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Map Editor Q&A
Annefromva
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#2481
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How do you make nightmode in map S:???
Barrydarsow
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#2482
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See the guide posted at the beginning of this thread.
Annefromva
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#2483
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Barrydarsow a dit :
See the guide posted at the beginning of this thread.

Thanks~
Mousechris
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#2484
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Spacewind a dit :
nvm this im stupid

I saw this question a while back but I was busy, your question was how do you make things in Viprins Editor dynamic, which you just do by making the ground the art connects to dynamic

However I think you mean seperately dynamic (not all attached to ground 0) this took me a while to figure out too, I had to go to Viprin myself

Anyway, heres how

First, select a line, then right click on the "layer"


http://i.imgur.com/Jd8ps6v.png
Next, click the arrow next to None, which is where the grounds Z value would be


http://i.imgur.com/22Nm4nv.png
Then select a Z value you want, and click "Link"


http://i.imgur.com/tDOwupx.png
Your welcome! And your question isn't stupid believe me
Championrs
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#2485
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Mousechris would you mind helping my map?
Spacewind
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#2486
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I get it now thanks alot mousechris
Joaodorodo
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#2487
[Modéré par Barrydarsow, raison : spam]
Mousechris
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#2488
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Spacewind a dit :
I get it now thanks alot mousechris

Your welcome, and remember your questions arnt stupid if they are something you don't understand always feel free to ask

Championrs a dit :
Mousechris would you mind helping my map?

1 I'm not a coder
2 that map you'v been spamming around wouldn't work as you can only have 1 blue/orange colored portal out at a time a believe, try contacting a coder such as Ediz
Epalk
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#2489
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Hi, is there a way to edit a map's xml if it's xml at the moment won't load in the editor?

(I guess it passed the limit lol) Thank you <3
Mousechris
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#2490
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Epalk a dit :
Hi, is there a way to edit a map's xml if it's xml at the moment won't load in the editor?

(I guess it passed the limit lol) Thank you &lt;3

In theory? Yes, but it's not like it's going to do any good if the XML is over 20,000 limmit
Papero
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#2491
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Epalk a dit :
Hi, is there a way to edit a map's xml if it's xml at the moment won't load in the editor?

(I guess it passed the limit lol) Thank you &lt;3

cut down the itemsin it so that the bare minimum is needed then duplicate grounds when in the editor
Epalk
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#2492
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Mousechris a dit :
In theory? Yes, but it's not like it's going to do any good if the XML is over 20,000 limmit

Paperonaruto a dit :
cut down the itemsin it so that the bare minimum is needed then duplicate grounds when in the editor

I just needed to add Ca="' and I guess linking the art went past the limit lol
Mousechris
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#2493
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Epalk a dit :
I just needed to add Ca="' and I guess linking the art went past the limit lol

then best advice is remove some lines and comprimise
Monchimonchi
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#2494
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@3891031 i have a problem with my map .-. when the circle go to the red circle with 999e999 friction it glitches
Mousechris
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#2495
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Monchimonchi a dit :
@3891031 i have a problem with my map .-. when the circle go to the red circle with 999e999 friction it glitches

Could we see the XML?
Monchimonchi
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#2496
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*removed
Mousechris
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#2497
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Monchimonchi a dit :
Unquoted XML

Ok I see what's wrong, the friction needs to be restuition

also the ground needs to be dynamic of some sort I believe
Monchimonchi
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#2498
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did you edit my xml?
Scenery
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#2499
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Mousechris a dit :
Ok I see what's wrong, the friction needs to be restuition

They will both work, but friction is slightly better because it doesn't have a requirement on the speed of the trigger ground to set off the 999e999 ground. (Ex: Dropping a ground with 7.51 or higher linear dampening on a 999e999 restitution ground will not make the grounds dissapear but would if it was 999e999 friction.)

Mousechris a dit :
also the ground needs to be dynamic of some sort I believe

Yes, specifically the red button should be dynamic and the white ground in back should have no collision with grounds.

Monchimonch a dit :
@3891031 i have a problem with my map .-. when the circle go to the red circle with 999e999 friction it glitches

When infinite(999e999) friction is triggered as a non-dynamic ground or by touching a non-dynamic ground, it will compromise the integrity of all grounds with similar state(non-dynamic or negative mass). Alternatively, you could change the entire floor to negative mass OR change the 999e999 ground to negative mass; but for your purpose, the easiest solution is making the button dynamic and removing collision with grounds on the white ground behind the button.

Monchimonch a dit :
did you edit my xml?

Here is the edited XML http://pastebin.com/JwCDPWbL
Monchimonchi
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#2500
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Thank you very much :D

Happy fighting :D


http://i.imgur.com/OjbaTwq.jpg
Blue wins


http://i.imgur.com/V7zjGYw.jpg
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