Smartestguy « Citoyen » 1399513980000
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fxie i made the edits like you suggested. edit : @5027847 Dominatelord |
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Fxie a dit : @5025970. Edited. And @5030076 |
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Faakedomitow a dit : The design is good, but it could use some decoration and, in my opinion, replacing some or all of the earth grounds with grass Zombiewd a dit : Too many flags; I'd go with 6 at the most, preferably more around 4 Mrkurt a dit : @5020935 - Looks good, but one big problem just occurred to me: red has a strong advantage, given their ease of access to 3/4 flags and one directly by their spawn. One final edit should make it good to go: just remove the flag left of red spawn and make all others neutral @5028528 - We avoid art maps; that's not to say a really great one won't pass, but this is rather average and being out of the aesthetic theme doesn't meet standards @5028662 - Looks somewhat promising, but there are two issues: 1. There isn't enough space (a lot of action goes on in domination, and it's pretty cramped here) 2. The pipe openings are misleading (you wouldn't expect collision in that area given the portrayed depth) Mishkatave a dit : Looks good, added but also if you could make a few edits to improve it further anyway that would be great: 1. Making the slope at the start solid, to prevent just going around offscreen to the bottom flag 2. flipping these grounds 180 degrees so the dark side is on top (http://prntscr.com/3hagsi) Jfrl a dit : @4654449 - it's still too low @4703504 - Looks fine, added @4676064 - spawns too low (center is too) Garyarcanine a dit : @4901429 - Looks great, added @4964352 - The house could use some work; looks bland With some work on the house, this could look pretty good though Augustinas a dit : @5015461 - looks good now, added @5022313 - doesn't really look any different; the thin grounds still don't look great/consistent with most maps Udeos a dit : Gameplay seems to work in a quick test; added Jeau a dit : Iffy on the curtains, but it looks alright from the right perspective Gameplay seems like it could get clogged up a little, but I'll give it the benefit of the doubt added Chumpyx a dit : They don't have spawns, and have floating flags at spawns Might want to test in your tribe house first (/module domination, /np @code) Scripert a dit : Cheese isn't symmetrical (missing on right side), placement isn't proportionately symmetrical Also, bottom grounds too low Smartestguy a dit : Looks fine, added Eraoneofthe a dit : @5025970 - Looks fine, added @5030076 - Looks like it could work; added to try it out |
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/deleted post\ |
Enginfener « Citoyen » 1399548780000
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@5030088 |
Augustinas « Citoyen » 1399550460000
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@5030120 @5030452 |
Barsems « Citoyen » 1399550580000
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@5030130 |
Mishkatave « Citoyen » 1399557960000
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Fxie a dit : @5023979 - Edited. Thank you for advice! |
Pikkaczuu « Citoyen » 1399563120000
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@5030406 @5030502 - Collision :D |
Chumpyx « Citoyen » 1399569120000
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I don't understand.. I've put 2 mice spawn, but spawn don't work :( I spawn at an other place.. @5028799 HELP FOR 2 MICE SPAWN PLEASE ! |
Faakedomitow « Citoyen » 1399571700000
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@5027468 - Edited |
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@4654449 - edited @4676064 - edited @2962287 Fxie a dit : why not is P41? |
Mishkatave « Citoyen » 1399579980000
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Chumpyx a dit : • Red Right Rotating Anchor - Red Spawn Point • Green Right Rotating Anchor - Blue Spawn Point |
Scripert « Citoyen » 1399580400000
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@5026711 - Edited @5031215 |
Knicksfans « Citoyen » 1399582080000
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@5013805 - Now edited. take a look :D |
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@5020935 edited. didn't know that maps art are avoided, srry;; |
Sunlight « Consul » 1399588320000
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@4959744 - Edited |
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@542540 |
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Chumpyx a dit : You don't use mice spawn, get rid of the mice spawn and use the red right rotating motor for red mice base and green rotating right for blue base. |
Lutfihady « Citoyen » 1399612140000
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@5020559 @5026133 no flag high and no strange decor and decoration in added |