Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Furbiek « Citoyen » 1573921800000
| 0 | ||
@7651614 @7656726 Dernière modification le 1575407940000 |
0 | ||
@7653462 - slowed ground movement, stabilized mechanism. @7090622 Dernière modification le 1575679620000 |
Sin 1574221260000
| | ||
[Modéré par Etyla, raison : Double post] |
Resnan « Citoyen » 1574463360000
| 0 | ||
removed :) Dernière modification le 1578181380000 |
Brasouka « Citoyen » 1574655720000
| 0 | ||
@7337815 - editado. @7661139 Dernière modification le 1575163140000 |
Sewdycreatooor « Citoyen » 1575483000000
| 0 | ||
@7636989 |
0 | ||
@7663229 |
0 | ||
@5818454 |
Mapcrew « Consul » 1576853460000
| 0 | ||
Left as is: @7354124 - Bubamg#0000 - The only thing mechanical in this map is the twist, and even that holds no replay value to be permed. It has little to no effect on the gameplay because of its bad timing. @6120180 - Bubamg#0000 - Gameplay is not entirely bad. It would have been nice to add a low gravity map with mechanism to the rotation, but it's really repetitive. @7651614 - Furbiek#0000 - Assuming it's a shaman map, submitted on the basis that it involves mechanism, the map is near impossible to solve for a typical shaman playing in a public room. @7656726 - Furbiek#0000 - Again, this map is too difficult for a normal shaman. This might be more suitable for a module like #divinity. @7653462 - Foor20#0000 - This is a type of map that requires too much patience, so some might find the gameplay too frustrating. The mechanics are stable now, but they're still a tad fast. @7090622 - Foor20#0000 - This map offers nothing new to the rotation and the gameplay, in comparison to maps with the same concept, is quite linear and stale. @7407770 - Resnan#4967 - Gameplay is extremely linear, and lacks in mechanics to be considered for P6. The color grounds that were supposed to hide other parts of the ice/cloud grounds don't blend well with the background, so they could be mistaken for a button or anything else. @7337815 - Brasouka#0000 - Gameplay lacks for the shaman and all what the other players have to do is to walljump to push the buttons in no specific order. The balls also don't work well with the room sync, as the player would lag through them the whole time. @7661139 - Brasouka#0000 - Map is quite alright, but very basic. We suggest to use different rotations, or to edit the wheels, such that the players can adjust it to their desired angle, etc. @7636989 - Sewdycreatooor#0873 - Map is alright, but there are a few issues. The earth ground under the hole reacts like lava when touched. In addition, many players might have difficulty climbing the water, so it would be nice to have an alternative for the water that doesn't give much advantage to those who use it over the ones who use the water pillars. @7663229 - Kita3#7082 - Wrong category submission, besides the grounds aren't aligned well. Please check out this guide for more information: https://atelier801.com/topic?f=6&t=136805 @5818454 - B0wl#7075 - Mechanics are extremely unstable and the map is hardly playable. It could have been tested before submission at least. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1576866300000 |
Resnan « Citoyen » 1576976760000
| 0 | ||
@7666660 @7666661 Dernière modification le 1577205120000 |
Resnan 1576984260000
| | ||
[Modéré par Etyla, raison : Double post] |
0 | ||
@7667316 @7670230 Dernière modification le 1577822760000 |
Bubamg « Censeur » 1577091480000
| 1 | ||
@7619671 Dernière modification le 1578904140000 |
0 | ||
@7668982 Dernière modification le 1577453700000 |
B_ootcamp « Citoyen » 1577938440000
| 0 | ||
@6964078 @7020517 Dernière modification le 1578575940000 |
Ascultaria « Citoyen » 1579428780000
| 0 | ||
@7674996 @7674244 Dernière modification le 1580189460000 |
Mapcrew « Consul » 1580491680000
| 0 | ||
Left as is: @7666660 - Resnan#4967 - Mechanism can be easily ruined, if the shaman ever let the mice skip to the upper middle part with the chocolate without pushing the chocolate in the first part. Shaman's role also seems to be minor, since all they got to do is to push a button. If the shaman was AFK, then the whole room would be doomed. Other than that, the intended gameplay is quite linear and the concept has been used quite a lot. @7666661 - Resnan#4967 - That's a mechanical shaman map, which is something that rotation lacks! Not a bad concept at all, but it might be frustrating for many shamans to get stuck by the part, in which the chocolate blocks the path from below. Moreover, there isn't much for the other mice to do in this map, but to wait. Maybe it can be a P1, if there were an easier way to deal with blockages. @7670230 - B0wl#7075 - As a general idea, it is nifty. However, the mechanics are very shaky due to water and are pretty rough to get working. @7619671 - Bubamg#0000 - This is a very visually appealing map, but unfortunately the gameplay is pretty poor for rotation. @7668982 - Sin#9948 - Gameplay for the shaman is to constantly push the boxes and for the mice it is to climb the chocolate walls. Both parties might find it repetitve and exhausting. @6964078 - Pjfsamora#0000 - I really love the concept of this map and the overall chaotic atmosphere it brings, but unfortunately it would never work properly in a public room, since room sync would cause most players to lag off and through the chocolate boxes. @7020517 - Pjfsamora#0000 - Map is super confusing. It would have been nice to place some guiding arrows. There are hardly any mechanisms in the maps either. @7674996 - Ascultaria#3834 - Although the idea behind it is nice, it is very easy to figure out where to go in this dark mode map due to its symmetry and simple build. Besides, the moveable barriers are hardly serving their role, as they are not really blocking any passages or pushing anyone out. @7674244 - Ascultaria#3834 - Gameplay is too short and the majority of the map can be easily avoided by just by launching from the right side to the cheese, then pushing through the chocolate circle to the hole. P1'ed: @7667316 - B0wl#7075 - Would not consider this map to be mechanical, but it's a simple nice map nevertheless. Plays smoothly. Will be discussed: None Ignored: None Dernière modification le 1580494620000 |
B_ootcamp « Citoyen » 1580708040000
| 0 | ||
@7309821 Dernière modification le 1582060920000 |
0 | ||
@7679493 |