![]() Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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Left as is: @7456209 - Deadlag%230095 - This map is confusing and seems to be a waiting game with very little gameplay. Anyway, in public tests this map didn't work at all, if the shaman has the big cheese skill then people just get the cheese immediately and enters the hole @4877365 - Garyforum%230000 - Honestly one dynamic circle with a spinning anchor is quite too simplistic/generic for a mech map, and the gameplay involves too much waiting for the box to slowly spin. Anyway, in most tests the shaman either just deleted it or built around it so that there was very little interaction with the mech. @7357952 - Uelintondd%230000 - I think you already submitted this before. Anyways, once again the problem is the same - it is a massive waiting game for mice, and the mech is too weak to be able to carry 15+ mice in a full room. In public tests, there are only a couple completions because the mech is too weak to push people to the top. @7460566 - Mezadres%230000 - It's not that clear what you have to do, the map is designed quite poorly, and it seems some of the mech doesn't even work. @7461857 - Riox%231689 - The trampoline mech is too weak so it's easy to break, and it's too difficult getting to the cheese. @7462892 - Keyx%230000 - This map is much too long to be enjoyable, some of the mech also moves too slowly which makes it into a tedious waiting game. Some parts are also too difficult and frustrating to play, such as the 1st part with the ball, the reverse treadmill at the top, and climbing up the spinning mech on the right. P1'ed: @7452680 - Zutto%234451 - The mech is still a little massdeathy and pretty simple overall, but good enough for P1 @7436530 - Meshia%239096 - It works better now @7459909 - Breningam%230000 - The concept isn't that original but the different paths you could take here with the tramps is pretty fun @6649782 - Obsyt%230000 - It's a nice concept, but in public tests sometimes people didn't even move the button at all. There isn't much interaction with the mechanism, so it mostly just becomes trampline-jumping gameplay. Most people also just take the same route. @4909670 - Garyforum%230000 - It's a good concept, but the execution can be done better. The gameplay within the box tends to be kind of flat and generic, and most people just follow this one path (https://i.gyazo.com/98259f64c62369ba8d07c76d565b44b7.png) which makes for quite a linear gameplay. There's also a lot of walljumping, it would be more enjoyable if there were more chances to reward the faster and more skilled players. @7457375 - Keyx%230000 - It's a harmless parody, but it would be better if the map rewarded faster mice instead of stopping them completely Will be discussed: @7456214 - Awesync%238255 - Amazing concept Ignored: @7456834 - Judgecrome%230000 - Posted more than 2 maps (#2407, #2413, #2420) @7459785 - Judgecrome%230000 - Posted more than 2 maps (#2407, #2413, #2420) @7461816 - Judgecrome%230000 - Posted more than 2 maps (#2407, #2413, #2420) Dernière modification le 1529993940000 |
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@7463226 |
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@7462892 Edited. @7471448(Edit of @.7457375) Dernière modification le 1531568460000 |
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@7464763 @7476748 Dernière modification le 1531609380000 |
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@7460880 , @7253214 Dernière modification le 1530618600000 |
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Left as is: @7471448 - Keyx%230000 - The map isn't much different from your previous one, the mech still happens too quickly, so there's not enoguh time for mice to get ahead. You can whisper me when you make some changes ^^ @7462892 - Keyx%230000 - The first part is too frustrating, make the bottom treadmill stronger and lower the bottom trampoline because it's causing some mice difficulty. @7464763 - Tytnc%230000 - Can you use joints with the mech? Sometimes the trampoline stops spinning or the right trampoline becomes weak and stops bouncing @7464947 - Arbuzeek%235159 - The gameplay in this map feels too random, and it's also quite unbalanced because the right side of the map is more empty than the left. @7465563 - Akumapaco%230000 - I like this concept, but first improve the gameplay by removing some circles to create more paths for the mice to take. Also, I don't really like how the bottom right cheese is misleading. @5758803 - Viniciusdara%234015 - This isn't really a P6 mech, more like P7. Anyway, the gameplay is much too precise, which makes it frustrating and reptitive. @7467631 - Fuzzyfirsdog%230000 - There doesn't seem to be much mech involved, and the gameplay is really quite simple on both sides. Also, only about half the map is used, and the aesthetic appeal can be better. @7467098 - Anto%236095 - Interesting teleport mechanism, but the gameplay has too much walljumping and the map is symmetrical, which can make 1/2 the map unused. I think the mech also moves too slow @7474404 - Amrtast%230000 - There's too much walljumping in this map, and it's especially annoying to jump over the spinning ice, which may result in mass death @7478807 - Guga%237697 - This is potentially mass deathy, and the bottom space is quite cramped for the huge ball making it difficult to move around. The space can also be utilized better because it's too cramped at the bottom, and theres too much empty space above. @7481623 - Guga%237697 - The gameplay is kind of boring because the shaman only has to do basic building, and the mech moves too slowly @6778875 - Fuzzyfirsdog%230000 - P1 is fine for this, it may have better potential if the map wasn't so symmetrical and had more interesting paths to complete the map thoguh @7483104 - Zutto%234451 - Too much of a boring waiting game @7483105 - Zutto%234451 - The mech here just makes the gameplay more frustrating than actually making it fun, because if you get stuck then it moves you back to another side. There's also a lot of walljumping if you fall. @7483720 - Sharkguest%230000 - It could potentially be a fun concept, but this version is just too messy and chaotic, and it feels very luck based @848094 - Cimentooo%230000 - The first part is an interesting concept but it falls very slowly and gets repetitive, the second part is too difficult and annoying, and the lava in the third part is too messy because it shoots you in uncontrollable ways. Overall, the map is just too long. P1'ed: @7463226 - Meshia%239096 - The concept is okay but can be executed better with better gameplay and more paths to take. The unclear restitution on the grounds also make it a bit awkward to play. Okay for P1 thoguh @7476748 - Tytnc%230000 - @7456813 - Deadlag%230095 - Neat concept! I just don't like how most of the mice have to wait for the shaman to build after the first block falls. Will be discussed: None Ignored: @7460880 - Judgecrome%230000 - Posted more than 2 maps (#2428, #2437) @7253214 - Judgecrome%230000 - Posted more than 2 maps (#2428, #2437) @7484360 - Judgecrome%230000 - Posted more than 2 maps (#2428, #2437) Dernière modification le 1533178560000 |
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[Modéré par Sherr, raison : Please remain civil while commenting. Make sure you read the rules - your maps were ignored because you submitted more than 2.] |