×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Editor Q&A
« ‹ 126 / 272 › »
Map Editor Q&A
Cheesehogga
« Citoyen »
1368323940000
    • Cheesehogga#0000
    • Profil
    • Derniers messages
#2501
  0
How do you make a movable backround?
Trollingsync
« Citoyen »
1368325320000
    • Trollingsync#0000
    • Profil
    • Derniers messages
#2502
  0
How do you make a map like this? e.e @3286276 The conveyor one.
Snow
« Citoyen »
1368340560000
    • Snow#3983
    • Profil
    • Derniers messages
#2503
  0
Cheesehogga a dit :
How do you make a movable backround?

do you mean so you can move a ground? If so get the ground(s) you want go on the selector click the ground and select dynamic ground
Mousechris
« Censeur »
1368340680000
    • Mousechris#0000
    • Profil
    • Derniers messages
    • Tribu
#2504
  0
Snowdragonf a dit :
do you mean so you can move a ground? If so get the ground(s) you want go on the selector click the ground and select dynamic ground

Pretty sure hes talkin about deffildant

Cheesehogga a dit :
How do you make a movable backround?

This thread should give you all the information on auto moving maps

Topic-213506
Cheesehogga
« Citoyen »
1368374220000
    • Cheesehogga#0000
    • Profil
    • Derniers messages
#2505
  0
Snowdragonf a dit :
do you mean so you can move a ground? If so get the ground(s) you want go on the selector click the ground and select dynamic ground

No.

Mousechris a dit :
Pretty sure hes talkin about deffildant
This thread should give you all the information on auto moving maps

Topic-213506

this.

@3514971
Angelicfate
« Citoyen »
1368376560000
    • Angelicfate#0000
    • Profil
    • Derniers messages
#2506
  0
so i've been working on this map for a while, could someone explain to me how you could make the grounds only fall and not be moved/ weight influenced by the mice or items? @1388405
Epalk
« Citoyen »
1368376800000
    • Epalk#0000
    • Profil
    • Derniers messages
#2507
  0
Make the mass of the clouds 999999 and have them spread apart, none should have the same X value or it'll cause a hurricane lol (implying that you're using that map as an example)
Spacewind
« Citoyen »
1368554880000
    • Spacewind#0000
    • Profil
    • Derniers messages
    • Tribu
#2508
  0
@3211751 how do you solo this?
Bakpaofgunz
« Citoyen »
1368561900000
    • Bakpaofgunz#0095
    • Profil
    • Derniers messages
    • Tribu
#2509
  0
Spacewind a dit :
@3211751 how do you solo this?

Jump on the treadmill when you're on the middle of the 3 grass grounds, not the ice
Spacewind
« Citoyen »
1368564840000
    • Spacewind#0000
    • Profil
    • Derniers messages
    • Tribu
#2510
  0
Bakpaofgunz a dit :
Jump on the treadmill when you're on the middle of the 3 grass grounds, not the ice

ohhh i always cj'd the ice when on the first grass, thanks

------


is it possible to attach a sham object to a ground using joints? or do you have to use nails
Mousechris
« Censeur »
1368600660000
    • Mousechris#0000
    • Profil
    • Derniers messages
    • Tribu
#2511
  0
Spacewind a dit :
is it possible to attach a sham object to a ground using joints? or do you have to use nails

Shaman Objects have no relation to joints therego only anchors/nails
Championrs
« Citoyen »
1368630240000
    • Championrs#0000
    • Profil
    • Derniers messages
#2512
  0
Ok, Im almost done with my dodge map
Need some help with the script. (for those who knows how to)
http://pastebin.com/N5UsVWNH
Edit: If you need my map XML, its up there.
Spacewind
« Citoyen »
1368636900000
    • Spacewind#0000
    • Profil
    • Derniers messages
    • Tribu
#2513
  0
when do the sents orginize map submissions again like putting it into
P3 submission
P4 submission
P5 submission and so on
its much better then just looking through them all mixed up
Haruhitastic
« Censeur »
1368638280000
    • Haruhitastic#0000
    • Profil
    • Derniers messages
    • Tribu
#2514
  0
It's my understanding Barry keeps organizing them so go to him about it.
Rudepik
« Citoyen »
1368638460000
    • Rudepik#0095
    • Profil
    • Derniers messages
#2515
  0
Or don't bother him and just read the numbers for 5 seconds and he'll take care of it when he feels like it/has time.
Barrydarsow
« Censeur »
1368653820000
    • Barrydarsow#0095
    • Profil
    • Derniers messages
    • Tribu
#2516
  0
There's no way to convinently change the order of stickies and they get shuffled around every time the forum reboots. I don't really want to unsticky all of them and resticky in order every time the forum reboots. Like Pik said, it only takes a second to read the title.
Championrs
« Citoyen »
1368682320000
    • Championrs#0000
    • Profil
    • Derniers messages
#2517
  0
Please help me with my mech. map (not dodge): I need to make the whole thing go up

