Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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Luigistarr « Citoyen » 1584626700000
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Commandantso « Censeur » 1584794520000
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Bhvana « Censeur » 1585098840000
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@7693657 @7695865 Dernière modification le 1585500000000 |
Koulouh « Citoyen » 1585514640000
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Mapzylla « Citoyen » 1585587180000
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@1787778 |
Censere « Consul » 1585712280000
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Left as is: @7309821 - Pjfsamora#0000 - Map is based off a very similar vanilla map, but with some sort of a "the floor is lava" twist. The problem is, it's near impossible to tell that the wide Earth ground below the balloons in the bottom of the map is supposed to absorb whoever touches it, thus getting stuck underground, so it's quite misleading. Such fake grounds could be marked by down arrows to avoid confusion. Besides, using mgoc=-1 in cramped areas is a bad idea, as the shaman could accidentally block the pathway to the cheese or the hole. Map is also impossible to complete, if there are less than five mice in the room, as the balloons cannot be popped or removed, unless the shaman has the remove skill. I'd say that the clouds and the L shaped balloons are also quite useless. In addition, there are lots of invisible fake grounds around the map. @7683748 - Sazd#0148 - Map doesn't involve any mechanics except for the boosters, so it might fit P7. However, the gameplay is extremely linear, hardly challenges the player with obstacles in the middle and the shaman might accidentally clog any of the pathways. @7690647 - Luigistarr#0000 - Plenty of similar basic maps have been created before and this one in particular lacks any gameplay to be considered for a high perm. @7366788 - Commandantso#0000 - Again, the mechanics in this map are too minimal to be considered for P6. Even though this map might suit P7 more, the death tokens hardly serve their role because they're positioned in parts of the map that players are less likely going to reach and gameplay is extremely stale and quite linear due to the map's symmetry. @7693657 - Bhvana#0543 - Off-screen gameplay, fake grounds and bad alignment. Please read the rules for P1 before submitting a map. https://atelier801.com/topic?f=6&t=136805 @7695865 - Bhvana#0543 - Although it's quite easy to tell what you were intending for with this map, the execution is quite poor because it's too difficult for a normal room. The mass of the grass grounds are irregular and the height between them is too much for the mice to make it to the next platform easily. Some of dynamic grounds pass through each other and shaman objects could get stuck in the map because of the invisible support grounds intended for the grass grounds. In such cases it's preferred that you use prismatic joints. @5364930 - Koulouh#0000 - Map is too cramped at the bottom, especially at the spawn. Hardly anyone would use the upper part of the map because it's hard to get there. Gameplay overall lacks because it's mostly a waiting game and some basic controls like walking and jumping. @1787778 - Mapzylla#2983 - Seems like another cooperative shaman/player mechanical map, which has been an overused concept for years now. The map is easily shortcutted by having all mice stand on the buttons at the same time, while letting the shaman press on any of the buttons. Also, the blue/red barriers behind the shaman are quite misleading, as some could look like they indicate which button to press on. P1'ed: @7679493 - B0wl#7075 - It's a quite fresh mechanical map that combines some elements off P7 gameplay in a good way, but it's repetitive because it revolves around the same mechanic during the whole gameplay, hence the P1. Will be discussed: @7612802 - Urook#1131 - Map is quite fun and its gameplay and mechanics are really unique. We thought that it might fit P7 more, so we'll put it up for discussion in that category. Ignored: None Note: I didn't do this review, I'm posting it on behalf of another Mapcrew member. If you have any questions in regards to a comment made in this review please PM the Mapcrew#0020 account. |
Comorr « Citoyen » 1585775820000
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Wrong place Dernière modification le 1587302160000 |
Mapzylla « Citoyen » 1586101380000
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@7701048 @7721979 Dernière modification le 1589427660000 |
Refused « Censeur » 1586551380000
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@7700061 edited @7700062 Dernière modification le 1593546720000 |
Refused 1586898420000
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[Modéré par Sentinonyme, raison : Double-post] |
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Bhvana « Censeur » 1587678780000
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Vilevortex « Citoyen » 1587846600000
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Bobsponjinha « Citoyen » 1588300260000
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