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Map Editor Q&A
Choobots
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#2561
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Haruhitastic a dit :
Hold down space and drag to the right. :)

ty cuz im just learning to be pro map maker. c:
Bethdacat
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#2562
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Sadieladieee a dit :
Not sure if this belongs in Map Editor Q&A

You have to know how to program (obvious)
and you have to have the rights to run a minigame.
I believe only a select few have those rights, aside from admins.

You might want to try and contact Moepl or someone else who can give you more information.

I'm not sure either but I'll try to contact someone.
Haruhitastic
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#2563
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Sadie has it all right. On the knowing how to program, you need knowledge in Lua language.
Epalk
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#2564
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Epalk a dit :
Does anyone know how to combine 2 different pieces of art from viprin's editor into 1 map with cjobjects or something? lol thankies (terribad question)

hi i was wondering if this was possible lol
Johnlantern
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#2565
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Epalk a dit :
hi i was wondering if this was possible lol

Here's an example
http://pastebin.com/zYxUnt2g

I sorta just guessed this shit.

I'd recommend naming all of your layers differently to avoid any problems, but just copy the stuff between <VL and <L />

if you're talking cjobject idk and idc
Epalk
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#2566
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Johnlantern a dit :
Here's an example
http://pastebin.com/zYxUnt2g

I sorta just guessed this shit.

I'd recommend naming all of your layers differently to avoid any problems, but just copy the stuff between &lt;VL and &lt;L /&gt;

if you're talking cjobject idk and idc

nvm but thanks babe

--Epalk also wishes for someone to possibly explain (or provide) how to make a trampoline mouse item bounce on a ground constantly while switching directions (northeast/northwest) for every bounce. :x
Holomouse
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#2567
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Epalk a dit :
nvm but thanks babe

--Epalk also wishes for someone to possibly explain (or provide) how to make a trampoline mouse item bounce on a ground constantly while switching directions (northeast/northwest) for every bounce. :x

You mean, the trampoline shaman item?
Could you provide some examples or better explanation? :P
Funboggy
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#2568
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Holomouse a dit :
You mean, the trampoline shaman item?
Could you provide some examples or better explanation? :P

Yes that, and it should bounce and turn directions each time lol. (so it drops, bounces and makes a positive slope, bounces down and up with a negative slope, and it goes back and forth;need this to actually be made as I've seen it before :S)
Holomouse
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#2569
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Hope this is what you mean:

some xml a dit :
<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" H="40" Y="380" T="0" /><S P="0,0,0,1.03,0,0,0,0" L="20" X="520" H="40" Y="340" T="2" /><S P="0,0,0,1,0,0,0,0" L="20" X="140" H="40" Y="340" T="2" /><S P="1,0,0.3,0.2,0,1,0,0" L="40" o="324650" X="200" H="10" Y="160" T="12" /><S P="1,9999,0,0,45,1,0,0" L="45" X="200" H="45" Y="325" T="1" /><S P="1,99999,0.3,0,0,1,0,0" L="90" X="140" H="10" Y="290" T="0" /></S><D><DS Y="344" X="620" /></D><O><O P="0" X="200" C="7" Y="160" /><O P="0" X="190" C="14" Y="160" /><O X="210" C="14" P="0" Y="160" /></O><L><JR M1="3" M2="4" /></L></Z></C>

Otherwise tell me so. :P
Epalk
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#2570
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Holomouse a dit :
Hope this is what you mean:
Otherwise tell me so. :P

Cute, but not what I was looking for. something like @3847247 (I tried) but more stable and doesn't depend on mice being under the trampoline
Holomouse
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#2571
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Kay, my last shot :P
Should do the trick, just change some numbers if you want trampoline to go higher:

omaigod a dit :

<C>
<P F="0" />
<Z>
<S>
<S P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" H="20" Y="400" T="0" />
<S P="1,999999,0.3,0.2,0,0,0,0" X="400" L="10" o="324650" H="10" c="4" Y="0" T="13" />
<S P="1,-1,0.3,0.2,0,0,0,0" H="10" L="10" o="324650" X="0" c="4" Y="0" T="12" />
<S P="1,-1,0.3,0.2,0,0,0,0" H="10" L="10" o="324650" X="400" c="4" Y="-100" T="12" />
<S P="1,99999,0.3,0.2,0,1,0,0" H="10" L="30" o="324650" X="400" c="1" Y="385" T="12" />
</S>
<D>
<T Y="390" X="50" />
<F Y="80" X="730" />
</D>
<O>
<O P="0" X="400" C="7" Y="385" />
<O P="0" X="390" C="22" Y="385" />
<O P="0" X="410" C="22" Y="385" />
</O>
<L>
<JD M1="1" M2="4" P1="400,50" />
<JR M1="3" M2="1" MV="9999999,4" />
<JP AXIS="0,1" M1="2" M2="4" />
</L>
</Z>
</C>

.
Epalk
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#2572
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Holomouse a dit :
Kay, my last shot :P
Should do the trick, just change some numbers if you want trampoline to go higher:
.

This is also cute, but not what I had in mind, however, this mech also has the same purpose as I needed and will be useful in upcoming maps, thanks! :3
Holomouse
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#2573
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^_^'' ah well. :P
If you could illustrate me with a pic and arrows of the movement, could help me figure things out better.
Epalk
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#2574
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My idea was having the trampoline go from a 45 degree angle to a negative 45 degree angle after every bounce :S
Erikadeedee
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#2575
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How do you do lineart maps?

*sorry if it was already explained, I didnt see it*
Sadieladieee
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#2576
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Erikadeedee a dit :
How do you do lineart maps?

*sorry if it was already explained, I didnt see it*

Viprin's Drawing Editor?
Topic-162564
Mousechris
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#2577
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Sadieladieee a dit :
Viprin's Drawing Editor?
Topic-162564

that doesn't exactly explain the "how" I recomend you watch this
Epalk
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#2578
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I've been using vip's editor for drawing lines, and I want to manually make a foreground line background without having to redo the map, how I would do this? an example would be appreciated lol

(make a foreground viprin line into background with like pastebin or something)
Sadieladieee
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#2579
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Epalk a dit :
I've been using vip's editor for drawing lines, and I want to manually make a foreground line background without having to redo the map, how I would do this? an example would be appreciated lol

(make a foreground viprin line into background with like pastebin or something)

Not sure if this is what you're asking but
You'll have to go into the XML and find the code for the line you want to change.

Ex:
These are two identical white lines. One is foreground and one is background.

a dit :
<C><P /><Z><S /><D /><O /><L><VL n="Layer1"l="-1"/><JD P1="162,138"P2="428,300"c="ffffff,2,1,0"/>
<JD P1="241,115"P2="507,277"c="ffffff,2,1,1"/><L /></L></Z></C>

First ground:
<JD P1="162,138"P2="428,300"c="ffffff,2,1,0"/>

This ground is background and the value is 0.

Second ground:
<JD P1="241,115"P2="507,277"c="ffffff,2,1,1"/>

This ground is foreground and the value is 1.
Epalk
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#2580
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Sadieladieee a dit :
Not sure if this is what you're asking but
You'll have to go into the XML and find the code for the line you want to change.

Thank you sadie, this helped :]
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