<C><P /><Z><S><S L="800" H="64" X="401" Y="410" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" H="253" X="100" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="150" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" H="253" X="200" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="250" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" H="253" X="300" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="350" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" H="253" X="400" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="450" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" H="253" X="500" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="550" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" H="253" X="600" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="650" H="253" Y="250" T="1" P="1,0,0,0.2,0,0,0,0" /><S L="10" X="324" H="101" Y="-237" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" H="101" X="427" Y="-235" T="1" P="0,0,0,0.2,0,0,0,0" /></S><D><DS Y="363" X="41" /></D><O><O C="4" Y="130" X="170" P="0,1" /><O C="4" Y="130" P="0,1" X="370" /><O C="4" Y="130" X="570" P="0,1" /><O C="22" Y="130" P="0" X="150" /><O C="22" Y="130" P="0" X="200" /><O C="22" Y="130" X="250" P="0" /><O C="22" Y="130" X="300" P="0" /><O C="22" Y="130" X="350" P="0" /><O C="22" Y="130" P="0" X="400" /><O C="22" Y="130" X="450" P="0" /><O C="22" Y="130" P="0" X="500" /><O C="22" Y="130" X="550" P="0" /><O C="4" Y="35" P="90,1" X="375" /><O C="22" Y="130" P="0" X="600" /><O C="22" Y="130" X="650" P="0" /><O C="22" Y="130" X="100" P="0" /><O C="4" Y="-59" X="276" P="0,1" /><O C="4" Y="-59" P="0,1" X="476" /><O C="4" Y="-154" X="376" P="90,1" /><O C="4" Y="35" X="175" P="90,1" /><O C="4" Y="35" X="575" P="90,1" /><O C="22" Y="131" X="575" P="0" /><O C="22" Y="130" X="376" P="0" /><O C="22" Y="130" X="175" P="0" /><O C="22" Y="-58" X="575" P="0" /><O C="22" Y="-59" X="176" P="0" /><O C="22" Y="-58" X="376" P="0" /><O C="32" Y="-247" X="375" P="270" /><O C="15" Y="-250" P="0" X="376" /><O C="32" Y="-247" P="270" X="375" /></O></Z></C>
Beachking
« Citoyen »
1368737640000
    • Beachking#0000
    • Profil
    • Derniers messages
    • Tribu
#2518
  0
Just wondering will P10 ever get it's Ingame perm icon?
I mean p0 p1 p3 p4 p5 p6 p7 p8 p9 p11 p17 and p18 have got their perm icon.
But P10 hasn't I know P13 hasn't too but not sure how that will look. But p10 mostly huh?
Mousechris
« Censeur »
1368740340000
    • Mousechris#0000
    • Profil
    • Derniers messages
    • Tribu
#2519
  0
Beachking a dit :
Just wondering will P10 ever get it's Ingame perm icon?
I mean p0 p1 p3 p4 p5 p6 p7 p8 p9 p11 p17 and p18 have got their perm icon.
But P10 hasn't I know P13 hasn't too but not sure how that will look. But p10 mostly huh?

P10 had an Icon at one point in time, but it's not there anymore, maybe a bug?
Ruoka
« Citoyen »
1368740820000
    • Ruoka#0095
    • Profil
    • Derniers messages
    • Tribu
#2520
  0
Most likely got removed for no reason
  • Forums
  • /
  • Transformice
  • /
  • Éditeur de cartes
  • /
  • Map Editor Q&A
« ‹ 126 / 272 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27