Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@6535051 Dernière modification le 1545066780000 |
Viniciusdara « Consul » 1544561400000
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@3233655 |
Awesync « Censeur » 1544820540000
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@7485554 @7485555 Dernière modification le 1544985300000 |
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Left as is: @5047687 - Schadenfreude#4798 - Too much mass death at the bottom, and the mechanism is glitchy. The mechanism is also mostly just waiting for it to spin @7535858 - Riox#1689 - It is way too difficult to get to the hole after getting cheese, adn the mechanism stops too easily @6418604 - Fram#4747 - It's fine as P1. It can be a ltitle bit confusing to understand the map, and the gameplay is not that great because mice have to wait for the mechanism to occur before moving to the next part @7539294 - Homeen#0000 - The mechanism is really basic, and a lot of times shooting up to the cheese/hole depends on luck. It's difficult to control where you go because it shoots you in random directions @7544803 - Hiimanto#9700 - Quite annoying to build on, and the mechanism is really more of an annoyance than an enhancement to the gameplay @3233655 - Viniciusdara#4015 - Way too much mass death at the bottom, and it's annoying to play around because it is difficult to control where you go @7485554 - Awesync#8255 - A lot of people were confused by the mechanism, and the first circle on the left loses collision with mice after a while. In a public test the mice were unable to complete it because it was difficult to undersatnd P1'ed: @7536891 - Keyx#0000 - It's some interesting mechanism, but it can be built better because the gameplay just relies on waiting or jumping on the trampoline, and it can be more fun if there were some different paths. @7533944 - Keyx#0000 - Haha this is a nice concept. Fine for P1 @7413381 - Mckeydown#0000 - It's a cool mechanism! I think if you incorporate it with better gameplay it can definitely have a lot of potentail @7539000 - Tytnc#0000 - The mechanism is not really that necessary, but it's fun enough for P1 @7516956 - Tytnc#0000 - The mechanism can be a bit annoying because it pushes you away, but it's kind of interesting how there are a couple different ways to complete it @6535051 - Obsyt#0000 - Its an okay concept, but the gameplay is annoying and repeptitive to keep jumping Will be discussed: @7485555 - Awesync#8255 - Brilliant! Only one thing: Can you change the mouse spawn position so it is more on the left, not above the the dynamic ground covering the hole? In public tests, some mice shot up at first because they spawned inside the dynamic ground. Ignored: None Dernière modification le 1545172380000 |
Awesync « Censeur » 1545271140000
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@7486358 Dernière modification le 1546098600000 |
Viniciusdara « Consul » 1545848400000
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@3233655 edited |
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@5493321 @3857909 Dernière modification le 1546024200000 |
Karbasan « Citoyen » 1547049600000
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@7543633 |
Sadieladieee « Citoyen » 1547337780000
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@3727814 |
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@5779029 @5833090 Dernière modification le 1547524380000 |
The_remab « Citoyen » 1547743080000
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@3304502 |
Drotik « Citoyen » 1547896320000
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@6051634 |
Judgecrome « Citoyen » 1548919800000
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@7568504 |
Mapcrew « Consul » 1548965160000
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Left as is: @7486358 - Awesync#8255 - The aesthetic of the map is very nice, but the gameplay is not very interesting. It's just push button after push button, with poor trampoline gameplay to get to these buttons. The shortcut hole is a real pain to go to after the mech is activated, and most attempts will result in the mice dying. @3233655 - Viniciusdara#4015 - Really chaotic and unpredictable, the rooms didn't really enjoy it at all. @5493321 - Twistzaok#0000 - This mechanism is not very well executed in this map, it forces the shaman to move it with boxes or items. Also, as it's symmetrical on both sides there's no variation to the gameplay. @3727814 - Sadieladieee#0000 - I remember this map from another review, I don't really see any major changes since then which changes my mind about it, it's basically just a push block maze which is quite boring. @5779029 - B0wl#7075 - Annoying split side gameplay, the shaman is trapped so it is hard for them to help the mice, which they will need to do almost every time because of the difficult design of the map. @5833090 - B0wl#7075 - Although the mech is quite clever in this map, it's really repetitive as it's symmetrical on both sides and requires quite accurate timing which makes it annoying. @3304502 - The_Remab#6644 - I like the old school feel of this map, but it's not really interesting, there's just walljump and a ping ending. @6051634 - Drotik#8972 - I like this, but it's not really a fit for P6 and the gameplay is really quite short for it to be discussed for P7. It's not really a fit for any other category of rotation so unfortunately I'll just leave it as is. @7568504 - Judgecrome#0000 - I like this map but it forces the shaman to move into quite uncomfortable spaces to push the buttons. The mech is also very unstable, if the shaman attempts to use cannons to push the buttons it breaks. P1'ed: @7543633 - Backy112#0000 - Nothing special, but quite a clever map with the shortcut, I like it enough for P1. Will be discussed: @3857909 - Twistzaok#0000 - I like this map, as it changes because of the balloons popping. Using the balloons as they pop and angling off the balls is quite fun too. I don't really think it's quite the fit for P6, there is not really any mech. I'll discuss it for P9. Ignored: None Dernière modification le 1548969060000 |
Sekakmad « Citoyen » 1549145340000
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@7570160 |
Amrtast « Censeur » 1549377660000
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@7474404 [Edited] Dernière modification le 1549377720000 |
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@7411394 |
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@5861628 |
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@7576052 |
Mapcrew « Consul » 1550950980000
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Left as is: @7474404 - Amrtast#0000 - Moving grounds != Mech @7576052 - Keyx#0000 - I'm getting some pachinko vibes, remove the mgoc and just switch the balls into circles(circles that have restitution like balls), mgoc is hard to build around. Please come back with edits. P1'ed: None Will be discussed: @7411394 - John#9081 - Seems fine but needs edits. @5861628 - Renax#3834 - Could work Ignored: @7570160 - Sekakmad#0000 - Blacklisted until Mar 10, 2019. Dernière modification le 1550951940000 |