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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Mapcrew
« Consul »
1553711100000
    • Mapcrew#0020
    • Profil
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    • Tribu
#2521
  0
Left as is:
@7570160 - Sekakmad#0000 - The map offers a repetitive and annoying gameplay, it also may lead to mass death due to the lava ground aligned to the diamond ice ground.
@7586221 - Keyx#0000 - This map gameplay isn't much fun. The right side is basically unused because the mechanism - the gameplay - is focused in the left side, making the map unbalanced, repetitive and thus boring.
@7586742 - Keyx#0000 - This map would fit Shaman (P4) category better than Mechanism (P6). Nevertheless, this concept of cage is very boring and the map can be solved with only 2 planks or ballons.
@7586617 - Heba#4782 - This concept is overpast, there is a lot of maps like that in rotation. Besides, specifically in this case, depending of the amount of players in the room, it wouldn't even rotate which is going to break the entire mechanism concept.
@7587204 - Heba#4782 - Same as above, this map would bring nothing new to rotation because this concept have been explored a lot in the past years. Moreover, this map looks very similar with others in the current rotation which means it is unoriginal.


P1'ed:
@4042656 - Xmenez#0000 - Despite it provides a repetitive gameplay, it is simple and enjoybale. Deserves to be protected.


Will be discussed:
None


Ignored:
None

Dernière modification le 1553716140000
John
« Citoyen »
1553720820000
    • John#9081
    • Profil
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#2522
  0
@7411394
Mapping
« Citoyen »
1553726100000
    • Mapping#1413
    • Profil
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#2523
  0
@7583711
Heba
« Citoyen »
1553820600000
    • Heba#4782
    • Profil
    • Derniers messages
#2524
  0
@7587766

@7588750

Dernière modification le 1554053040000
Tomas
« Citoyen »
1553880900000
    • Tomas#7849
    • Profil
    • Derniers messages
#2525
  0
@6228484
Vazafirst
« Citoyen »
1554104820000
    • Vazafirst#0000
    • Profil
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#2526
  0
@7588954
@7589832

Dernière modification le 1554427380000
Keyx
« Citoyen »
1554224220000
    • Keyx#0000
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    • Tribu
#2527
  0
@7589241
@7590031

Dernière modification le 1554508800000
Tomas
« Citoyen »
1554651420000
    • Tomas#7849
    • Profil
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#2528
  0
@7590708
Mapcrew
« Consul »
1555109280000
    • Mapcrew#0020
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    • Tribu
#2529
  0
Left as is:
@7411394 - John#9081 - It's already a mech map...
@7587766 - Heba#4782 -
@7588750 - Heba#4782 -
@6228484 - Tomas#7849 - Fun concept but breaks too easily.
@7588954 - Vazafirst#0000 - Moving grounds != mech "Visual Cancer"
@7589832 - Vazafirst#0000 - The map makes no sense
@7590031 - Keyx#0000 - Mech is too easy to break, also collision is a nightmare
@7590708 - Tomas#7849 - Mass death start.


P1'ed:
@7583711 - Mapping#1413 - It cant get anything higher than a p1.
@7589241 - Keyx#0000 - The map is pretty dull, most it can do is a p1.


Will be discussed:
None


Ignored:
None

Dernière modification le 1555111860000
Aiko970
« Citoyen »
1555128120000
    • Aiko970#0000
    • Profil
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#2530
  0
@7592413
Tomas
« Citoyen »
1555246920000
    • Tomas#7849
    • Profil
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#2531
  0
@7591349

@7594909

Dernière modification le 1555700040000
Judgecrome
« Citoyen »
1555761180000
    • Judgecrome#0000
    • Profil
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    • Tribu
#2532
  0
@7594953
Niinteendowi
« Citoyen »
1555892820000
    • Niinteendowi#0000
    • Profil
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#2533
  0
@7595652
Ikasaruzu
« Citoyen »
1556881020000
    • Ikasaruzu#0000
    • Profil
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#2534
  0
@7560174
Mapcrew
« Consul »
1557026160000
    • Mapcrew#0020
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    • Tribu
#2535
  0
Left as is:
@7592413 - Aiko970#0000 - Both the gameplay - which is not fun at all because of this concept is very annoying and the mechanism breaks easily - and the map design - which isn't visually appealing - make the map boring to be played on. Also, it is dependent of shaman and due to the way the mechanism is placed it is not a good place to build on.
@7591349 - Tomas#7849 - This map doesn't actually fits Mechanism (P6) category but Non-Shaman (P7) category would fit great. However, it has an issue: once you goes to the wrong side, there is no way to get back to gather the cheese and that is not a good at all.
@7595652 - Niinteendowi#0000 - Please, do not submit your maps without editions.


P1'ed:
@7594909 - Tomas#7849 - This map isn't good enough to be highperm, nonetheless, it is still fun and enjoyable. P1 will be.


Will be discussed:
@7594953 - Judgecrome#0000 - The gameplay will become repetitive with the time and it is going to affect the replay value, nevertheless, it is still fun. I'll see what the others think.
@7560174 - Ikasaruzu#0000 - Simple and fun, the concept is very interesting! Will be discussed for P7.


Ignored:
None

Dernière modification le 1557027540000
Ventrumx
« Citoyen »
1557386700000
    • Ventrumx#4278
    • Profil
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    • Tribu
#2537
  0
@7598021
Fastyle
« Citoyen »
1557709080000
    • Fastyle#0000
    • Profil
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    • Tribu
#2538
  0
@7600043
Mursello
« Citoyen »
1558180320000
    • Mursello#0000
    • Profil
    • Derniers messages
    • Tribu
#2539
  0
@7603565
Mapcrew
« Consul »
1558995600000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#2540
  0
Left as is:
@7598021 - Moving Grounds != mech
@7600043 by Fastyle - needs Revision but the mech is good, I'd suggest placing the shaman on the top, whilst making it clear where the blocks have to go, also maybe have an ice floor so the mice don't just kill themselves when the cheese is reachable
@7603565 by Mursello - sync issues.


P1'ed:
NONE


Will be discussed:
NONE


Ignored:
None
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