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Map Editor Q&A
Epalk
« Citoyen »
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#2601
  0
Is there a way to fix: "Making fixed rotation (dynamic) grounds disappear with a single b-plank"?
Holomouse
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1370455380000
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#2602
  0
There are alot of workarounds you could use. Could try with joints.
Epalk
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1370462820000
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#2603
  0
Holomouse a dit :
There are alot of workarounds you could use. Could try with joints.

I guess I'll try later

And how can I place one of those tutorial xmls inside an xml. where am I supposed to put it and what do I change :S
Holomouse
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#2604
  0
Topic-203441

It's a bit confusing and haven't updated it since, but if you read carefully through it you should figure things out. :P
Epalk
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#2605
  0
Holomouse a dit :
Topic-203441

It's a bit confusing and haven't updated it since, but if you read carefully through it you should figure things out. :P

Thanks I managed to do it I think, however the ground/treadmill I put in does not work ;w; (I think it's due to me linking something else to the same z value)
Choobots
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1370494200000
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#2606
  0
[Sorry for bing such a map making noob] but moving maps and like maps like map 81 where the gravity turns off at a spacific time? how2dothat
Mete
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1370523120000
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#2607
  0
@3884802 it was p17 but now its p1, why ?
Barrydarsow
« Censeur »
1370555100000
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#2608
  0
Players didn't really care for it.
Spacewind
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#2609
  0
do mapcrew read comments when people submit maps such as
"@code edited and added new ground" / "added another cheese @code"
Bakpaofgunz
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#2610
  0
Our tool picks them up, but we don't automatically read them. Usually when I see a map that looks familiar or one that makes no sense at all, I check the message (automatically displayed on our tool) to see if there are any clarifications, but overall we don't really read them.
Spacewind
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#2611
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at least it picks them up i thought it only picked up codes
Epalk
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#2612
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Is it possible to cover up water with foreground viprin lines?
Vvarriorw
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#2613
  0
Nope :

a dit :
<C><P /><Z><S><S L="592" H="74" X="369" Y="366" T="9" P="0,0,,,,0,0,0" /></S><D /><O /><L><JD P2="635,321" c="000000,135,1,1" P1="162,320" /><L /></L></Z></C>

.
Funboggy
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#2614
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Vvarriorw a dit :
Nope :

.

Thank you c:

--Is it possible to recover an old xml before it updated? How? ;w;
Rainbowjay
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#2615
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How do you make the rain effect in @2836904 ?
Mousechris
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#2616
  0
Rainbowjay a dit :
How do you make the rain effect in @2836904 ?

He simply made line art for the rain and hooked it to a mech that goes down then shoots up at the same time another mech/physics of some kind pushs it down at the same rate, the rest is good return math.
Rainbowjay
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#2617
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Mousechris a dit :
He simply made line art for the rain and hooked it to a mech that goes down then shoots up at the same time another mech/physics of some kind pushs it down at the same rate, the rest is good return math.

Hm ill try that thanks
Monchimonchi
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#2618
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*removed
Nickdanoob
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#2619
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Whenever i make a tribeouse i press "export as tribehouse" but suddenly it took away 40 cheese and when i try to export the map when i have less then 40 cheese it says i cant but most of the people i ask say its free what do i do?
Mousechris
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#2620
  0
Nickdanoob a dit :
Whenever i make a tribeouse i press "export as tribehouse" but suddenly it took away 40 cheese and when i try to export the map when i have less then 40 cheese it says i cant but most of the people i ask say its free what do i do?

You need at least 40 cheese in shop to do anything to maps, not to spend, but to have it's a bug. If you edit a map it should be free (if you do it correctly)
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