Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Mapcrew « Consul » 1569776160000
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Left as is: @7639563 - Sewdycreatooor#0873 - This map is very confusing and it's hard to understand what is needed to comple it. Also, it is going to lead to mass death due the mechanism instability. Try to fix it and submit the map again. @7644055 - Sewdycreatooor#0873 - The map idea is amazing, but we think it would fit the Non-Shaman (P7) category better than the Mechanism (P6). However, when we tested the map in the public rooms, we realize some players went through the grounds and died. Try to fix it and submit the map to the correct category. @7642730 - Miminou1#0000 - This map took me back to 2012, it would add nothing new to the rotation. It is very linear and all you need to do is to walk on the platforms, which makes the gameplay poor and annoying. Also, the background colour changing is very unappealing. @7629462 - Miminou1#0000 - We enjoyed the map, but it has an issue. When you push the apples in the top part of the map to their place, it is not necessary to push the other two in the bottom, just one of them. It makes the gameplay/mechanism confusing to the players. Fix it and submit the map again. @6792641 - Lebeauturque#0000 - The map idea is a good one, but it is confusing to play and to comple, it may kill some players at some points and it is going to be frustrating for the most of them. @5741118 - Jadidragon#6079 - The mechanism can be easily broken, it stops if several mice stand on it. It makes the entire maps' mechanism pointless. Overall, the map is boring and the invisible ground makes the mechanism useless, once again. @7643075 - Duskinor#0000 - The map is simple and the gameplay is too short, there's no much for the mice to do. But it is not the main problem here. If someone holds the trampolines it will be enough to break the mechanism. @7621031 - Duskinor#0000 - The map idea is interesting, but when there are several players in the seesaw, it won't work as expected due to it being too heavy. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1569791940000 |
Miminou1 « Citoyen » 1569865140000
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@7629462-fixed |
The_king « Citoyen » 1570385460000
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@7648650 |
Sewdycreatooor « Citoyen » 1570556580000
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@7630173 @7637845 Dernière modification le 1571088060000 |
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@7649197 |
Miminou1 « Citoyen » 1570994160000
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@7642140 |
Brasouka « Citoyen » 1571562420000
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@7337815 @7323718 |
Mapcrew « Consul » 1571926920000
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Left as is: @7629462 - Miminou1#0000 - Map's gameplay is a bit stale and gives more advantage to players on the right side over the ones on the left side to get the cheese first. Regardless of that, the map does not work on minimalism mode. @7648650 - The_King#5102 - The concept is quite gimmicky, but the execution was not good enough. The mechanics are very unstable and get easily broken. Gameplay also lacks a bit. Moreover, you could have used the Ca="" parameter to hide players off-screen in order to avoid confusion. @7642140 - Miminou1#0000 - Map is alright, but it needs too much editing. First of all, the collisions are very unclear. For example, there is a wj-able invisible wall on the right side of the map. Another issue with the map is that the trophy goes up too quickly for any player to be able to reach it. @7337815 - Brasouka#0000 - The concept of this map has unfortunately been done to death. Players with sync issues will not be able to get on any of the bouncing balls. In addition, there are some touchable invisible grounds off-screen. @7323718 - Brasouka#0000 - Gameplay in this map is quite frustrating and most likely wasn't tested in the map editor. Collision is extremely annoying and unnecessary. The arrows on the rotating balls may also not be visible to some players. P1'ed: @7630173 - Sewdycreatooor#0873 - Map is actually quite nice, but its gameplay is a little frustrating. It deserves a P1 at least. Will be discussed: @7637845 - Sewdycreatooor#0873 - This map is seriously fun and plays like a module in middle of rotation. It's a bit confusing in the beginning, but then it's easy to figure out what to do here. @7649197 - Foor20#0000 - Gameplay is quite simple yet fun. It might suit P7 category more, but it will still be put up for discussion for P6 category. Ignored: None Dernière modification le 1571940600000 |
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@7653208 |
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@7653462 Dernière modification le 1572168300000 |
Sewdycreatooor « Citoyen » 1572219480000
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@7637269 @7654552 Dernière modification le 1572555120000 |
Bataatiinha « Citoyen » 1572220020000
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@6549484 |
Brasouka « Citoyen » 1572340260000
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@7321647 @7323718 |
Awesync « Censeur » 1572455280000
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@7654720 |
Lonelinessgod « Citoyen » 1572618120000
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@7655221 :p |
Miminou1 « Citoyen » 1572983940000
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@7654505 |
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@7654355 Dernière modification le 1573534260000 |
Mapcrew « Consul » 1573491540000
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Left as is: @7653208 - Bardi#9440 - The map layout makes it very confusing for the players to understand what is needed to be done to complete the map. It has different paths to follow, but they are unbalanced, which is not interesting to the rotation in this case. @7653462 - Foor20#0000 - The map itself is not that bad, nevertheless, the mechanism is a bit unstable and, due to this fact, sometimes the moving grounds throw the players away, in addition to that, the moving grounds are moving very fast and it makes the map annoying. Fix it and submit the map again. @6549484 - Bataatiinha#0000 - This map is good as is (P1). @7655221 - Lonelinessgod#3725 - This map will lead to mass death for sure and that is not allowed to the rotation. @7654505 - Miminou1#0000 - This map doesn't work as expected due the amount of players trying to controll the pacman mechanism. @7654355 - Skins#6575 - This map doesn't offer anything new to the rotation. The mechanism consists in 2 rotatory cloud grounds with shaman items on it and can be completely avoided by the alternative path which is not a good thing to the Mechanism (P6) rotation, since the mechanisms should provide the main gameplay in the map. P1'ed: @7321647 - Brasouka#0000 - This map plays fine, but we have already a few maps with this concept in the current rotation. P1 will do. @7323718 - Brasouka#0000 - Kind of messy but it is fun. P1 will be. Will be discussed: @7637269 - Sewdycreatooor#0873 - Will be discussed for P7. @7654552 - Sewdycreatooor#0873 - Will be discussed for P7. @7654720 - Awesync#8255 - In spite of being a button map, it is fun and plays cool. I'll see what the other think about it. Ignored: None |
Bubamg « Censeur » 1573634880000
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@7354124 @6120180 Dernière modification le 1573636680000 |