gameplay is frustrating since you have to repeatedly walljump on choco
@6350171 - Wangan - interesting concept but it's too hard for public mice and nobody manages to do the map before things despawn, bubbles also can completely ruin the map
@6599763 - Wruket - Cool concept but takes far too long to complete.
@5443463 - Reganjsg - Nothing new or interesting
@5826667 - Reganjsg - Confusing gameplay and this one is just as uninteresting as the other map
@6608729 - Caaioceesar - Cramped and frustrating gameplay
@6599490 - Pratton - Mice have to go offscreen to complete the map
@6611362 - Nitenrock - Route is unclear, gameplay isn't interesting or enjoyable and there is hardly anything the shaman can do to help mice.
@6054630 - Papelio - Generic map
@6611929 - Ferkopicsa - Takes too long for the ground to disappear, concept isn't particularly interesting either
@5916136 - Viniciusdara - Trampoline is surprisingly weak, hard any alternate routes for mice to take and map comprises of generic obstacles
@6613436 - V1n1c1ustop - Too cramped for shaman to help while being too difficult for inexperienced mice. Gameplay is more fitting for racing than for P9
@6614002 - Uhuge - Mice get stuck at the water grounds if they go back the same route after taking cheese. Concept is overused for soulmate maps.
@6596440 - Yl0we - blocks tend to glitch and suddenly move and on the whole isn't particularly enjoyable to play
@6588003 - Magnout - gameplay is quite frustrating
@6579907 - Tdpnice - gameplay is too short in a full room and top hole is unused
@5730395 - Yessicaaa - too difficult and frustrating to play
@4356168 - Brunoav - gameplay is really frustrating
@5799999 - Gobbek - gameplay is too short
@6582575 - Wruket - no replay value since after mice play it once they'll realise what the map does and will start to group together
@6592510 - Bequerr - Alot easier and quicker to shortcut to the top cheese than to get the harder lower cheese


P1'ed:
@6556335 - Xbangs - Most of the right side of the map isn't used, but art is nice.
@4432463 - Tdft - Most of the map is automatic and gameplay is too short.
@6596544 - Uskil - Plays out well but it isn't quite interesting
@6014036 - Vlump - Fun but gameplay is too short and difficult for the general public
@756283 - Remixin - Isn't interesting or new
@6595165 - Ratufufu - Decent map but most of the middle portion seems like an unnecessary filler and gameplay wasn't particularly interesting or fun
@5477947 - Gobbek - feels more appropriate for racing, isn't as fun for public mice since some parts of the map require mice to be precise
@6576054 - Magnout - Cool map but the path to hole doesn't flow (requires mice to shuffle around and lose all their momentum), and the right side of the map is a little confusing for mice since it's unclear which way to go when there are consumables everywhere
@6608440 - Lolfakie - Decent map but it isn't interesting and usually is complete in a few seconds by some mice
@6540204 - Obsyt - Unfair gameplay for those that spawn behind everyone else
@6574627 - Tiojeje - Top hole is unneccessary and gameplay is confusing for most mice as hardly anyone uses the springs as they're supposed to be.
@6607779 - +Mistersacri - Top hole and top cheese are hardly used so it's just mice running left then right


Will be discussed:
@6597237 - Sekui
@6600100 - Uelintondd


Maps no longer in discussion:
@6574120 - Tdpnice - Start is nice, but top half of the map is quite odd since middle tramp on the left side of the map is really weak and the sticky ground next to the cheese doesn't play any significant role. Tight gaps mean shaman has difficulty helping mice. - P1
@2995198 - Reppam - Interesting and unique concept which is enjoyable to play - P9
@6547802 - +Mistersacri - far too easy to get the lower cheese and then go to the lower hole, making the top cheese and hole pointless - P1


Ignored:
@4731958 - Klapro - Posted more than 2 maps (same post)
@4498552 - Klapro - Posted more than 2 maps (same post)
@4498290 - Klapro - Posted more than 2 maps (same post)

Dernière modification le 1460327220000
+Mistersacri
« Censeur »
1460327700000
    • +Mistersacri#0000
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#2416
  0
@6630044
@6123711 Edited

Dernière modification le 1460744280000
Unknown
« Censeur »
1460327700000
    • Unknown#3300
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#2417
  0
@6626665

Dernière modification le 1460515680000
Bequerr
« Citoyen »
1460327760000
    • Bequerr#0000
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#2418
  0
@6592510

@6627730

Dernière modification le 1460584740000
Davesglm
« Citoyen »
1460328300000
    • Davesglm#1756
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#2419
  0
@6517561
Nadanando
« Citoyen »
1460329320000
    • Nadanando#0010
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#2420
  0
@6460504 edited
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