| |
| « Citoyen » 1370114400000
| 0 | ||
Epalk a dit : No problem :P |
| « Citoyen » 1370139900000
| 0 | ||
| just out of curiosity what does the mapcrew fourm look like |
| « Censeur » 1370140920000
| 0 | ||
| All forums pretty much look the same, don't they... ? List of threads, etc. (and Map Crew questions should go in the Map Crew FAQ) |
| « Censeur » 1370142720000
| 0 | ||
Spacewind a dit : A dark place... You should never go in there, you'll never make it out alive ! |
| « Citoyen » 1370150640000
| 0 | ||
a dit : Nonsense, everyone knows maps are the only thing that don't make it out alive. :P Sadieladieee a dit : Another possible option is to use find and replace in a text editor to quickly change all lines to foreground or all to background. Just be careful there aren't any other matching parts in code or it could do some damage. |
| « Censeur » 1370152320000
| 0 | ||
| what's the link to Temples map shifter? |
| « Citoyen » 1370152560000
| 0 | ||
Mousechris a dit : http://templemouse.blogspot.com/2010/09/map-shifter.html I don't think it works anymore; it hasn't been updated in a long time. Viprin's move tool is probably the best alternative: http://vipstats.s372.xrea.com/draw/move/ |
| « Citoyen » 1370166240000
| 0 | ||
| i forgot how to do multiple spawns @_@... |
| « Censeur » 1370166480000
| 0 | ||
Paperonaruto a dit : DS="y;y1" y1: Mice will spawn at this y and randomly scattered across the x axis (0-800) DS="m;x1,y1,x2,y2" x1,y1: The x/y coordinates of the first spawn point x2,y2: The x/y coordinates of the second spawn point x3,y3: Just keep adding coordinates to add more random spawn points You can also find tutorial threads in Topic-247976 if you forget how to do something such as that. Which can be found in one of the links in that thread |
| « Citoyen » 1370172780000
| 0 | ||
| Grr , i would like to expand to tfm editor xml , beacuse i create a good art in viprin editor but there are a lot of things: ![]() ![]() I hate that situation |
| « Consul » 1370177520000
| 0 | ||
Tfmhuntfm a dit : I think you should use lines instead of curves, or if you do the art with curves, they should have lower fineness. |
| « Citoyen » 1370178540000
| 0 | ||
| Will there ever be a boost in P10 maps like you did in P6. There's less maps in the rotation boring to play the same maps everytime. |
| « Citoyen » 1370187600000
| 0 | ||
Beachking a dit : yes i would also like to see a boost with p18 playing the same maps all the time gets a bit dull |
| « Citoyen » 1370195580000
| 0 | ||
Tfmhuntfm a dit : Whoa. You went way over the limit. Like Vividia said, it's best to steer clear of the curves. Try and outline everything with lines. It saves a lotttttt of space, as each curve line can equal 20+ lines. Usually more, depending on how big the curve is. |
| « Citoyen » 1370219640000
| 0 | ||
| Only use curves in in desperation :< o-o but dont use them as your main tool. ^_^ |
| 0 | ||
Paperonaruto a dit : I agree with this. I never outlined the art I use in maps. It saves me lots of space for other stuff. And I think art is nicer without outlines. Just look at nickeldelta's amazing mapas :p |
| « Citoyen » 1370226120000
| 0 | ||
| Will all P17 maps get deperm over team and replaced by new ones? Or are you filtering out the bad ones atm? |
| « Censeur » 1370226300000
| 0 | ||
| Some of the more bootcampish/wj-a-thon type maps are being filtered out. |
| « Citoyen » 1370281980000
| 0 | ||
| o_O but how "defilante map?" XML code please? |
| « Citoyen » 1370287080000
| 0 | ||
| Topic-213506 here |