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| « Citoyen » 1369631340000
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Haruhitastic a dit : ty cuz im just learning to be pro map maker. c: |
| « Consul » 1369657200000
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Sadieladieee a dit : I'm not sure either but I'll try to contact someone. |
| « Censeur » 1369674720000
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| Sadie has it all right. On the knowing how to program, you need knowledge in Lua language. |
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Epalk a dit : hi i was wondering if this was possible lol |
| « Citoyen » 1369726440000
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Epalk a dit : Here's an example http://pastebin.com/zYxUnt2g I sorta just guessed this shit. I'd recommend naming all of your layers differently to avoid any problems, but just copy the stuff between <VL and <L /> if you're talking cjobject idk and idc |
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Johnlantern a dit : nvm but thanks babe --Epalk also wishes for someone to possibly explain (or provide) how to make a trampoline mouse item bounce on a ground constantly while switching directions (northeast/northwest) for every bounce. :x |
| « Citoyen » 1369940220000
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Epalk a dit : You mean, the trampoline shaman item? Could you provide some examples or better explanation? :P |
| « Citoyen » 1369943520000
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Holomouse a dit : Yes that, and it should bounce and turn directions each time lol. (so it drops, bounces and makes a positive slope, bounces down and up with a negative slope, and it goes back and forth;need this to actually be made as I've seen it before :S) |
| « Citoyen » 1369944660000
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| Hope this is what you mean: some xml a dit : Otherwise tell me so. :P |
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Holomouse a dit : Cute, but not what I was looking for. something like @3847247 (I tried) but more stable and doesn't depend on mice being under the trampoline |
| « Citoyen » 1369947240000
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| Kay, my last shot :P Should do the trick, just change some numbers if you want trampoline to go higher: omaigod a dit : . |
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Holomouse a dit : This is also cute, but not what I had in mind, however, this mech also has the same purpose as I needed and will be useful in upcoming maps, thanks! :3 |
| « Citoyen » 1369991760000
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| ^_^'' ah well. :P If you could illustrate me with a pic and arrows of the movement, could help me figure things out better. |
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| My idea was having the trampoline go from a 45 degree angle to a negative 45 degree angle after every bounce :S |
| « Citoyen » 1370033640000
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| How do you do lineart maps? *sorry if it was already explained, I didnt see it* |
| « Citoyen » 1370037480000
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Erikadeedee a dit : Viprin's Drawing Editor? Topic-162564 |
| « Censeur » 1370037600000
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Sadieladieee a dit : that doesn't exactly explain the "how" I recomend you watch this |
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| I've been using vip's editor for drawing lines, and I want to manually make a foreground line background without having to redo the map, how I would do this? an example would be appreciated lol (make a foreground viprin line into background with like pastebin or something) |
| « Citoyen » 1370068860000
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Epalk a dit : Not sure if this is what you're asking but You'll have to go into the XML and find the code for the line you want to change. Ex: These are two identical white lines. One is foreground and one is background. a dit : First ground: <JD P1="162,138"P2="428,300"c="ffffff,2,1,0"/> This ground is background and the value is 0. Second ground: <JD P1="241,115"P2="507,277"c="ffffff,2,1,1"/> This ground is foreground and the value is 1. |
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Sadieladieee a dit : Thank you sadie, this helped :] |