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Map Editor Q&A
Beachking
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#2521
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Again my question:
Will they add it?
Barrydarsow
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#2522
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That's an admin thing... unless one of them sees this and replies here it's not really something any player / map crew / mod can answer. We don't know.
Monchimonchi
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#2523
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Championrs a dit :
Please help me with my mech. map (not dodge): I need to make the whole thing go up

can i help you?
Blacknowave
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#2524
[Modéré par Dracoleaf, raison : This thread isn't the submission subforum, nor is this post a question... or answer?]
Trollingsync
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#2525
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Championrs a dit :
Please help me with my mech. map (not dodge): I need to make the whole thing go up

Is this what you meant? , I just change the objects
Spacewind
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#2526
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what happend to snake minigame map submission thread?
did they give up with the minigame?
Ruoka
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#2527
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Spacewind a dit :
what happend to snake minigame map submission thread?
did they give up with the minigame?

Map crew does not handle the minigame submission threads, so I'd recommend you to contact the one developing the minigame.
Enfamouse
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#2528
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How long does it take for rooms that are designed to be approved for use? Or is there a thread I can read more about them? Can we test our own maps before submitting an attempt for perm?
Barrydarsow
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#2529
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You'll have to reword your question, I don't understand what you mean. By rooms do you mean maps?
Haruhitastic
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#2530
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I think he's asking about modules. To which the answer for that is you first have to be a developer, and then if I recall right it will depend on if you feel it's ready for the public.

In reference to this question:
a dit :
Can we test our own maps before submitting an attempt for perm?

You can test them as much as you want.
Agentzap
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#2531
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Hey, is it possible, or is there a code for generating an item when a mouse steps into a certain spot? (srry if I'm off topic)

Like if a mouse walks on a certain spot and then a big box appears infront of him or something....
I think it's been used in #football, whaere there is a cluster of arrows in a corner and where the ball (cannon) goes to the ball...
Mousechris
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#2532
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Agentzap a dit :
Hey, is it possible, or is there a code for generating an item when a mouse steps into a certain spot? (orry if I'm off topic)

Your very much on topic

And please be more descriptive, do you mean teleportation? If so Topic-218035 can help
Epalk
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#2533
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In @3244657 can anyone recreate and give the xml of the hit the lava and go through ice part? thanks :p
Darklantern
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#2534
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Epalk a dit :
In @3244657 can anyone recreate and give the xml of the hit the lava and go through ice part? thanks :p

its pretty simple. make any ground dynamic and fixed rotation, add a b anchor, make sure lava is strong enough to push mice through. then just cover the b anchor with another ground, or an existing one. here is a quick xml
xml a dit :
<C><P /><Z><S><S H="40" P="0,0,0.3,0.2,0,0,0,0" L="200" X="400" Y="380" T="0" /><S H="135" P="1,0,0,0,0,1,0,0" L="30" X="400" c="3" Y="292" T="1" /><S H="60" P="0,0,0,40,0,0,0,0" L="20" X="310" Y="330" T="3" /><S H="60" P="0,0,0.3,0.2,0,0,0,0" L="20" X="490" Y="330" T="0" /></S><D><DS Y="345" X="347" /></D><O><O X="400" C="11" Y="352" P="0" /></O></Z></C>

textafterquote
Spacewind
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#2535
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why did the p1 submission close?
Beachking
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#2536
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Got one question. Does every Perm have to contain multi solutions. Because there is a mapcrew that always looks for this in every Perm. I Find it annoying ergh -_-
Rudepik
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#2537
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Spacewind a dit :
why did the p1 submission close?

We depermed alot of P1 maps because of broken mechs and hidden holes and the submission thread was to refill that small hole. It's served its purpose. People can still submit on other threads anyways
Beachking a dit :
Got one question. Does every Perm have to contain multi solutions. Because there is a mapcrew that always looks for this in every Perm. I Find it annoying ergh -_-

To mapcrew as a whole, it's alot better to have multisolutions. Is it up to the reviewer what standards he holds as most important.
Juliiien
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#2538
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Beachking a dit :
Got one question. Does every Perm have to contain multi solutions. Because there is a mapcrew that always looks for this in every Perm. I Find it annoying ergh -_-

This is what we wish, and it's also my way of seeing and judge. It may be boring for you but for us it's a good point, more mice succeed map in my opinion with multisolutions.
Papero
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#2539
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Rudepik a dit :
We depermed alot of P1 maps because of broken mechs and hidden holes and the submission thread was to refill that small hole. It's served its purpose. People can still submit on other threads anyways

To mapcrew as a whole, it's alot better to have multisolutions. Is it up to the reviewer what standards he holds as most important.

oh so thats why it was opened o-o...

but dont you think the p1' category is kinda full already? @_@....
Ruoka
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#2540
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Paperonaruto a dit :
oh so thats why it was opened o-o...

but dont you think the p1' category is kinda full already? @_@....

The more maps we have in rotation the better. I kinda don't see the point of closing P1 submissions if we keep that in mind, but it's also true that maps submitted to other submission threads will get P1'd as they would get in P1 thread.

As far as I remember the P1 thread increased the overall amount of maps submitted, so it filled it's purpose in filling up the hole in P1s, and we're not in that bad lack of P1 maps anymore.
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