Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@6556251 |
Mapcrew « Consul » 1539915900000
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Left as is: @7391001 - Stefanmocarz#0000 - Interesting idea of a map but its rather glitchy, and some mice end up phasing inbetween the parts. @7515060 - Keyx#0000 - Too chaotic. @7519662 - Keyx#0000 - There are other maps with similar concepts that execute it better than this. @7290131 - Mckeydown#0000 - Unfair advantage to the right side, interesting concept though. Also it isn't clear once we can switch courts. Great Concept Poor Execution @7060000 - Mquk#0020 - Moving ground != mech @7490778 - Unidentified#8421 - grounds despawing != mech either @6556251 - Obsyt#0000 - Controls need to be more apparent. P1'ed: @7488996 - Sherr#0020 - Well I guess it's protect worthy... Will be discussed: @7510550 - Guga#7697 - Will be discussed but there are some changes you should make which would help with the map. Attached is an anotated image to help you https://i.imgur.com/lTGqy4x.png. Once you made the edits, contact a MapCrew member or send me a private message. @7516999 - Tytnc#0000 - Will be discussed for P7 @7489469 - Tytnc#0000 - It's a little basic in concept, but it was enjoyable moving stuff up and down with it, you should figure out how to make it more resistant to anvils though! Ignored: None |
Mckeydown « Censeur » 1540069740000
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@7519716 |
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@6556251 editado |
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@6510741 |
Fram 1540307940000
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[Modéré par Etyla, raison : Double-post] |
Nikkita « Citoyen » 1540528920000
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@7528760 |
Mckeydown « Censeur » 1540667400000
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@7273534 |
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@7531472 |
Mapcrew « Consul » 1541295240000
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Left as is: @7519716 - Mckeydown#0000 - Mechanism on this map moves too fast, meaning that the gameplay is just the mice struggling to stay in position to move onto the next parts of the map. The mechanism also makes the trampolines almost impossible to use. Also, the shaman can easily cause the map to teleport everything to 0,0. @6510741 - Fram#4747 - Because the gameplay is just walljumping and pushing anvils, this map ends up being uninteresting. There's not much for the shaman to do either, apart from generic building to help the mice who fall behind. @7528760 - Nikkita#0208 - There are two flaws of this map. The first one is the fact that the floor at the bottom is hidden, which can be briefly disorientating for mice. Also, the spawn is in midair, which does not help the first issue. In general, this map is really a better fit for the P5 (art) category than P6 as it's more of an art map with a mechanism. If you fixed the issues mentioned, and made the art a bit better, you could submit it to P5. @7273534 - Mckeydown#0000 - The nail concept is nice, but the shaman may not understand what to do and just attempt to cannon or build the mice to the cheese. Also, if the shaman places the nails the wrong direction, there's no way to fix it. And after the balls have moved to the end of their paths, if the shaman is unable to move out of the cage, they cannot help the mice. @7531472 - Keyx#0000 - This map is not very interesting, it becomes just a waiting game for the second trampolines if the mice miss the more difficult trampolines at the start, and the trampolines do not really provide much enjoyable gameplay on the way to the cheese, as it's just bouncing around the dirt grounds. Also, it is nearly impossible for the shaman to build as the dirt grounds do not have collision with grounds, so there no proper way for the mice to get cheese after the trampolines are gone, apart from balloon spam. P1'ed: @6556251 - Obsyt#0000 - I like the concept of this mechanism, but it doesn't really seem to match the actual map itself. The gameplay will just be repetitive, because it is identical on both sides, and the shaman will have to just be running back and forth to change the mech. However, it's unique enough for P1. Will be discussed: None Ignored: None Dernière modification le 1541298840000 |
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@7536891 @7533944 Dernière modification le 1542304260000 |
Schadenfreude « Consul » 1541409000000
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@5047687 |
Mckeydown « Censeur » 1541956200000
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@7413381 |
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@7535858 |
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@6418604 |
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@7539294 |
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@7539000 @7516956 Dernière modification le 1544308440000 |
Hiimanto « Citoyen » 1543933920000
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@7544803 |