Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Tdpnice « Citoyen » 1488762300000
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@7067728 - edit 2 shaman spawns @6749329 Dernière modification le 1488884580000 |
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@708233 @765989 Both: Double shaman spawn Dernière modification le 1488818100000 |
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@3000460 @3608685 |
Tarptiflo « Citoyen » 1488819600000
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@7070223 @7071715 Dernière modification le 1489266780000 |
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@7075012 mice and shaman double spawn @7077101 mice and shaman double spawn Dernière modification le 1489100940000 |
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@7042698 @6893153 |
Plubio « Censeur » 1488930420000
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@7076145 |
Kyclet « Citoyen » 1489073880000
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@7077377 @7077244 |
Kratos « Citoyen » 1489096560000
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@7036748 - double mice spawn @6975545 - double mice spawn Dernière modification le 1489430940000 |
Papelio « Consul » 1489102320000
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removed Dernière modification le 1489412040000 |
Luskmaps « Citoyen » 1489295160000
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@7079916 |
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@7078001 |
Quinckas « Citoyen » 1489364520000
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@6809385 |
Inzerty « Citoyen » 1489462620000
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removido Dernière modification le 1489466340000 |
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@7083219 |
Poteerfotter « Citoyen » 1489534440000
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@7083280 |
Atinesta « Censeur » 1489604100000
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If you want details regarding the review of your map, find your map code and click the link to send a PM to the reviewer. Left as is: @7072854 - Tdft @7073672 - Poteerfotter @6924069 - Pjfsamora - For the first map, please move one of the Shaman spawns to the left of the map, perhaps next to the diagonal ice ground you have placed so that they may potentially cover more ground. @7000400 - Pjfsamora - You have the same problem in this map as the same you did in the first you posted. Please move one of the Shaman spawns so that they can cover more ground easier. You can move one of them to the right of where the hole is. @5900019 - Zombiewd - In my honest opinion, your first map can be solved more easily by a P4 Shaman, rather than two since there isn't a lot of ground needing to be covered. @6329868 - Viniciusdara @6997617 - Danielmago - As you probably know, I deeply despise maps that support bridge like structures. Even though you attempted to add the illusion of having more variations to complete the map, they will all of be the same style which will be very repetitive, there is nothing challenging, either. @7011420 - Danielmago @6980186 - Reppam - There isn't much of a challenge for this map, other than having the clouds there. The map can also be completed in a matter of a few planks, which can become very monotonous and repetitive in the end. Please try to be more creative for your next map, and perhaps submit this one to P4 as well once you add more obstacles to make the map more exciting or even challenging. @6902034 - Reppam - I'm not really a fan of this map due to the reason being that there isn't that much challenge going on at all. Only a few planks need to be put in, and a partial bridge to complete the map. There needs to be more going on, nonetheless the map has cute simplicity. @7047655 - I_Eat_Cheese - Please move one of the Shamans so that they may cover more ground. While the design of the map is more or less interesting, there isn't any challenge as the entire map gives them all the support they need, and it forcing the Shamans to build in a certain path or way. Try to open up the map, or decrease the amount of crevices so that we may have more of a challenge to it. @7072378 - I_Eat_Cheese - I was very excited to see this map, as it's not as overwhelming as your first map. However, please move on of the Shamans to the right of the map, perhaps to the ground below the hole. This way, they can cover more ground. I appreciate how you attempted to make it so that the builds they create aren't just bridge-based, so once you apply the suggested edits, feel free to submit this map again. @7067728 - Tdpnice @6749329 - Tdpnice - I could see this map actually being more suitable for P4, due to there hardly being any challenge or need to have two Shamans since it's all in a close area. One thing you could do before you were to submit it to P4 is to perhaps shift over the ground where the Shamans spawn to the right perhaps to open up that space a tad. @708233 - Rikkeshang @3000460 - Sekui @3608685 - Sekui @7070223 - Tarptiflo @7071715 - Tarptiflo @7075012 - Amaciadoo - There's too much ground to cover in this map and the addition of the defilante death coins only add unto the vexing challenge you have of it being time-consuming. Please either remove these death tokens and create another hole, or make the map overall a bit more tolerable when it comes to the excessive amount of space to cover. @7077101 - Amaciadoo - I like the design of the map that you put, however one problem that I see is the general lack of space you have, and the map overall supporting bridge like builds. My first suggestion would be to move the diagonal ground and the cheese (the whole structure) to the right and add some obstacles to the bottom center of the map to stop the Shamans from just making a bridge. @7042698 - Framnm @6893153 - Framnm @7076145 - Plubio @7077377 - Kyclet @7077244 - Kyclet @5757031 - Lucasrslv - I'd first like to suggest that you make it clear that these dynamic grounds cannot collide with objects to prevent any future confusion. Also, perhaps you could move where the Shaman spawns so they could cover more ground, maybe where the mice spawn. Could you move the hole as well? Having where it is currently at feels a bit random and supports bridge like structures, could you shift it a bit more up, perhaps in the center right of the map. @6548223 - Lucasrslv @7036748 - Krato @6975545 - Krato @7079916 - Shamapas - I like the design and simplicity of this map, however I could honestly see it more as a P4 map other than P8 because primarily of the simplicity, meaning that there isn't much ground to cover nor need to have two Shamans due to this reason. If you were to submit it to P4, could you move the ground where the Shaman spawns to the right (along with the cheese) so that we could open up more space? @7078001 - Tdft @6809385 - Quinzinhojr - I don't really like the use of portals for majority of the Shaman maps, however I suppose it could work for this one? It just takes away from a lot of creativity and potential you had for this map. There's a fine balance between the challenges and making the Shamans resourceful, and I understand you only wanted the portals to help the Shamans and mice get out of the cage, but it's clear to see that the use of portals will be used more frequently than this. @7083219 - Maxislow @7083280 - Poteerfotter P1'ed: @5899995 - Zombiewd - I really do like this map (the first) as the design and space of it is well executed. That being said, there's a variety of ways that the Shaman could complete this map, but some of them are more or less of the same fashion or style. P1 will do. Will be discussed: @765989 - Rikkeshang - I actually love the design you implemented into this map, during testing, there was a balance between the two Shamans as they completed the map together. To sum it up, the map is very balanced between the variations that the two Shamans can take, and there's enough challenge to inspire the two of them to be creative. I'll see where it goes! Ignored: None Dernière modification le 1489607400000 |
B_ootcamp « Citoyen » 1489617420000
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@7000400 - Edited @6924069 - Edtied Double shaman spawn Dernière modification le 1489772400000 |
Sunlight « Consul » 1489668360000
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@7073755 |